Sorry about the wait. I finished most of the turn and lost it, then got interrupted multiple times before I could finish it again. The original draft of the turn had micelus NPC'd, and he came back to post his action after I lost it. Doesn't seem to matter anyway, though, because I rolled his action again and got exactly the same result.
Turn 30 - A Physicist is CryingWhile waiting for my comrades to ready themselves for the struggle ahead, perform some pre-combat stretching/warm-up cheerleading maneuvers! Also, search skiff for a jet-boost type of function.
(...) You perform every cheerleading maneuver you can remember, stretching out your joints. Your body glows with a new energy, a special power that was in you all along but had to be unlocked by a training montage or perhaps quirky mentor! You have found the secret of
Noodle Limbs! Next, you walk over to the skiff and check the engines. Sure enough, there appears to be some sort of boost system built into the skiff for some reason. There's a small tank of unknown fuel connected to the jet boosters, so it can probably only be used for a short amount of time.
Try to nab some gems for ammo. Stay close to the skiff.
(...) Your bayonet scrapes against the wall as you pry several small gems from their sockets on the wall and catch them in your other hand. You get three in all, though they don't seem to be large enough to fire out of Old Faithful alone. Grapeshot, maybe?
Sneak around the catwalk and see what I can see.
(...) You sprint off along the catwalk, set for exploration! Suddenly, something soft drapes over your eyes and the world goes dark! You run down the catwalk blindly, flailing your arms and generally spazzing out all over the place. At last your arm collides with flesh, and you hear screaming!
If I can use my gauze ability to heal hp, then use it on Derm before he gets on the catwalk.
If not, then try to remember anything I may have learned about speaking german before the mission, and also check how visible the bloodstain is on my uniform.
(...) Derm sprints off down the catwalk at top speed before you can treat him, so you create a lasso out of bandages and toss it at him to slow him down. The lasso wraps tightly around his head... but in a testament to his mad dwarven strength he continues to run down the catwalk, dragging you along for the ride! You immediately come across a pair of janitors cleaning the walls. Derm's fist lashes out, and his right hook slams into the janitor's face and knocks him over the edge!
The other janitor attempts to run away from the insane alcoholic bearded man, but Derm responds with a quick about face! His rapid 180 degree spin sends you careening over the edge of the railing and you fly in an arc above the 3-story drop below, circling Derm and slamming into the other janitor! You hear the sucker-punched janitor slam into the ground below as you simultaneously slam into the jewel-encrusted wall along the catwalk, instinctively grabbing onto the fleeing janitor and dragging him over the edge with your momentum!
Derm's head is dragged to the edge of the catwalk and his shoulders jam against the railing as you hang over the 25 foot drop by the still-intact bandage. The lasso tied around his head is all that holds you in the air above the room below. The janitor holds tightly to your legs, yelling and
cursing.
Get on the catwalk and try to quietly sneak to the other side.
(...) You tiptoe off along the catwalk, silently padding around the perimeter of the entrance hall. You can see the main path below leading to the right from where you entered the room, down into a forked hallway. One path leads out of sight, the other to a downward staircase. The catwalk has several downward staircases leading to the floor of the entrance hall. The guardsmen and mecha were heading back the other way along the main path, toward the exit door into the Chancellery. Now they seem to have stopped, alerted by the Derm/Zack-related commotion going on at the other end of the room.
You find a downward staircase that will put you in the optimal position for attack/escape, and wait patiently for your chance to strike/flee.
He's holding onto Zack's legs, hanging from the catwalk above the entrance hall.
Unharmed
Status
Player: lawastooshort
Name: Hilda J Gherkin PhD
(Agent Rouge)BioLocation: Entrance Hall Access, Nazi Citadel
Inventory: A large wrench |
Sexy Catsuit | Radio |
Pain-Poms |
Walther Pistol |
BandageWounds: [HP:100/100] Heavy BleedingSkills: Misc. Object Usage |
Competent Masseuse |
Noodle Limbs |
One-Two Punch
Player: BullDog
Name: Zack The White
(Agent Pearl)BioLocation: Entrance Hall, Nazi Citadel
Inventory: Healing herbs |
Nazi Uniform |
Scripture of Lumithos | Bandages x7
Wounds: [HP:100/100]Skills: Speed Reader |
First Aid |
Light of Lumithos |
Incandescent Orb |
Salve of Lumithos |
Gauze of Lumithos
Player: dermonster
Name: Derm
(Agent Fuchsia)BioLocation: Entrance Hall, Nazi Citadel
Inventory: Pink Cloak |
Tome of Eldritch Lore |
Ritual Dagger |
Booze Bottle |
Bloody Cloth |
Paper Gauze |
Bandages x2Wounds: [HP:58/100] |
Missing Tooth x5Skills: Necromancy (
Level 1) |
Raise Minion |
Morph Undead
Player: Sinpwn
Name: Fekod "The Master Explodinator"
(Agent Pewter)BioLocation: Entrance Hall Access, Nazi Citadel
Inventory: Old Faithful | Funky Hat | Leather Trench Coat | Eye Patch | Tabasco Sauce |
Empty Bottle |
Bandages x4 | Spiky Rocks x3 |
Small Gems x3Wounds: [HP:81/100] Missing Left Eye |
Missing Left ArmSkills: Explosives Expert
Player: micelus
Name: Baron James Ostal
(Agent Heliotrope)BioLocation: Entrance Hall, Nazi Citadel
Inventory: Skeleton Key | Balaclava |
Cloak | Grappling Hook |
Bandages x2 |
Heavy Machine GunWounds: [HP:100/100]Skills: Master Thief
Name: Uni-Skeleton
DescriptionInventory: Origami BonewalkerWounds: UndeadSkills: N/A