I like writing overshoots.
Turn 26 - Hooked on Temporary Insanity and/or PhonicsHope for a consensus to develop concerning our destination, and expertly pilot the skiff there, once everyone's on board.
"So... Everyone here? This is Captain Hilda J Gherkin, PhD, speaking! Hoist the sails! Batten the hatches! Man the guns! You picked up the guns, right? Let's go! Gosh!"(...) The skiff immediately shoots off across the room on a collision course with the busted catwalk as you accidentally lean on the throttle!
To the skiff! Start on the next chapter while I'm at it.
Uni-skeleton, bring the bodies along.
(...) You fail entirely to grab onto the deadly death-skiff of death, falling to the ground and hitting your elbow on the stone floor. Eh, you'll be alright.
(...) Uni-Skeleton gathers the headless Nazi and eyeless kebab Nazi, then bludgeons the unconscious third Nazi to death with a rock and grabs him too.
Get the weapon. Check if the room leads anywhere. If not, close the door, ready the gun and wait for Nazis to either pass by, or come in. If they come in, fire the weapon at them.
(...) You grab the weapon from the ground, smash through the door back into the generator room, and launch yourself across the room toward the other approaching entities! The door at the other end of the room opens, revealing a Nazi guardsman and another sentry drone. Your body slams into the Nazi's, and you both go flying over the edge of the catwalk to the generator room below!
You land hard in the center of the room, struggle to your feet and look around. You can hear the sentry drone above, skittering across the catwalk toward the stairs. A loud crashing noise from the previous room alarms you, and you spin around to find the maintenance skiff, piloted by Zack, hurtling toward you at top speed! Zack is cackling madly and staring at a book in his right hand, and Hilda is screaming and clutching her head.
(DEF) Thinking quickly, you leap into the air in front of the skiff in the crane position! The action slows down and the camera pans 360 degrees around you as a dramatic orchestra sting plays. You land on the prow of the skiff!
Continue trying to find some ammo until we leave.
(...) You hop off the skiff before it takes off, then reach over to the collapsed stairway and grab the four gnarliest rocks you can find. You stow them in various pockets on your coat.
Get aboard and continue trying to regain literacy.
(...) After performing a triple-axle spin backflip-combo onto the skiff, you headbutt Hilda out of the way and crank up the skiff's speed to maximum! You then proceed to
READ THE EVER-LOVING HELL OUT OF THAT BOOK while screaming and laughing like a madman! The skiff ramps over the water pumping station pit once again, heads down the sloped hallway, and proceeds into the generator room toward James!
James leaps into the air and lands on the front of the skiff, then pulls the emergency brake. The skiff grinds to a halt in the center of the generator room. Looking back, you see a Nazi guardsman sprawled out behind you, apparently knocked out due to the front of the skiff slamming into him.
Status
Player: lawastooshort
Name: Hilda J Gherkin PhD
(Agent Rouge)BioLocation: City Generator B, Nazi Citadel
Inventory: A large wrench |
Sexy Catsuit | Radio |
Pain-Poms |
Walther Pistol |
BandageWounds: [HP:97/100] Broken Rib x2 |
Heavy BleedingSkills: Misc. Object Usage |
Competent Masseuse |
One-Two Punch
Player: BullDog
Name: Zack The White
(Agent Pearl)BioLocation: City Generator B, Nazi Citadel
Inventory: Healing herbs |
Nazi Uniform |
Scripture of Lumithos | Bandages x7
Wounds: [HP:100/100]Skills: Speed Reader |
First Aid |
Light of Lumithos |
Incandescent Orb |
Salve of Lumithos
Player: dermonster
Name: Derm
(Agent Fuchsia)BioLocation: Underworks, Nazi Citadel
Inventory: Pink Cloak |
Tome of Eldritch Lore |
Ritual Dagger |
Booze Bottle |
Bloody Cloth |
Paper Gauze |
Bandages x2Wounds: [HP:42/100] |
Missing Tooth x5 |
Heavy Bleeding x2Skills: Necromancy (
Level 1) |
Raise Minion |
Morph UndeadCompanions: Uni-Skeleton
Player: Sinpwn
Name: Fekod "The Master Explodinator"
(Agent Pewter)BioLocation: Underworks, Nazi Citadel
Inventory: Old Faithful | Funky Hat | Leather Trench Coat | Eye Patch | Tabasco Sauce |
Empty Bottle |
Bandages x4 | Spiky Rocks x4
Wounds: [HP:65/100] Missing Left Eye |
Missing Left Arm |
Broken Leg |
Heavy BleedingSkills: Explosives Expert
Player: micelus
Name: Baron James Ostal
(Agent Heliotrope)BioLocation: City Generator B, Nazi Citadel
Inventory: Skeleton Key | Balaclava |
Cloak | Grappling Hook |
Bandages x2 |
Heavy Machine GunWounds: [HP:89/100]Skills: Master Thief