We will be using standard d6 rules, to avoid nasty rule conversions when the turn is passed off. Combat will be handled as thus:
[Attacker d6] - [Defender d6] = [Damage]
If the dodge roll is greater than or equal to the attack roll, the attack is avoided. A dodge roll that is at least two higher than the attack roll prompts a counter attack from the defender, with
a new attack and dodge roll. This cycle can continue
indefinitely.
If the attack roll is one higher than the dodge roll, the attack is successful and can inflict minor to moderate injury. Each level after one higher signifies a more brutal attack, with more potential for greater injury depending on the combatants' equipment and the environment.
Weapons and armor, unless explicitly given a natural power to affect stats, don't affect combat rolls. Instead, they affect the
result of the combat rolls. A clean hit against a player wearing armor vs. one not wearing armor (with the same rolls) will have different results. A solid attack with a sword will have more slicey results than with a fist.
Injuries
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Light Bleeding: 10 healing points.
[-1 HP per turn]Fracture: Requires medical attention and 20 healing points.
Heavy Bleeding: Requires medical attention and 20 healing points.
[-5 HP per turn]Very Heavy Bleeding: Requires skilled medical attention and 30 healing points.
[-20 HP per turn]Broken Bones: Requires skilled medical attention, then 40 healing points.
Missing Limb: Never heals, obviously.
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You make a healing roll each turn after an injury has been sustained; the amount you roll is added to your healing points, and the wound disappears when you have enough. For major wounds (anything above light bleeding), you can't make healing rolls until you've received the appropriate medical attention. Only doctors can provide skilled medical attention properly, anyone else gets a -2 to first aid rolls. Bleeding injuries drain health, of which each player starts with a maximum of 100. If a player has no bleeding injuries, they regain 4 hitpoints per turn.
Also, no spittin' n' no fightin'.