I think everyone is getting obsessively nit-picky on a feature that they haven't had a chance to try out yet.
Murder mysteries are just one example of such an unwanted feature. Another major one, already done, is sprawl. Toady was really proud of it, but gamewise it was a step backwards. Now worlds take longer to gen, but are effectively smaller since so much space is unavailable to the player. It's not as bad as it was before the default worldgen parameters were re-tuned, but it's still not an improvement.
Oh, and you do know you can create your own custom bindings, right? If something doesn't look right to you or a key isn't in the right place for you don't wait for Toady to fix it, everything you need to fix it yourself outside of motivation is right there.
I don't think that will help with the annoyances I have with the UI. I'd need something more like a scripting language.
Can keybinding set things up so that dwarves will initially stock crafts in bins next to the crafts workshop, but move bins to a larger pile near the trade depot if and only if they are full, all without ever moving single craft items to the depot or moving anything out of the depot pile to the workshop pile?
Can it let me set a sane policy somewhere between the extremes of "dwarves gather refuse from outside" and "dwarves ignore refuse from outside"?