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Author Topic: Galaxies Unlimited Redux, The Super Epic Space Based RP!!  (Read 6311 times)

Kestrel_6

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Galaxies Unlimited Redux, The Super Epic Space Based RP!!
« on: November 08, 2011, 08:41:27 am »

Welcome to Galaxies Unlimited Redux. The rules are Simple and so is the Gameplay

Step 1. Pick whether to be an Imperial Ruler, where you control an Empire of a race, either predetermined or custom.
Or
A freelance Commander, using a Starbase as a home base (starbases are basically a deep space fortress, with guns, missiles, fighters etc.)
Or
A singular Hero. You can be a Merchant, rogue SPARTAN, assassin, etc.

Step 2. Pick a Race. Certain Races have certain advantages I.e. Bulrathi get bonuses to projectile weapons, take extra hits to kill, and are unaffected by High-G. Also, some have disadvantages I.e Bulrathi lose out on diplomacy, get attacked by Bulrathi Marines, are Hated by Ssaros (long story) and so on.

Step 3. Choose equipment, ships etc. Rulers get a Light Carrier, Two battleships, and a dozen or so Cruisers and destroyers
Commanders get 3 ships, limited at one Battleship. No restrictions for other ships.
Heroes get one portable computing device (I.e Omni-Tool, PMC, PDA etc.) two weapons, and a set of Armour, as well as 500 credits

Step 4. Determine starting location. Rulers start with three planets, Commanders pick the location of their Starbase, with locations granting bonuses (asteroids for mining, nebulas for stealth etc.)

Step 5 determine Commander.
Personal Traits. I.e a Ruler in Diplomacy, a Commander in combat or leadership, and a Hero in Infiltration.

Spoiler (click to show/hide)
Commanders get one research team to upgrade better weapons, armour, specials. One extra team per starbase.
Rulers get a Research Team per planet.

You will get specialist Marines if you are a Ruler, and a team of unique Marines if you are a Commander
Ship crews will be in 5 levels. All crews will start at Novice, and go up from there unless training methods are researched. The levels are
Novice. Just out of Boot/paw/tentacle/unspeakable camp. Penalties to hit, in boarding actions (offensive and defensive) and damage control.
Regular. Better trained or more experienced than Novice. No penalties.
Veteran. More experienced than their Regular inferiors. Gain bonuses to hit, evade, Marine actions (including ground pounding)
Elite. Very hardened soldiers/warriors/insert type here. Bonuses to hit, evade, damage control, Marine actions.
Ultra-Elite. The pinnacle of your empires warriors. They have fought and bled for their empire, and are the best at fighting your opponents. Gain bonuses to all combat disciplines.

Example
Freelance Commander

Race: Ssaros (Original Universe)
Advantages: Warlord (ship crews and Marines are one level higher (start at Regular), if hero, one rank up in all combat perks.
Disadvantages: diplomacy (they kinda suck at it. They prefer actions to words. So while generally cool to help people out, they don't really negotiate for land)
Government: Confederation (every planet is a clan of sorts, with each planet represented on a council. You get differing reactions from different worlds. Also, every planet is heavily militarized.)
Starbase: located in the Space junks of the 9th battle for Arrakis. Space junks have a 40% chance of salvaging something, but raiders often arrive.)
Ships: 1 battleship Defender Class.
4 Heavy Mount Plasma Cannons
40 Point Defense Phasors
26 High Focus Laser Cannons
14 Proton Torpedoes
30 Dagger class fighters (each with Phasors)
2 Assault Shuttles
2 Light Carriers, Sanctuary Class
Weapons 2 heavy Mount Plasma Cannons
20 Point defense 80mm assaultcannons
10 regular Phasors
10 proton torpedoes
13 Dagger Class Fighters, 3 assault Shuttles.

Race file:
With reptilian features, spindly arms and thin digitigrade legs, you wouldn't think that the Ssaros were evolutionally designed to fight. Their innate ability do fight with virtually any weapon makes them a dangerous foe. Imperial Marines fight in dangerous Power Armour, and coupled with the shield piercing Particle rifles, make a terrifying foe to face. In battle, Ssaros Marines have proven themselves, always against superior numbers (refer to file c:/battle files/Ssaros/Kulthos.) they are mortal enemies with the evil Antarans, and the warlike Bulrathi. Their homeworld, Karigdar, is a near endless sprawling forest. The Ssaros elite special forces, the Lofik'Karas or Highest Defenders are as dangerous in cloak and dagger as all out assault. Such a foe is hard to defeat.
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Kestrel_6

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Re: Galaxies Unlimited Redux, The Super Epic Space Based RP!!
« Reply #1 on: November 08, 2011, 09:02:00 am »

For heroes, there are a set of skills, from Novice to ultra-skilled
Novice
Trained
Proficient
Skilled
Ultra Skilled

The skills are
Speech
Sniping
Rifles
Close Assault
Acrobatics
Athletics
Your Universes mystic Skill (dark energy manipulation, biotics, the Warp, Magic etc)
Tech
Engineering
Explosives
Hand-to-hand
Pilot
Your character is already proficient in Pistols. You get 7 points to spend. And if playing as a Hero, by Armok, have a name title!
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cerapa

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Re: Galaxies Unlimited Redux, The Super Epic Space Based RP!!
« Reply #2 on: November 08, 2011, 09:28:37 am »

Gonna take a hero. A Komato assassin(number 11).

Only problem is that I dont know what stuff the Komato would have. Warlike as all hell though.
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Fortis

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Re: Galaxies Unlimited Redux, The Super Epic Space Based RP!!
« Reply #3 on: November 08, 2011, 09:52:55 am »

A question. Can I sacrifice heavy weapon mounts and missiles for more room for marines and possibly a stealth field?
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Tidal

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Re: Galaxies Unlimited Redux, The Super Epic Space Based RP!!
« Reply #4 on: November 08, 2011, 11:29:08 am »

Hrmmmm...
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Taricus

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Re: Galaxies Unlimited Redux, The Super Epic Space Based RP!!
« Reply #5 on: November 08, 2011, 11:41:08 am »

Okay.

Universe: Self-made

Race: Humans (Tellian Dominion)

Advantages:
-Machinists (Can work wonders with mechanical and computerized equipment)
-AI Dictatorship (Higher degree of control over most aspects of life, usually improved for maximum efficiency and contentedness of the population), -Robotic military (Most military units in the dominion are robotic units call mechanoids. The most common version is very humanlike, though several different types exist with some for infiltration and others more oriented to a support or industrial role.)

Disadvantages:
-Uptight (Will always consider themselves right, even if they're wrong)
-Remorseless (Will use whatever weapons they can find, regardless on whether they're banned or not, such as biological and chemical weapons.), -Mental conditioning (Most humans allowed to leave a planet are scrutinized heavily, given neural staples to control certain fuctions effectively making them obidient drones. Individuals still retain their individuality but it is locked down.)

Starting Equiment for Marines:
-Weaponry:
--Mainline Rifle: Taivus D-65, uses 8.7x65mm Rounds, quite tolerant of heavy modification.
--Squad Automatic weapon: Taivus, Uses 6.8 SPC cartridge, can be operated with or without a bipod. Integral three-shot reloadable MS grenade launcher also installed.
--Marksman Rifle: Taivus U-52, uses a 9.4x88mm round, Semi automatic rifle used for emilinating prioritytargets and light vehicles.
--Anti-tank weapon: Taivus K-93 Shoulder-braced cannon, fires 86mm shells and used primarily in an AT role, though can be used effectively in an Anti-personnel role when given the right munitions.
-Armour: AX Heavy infantry battlearmour: Built with a mixture of polymers, metals and ceramics, AX suits are built to withstand most weaponry up to light AT weapons, and has a light servomotor system to aid its wearer (By no means is it "True" power armour). A complete user interface designed to help the wearer is housed inside the helmet, which contains communications and HUD equipment among other things.
Starbase: An asteroid within the habitable band of a blue giant star.

Starting Ship(s):
-Heavy Battleship Machina Deus
--Marines 300
--6 Heavy mount Liquid munition Mass effect cannons
--50 AVIA PD Laser batteries
--30 Solid Munition Mass effect cannon turrets.
--26 Merculite Missiles
--Hangars, Size 32. 20 Devoted to heavy fighters, 12 dedicated to assault shuttles.
--Manufacturing (Light Carrier)

This Alright?
« Last Edit: November 08, 2011, 01:10:19 pm by Taricus »
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Fortis

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Re: Galaxies Unlimited Redux, The Super Epic Space Based RP!!
« Reply #6 on: November 08, 2011, 12:51:43 pm »

Race: Khallori (original universe)
Advantages:
   Savage: When attacking, marines fight at +1 level
   Thievery: Actions involved in disabling or gaining control of enemy ships get a +1 level bonus.
   Scavengers: More likely to find useful items or resources when scavenging.
   Tinkerers: Able to repair broken items, can adapt and integrate foreign technology and devices with their technology.
 
Disadvantages:
   Poor Research: Extra time required to research new items, technology, or improvements. Does not apply to reverse engineering captured items.
   Unreliable technology: 5% chance of minor failure with starship actions (penalty to actions, small delay, etc.). 1% chance of critical failure. (Damage done to ship, ship disabled for a turn, etc.)
   Rift drive FTL: Khallori ships use a rift drive for faster than light speeds. They must enter a naturally occurring or artificially made rift to subspace to travel faster than light. However, they can exit subspace at any time.

Freelance Commander:
   Name: Juskot Kolriv
   Description: A tall Khallori, even by their standards. He has seen a lot of action and years, his coarse fur is speckled with grey. He has seen many battles, and bears the marks of them. His left tusk had been broken off in the past, and replaced with a metal one. One side of his face is dominated by a metal prosthetic, centered over his left eye. Said prosthetic has a large optic array built into it, consisting of three different lenses clustered together. He is constantly armed with four energy pistols of different types captured from different races.
   Traits: Skilled ship commander

Ships: Khallori ships are nightmares of patchwork technology that only the Khallori themselves can make heads or tails of. They construct their ships by using cast off husks and stolen components cobbled together in often nonsensical ways. They don't look like they should work, but they do. Mostly.

'Deepclaw' class Battleship Horux'kiv
   Marines 200
      152 regular warriors
      Hound Dog team
    4 heavy mount
      2 heavy mass driver cannons
      2 heavy Ion particle cannons (for disabling ships)
   40 Point Defense
      30 rapid tracking 75 mm autocannons
      5 flare and sensor decoy launchers 
      5 ion particle PD autocannons
   26 Regular
      15 mass driver cannons
      7 ion particle cannons
      4 carbon filament towcable mounts
   14 Missiles
      7 nuclear warhead missiles
      6 heavy EMP warhead missles
      1 subspace rift detonator
    Hangars for 20
      10 'Wolfpack' class fighters (armed with mass driver cannons)
      8 'Venom' class boarding pods (Unarmed, but good at piercing ship defenses when boarding)
      2 repair and scavenge shuttles
   Manufacturing (Battlecruiser, plus Mechanicals, replacement parts)

'Hunter' class Light cruiser Kurx
   Marines 80
      80 regular warriors
   2 heavy Mount
      1 heavy ion particle cannon
      1 heavy mass driver cannon
   20 Point defense
      17 rapid tracking 75 mm autocannons
      3 flare and sensor decoy launchers 
   10 regular
      5 mass driver cannons
      4 ion particle cannons
      1 carbon filament towcable mount
   10 missiles
      4 nuclear warhead missiles
      6 EMP proximity mines
   Larger Hangars 16
      10 'wolfpack' class fighters
      6 'Venom' class boarding pods

'Lifeblood' class Monitor Levtix
   Marines 45
      45 regular warriors
   Reverse engineering (research) team
   Weapons 2 heavy mounts
      1 heavy ion particle cannon
      1 advance repair and salvage macro tool assembly
   16 point defense
      10 rapid tracking 75 mm autocannons
      5 ion particle PD autocannons
      1 flare and sensor decoy launchers 
    4 regular
      4 carbon filament towcable mount
   4 missiles
      4 subspace rift detonators
   Hangars 6
      6 repair and scavenge shuttles


Marines: Khallori marines, if they can be called such, are very informal and independent. Each one brings whatever weapons, armor, and devices that they want, and use a large variety of stolen, cobbled together, or salvaged weapons and tools. Some opt for energy pistols and rifles, others use old fashioned solid projectile weapons, others use devices not normally weapons but modified into them, others favor jury rigged explosives, and still others use primitive knives or blades, or even their tusks and claws. Their armor is an equal mix matched mess, as is whatever tools they choose to bring for their missions. The overall effect is that the Khallori are vicious combatants when attacking and boarding, and are very unpredictable. However, they're less skilled when put on the defensive.

Unique Marines: The Hound dogs
   Leader: Talosk
      A brawny Khallori male that favors a human make energy handgun and assault rifle.
   EMP expert: Kosx 'Spark'
      A lithe, albino furred Khallori female that uses EMP mines and grenades as well as a pistol.
   Heavy weapons: Hruvisk
      A rather short Khallori male that wields a heavy plasma cannon in battle
   Sniper: Asixav M98 'Micron'
      A four armed humanoid construct with a built in precision long range laser cannon.
   Engineer/scavenger: Varaxs
      A dark furred Khallori male that is missing an arm, but has a cybernetic replacement. He uses an armed drone in combat.

Starting location: Nebula. (Stealth bonus)
Starbase:  The Dterv Khallo, the wreck of a planetoid fortress from an unknown race that Juskot Kolriv found drifting through a large reddish orange nebula containing a white dwarf. He and his crew fixed it up and stabilized it's position so it didn't drift out of the nebula, or into the white dwarf. It's engines were unsalvageable, even for the Khallori's considerable skill at salvaging, but the Dterv Khallo has served them well as a homeworld.


Description: The Khallori are a bipedal, four armed mammalian race, with a definite predator look about them. They generally stand around seven feet tall with a wry build, their bodies covered in a short coarse fur ranging in colors from dark grey to a tan. Their heads bear long pointed snouts filled with teeth, and a pair of tusks jut from their lower jaws. They possess canine like ears, and black beady eyes, and the hair on the top and back of their heads grows longer than the rest over their body. Their four arms each end in a three fingered hand which bear long claws on the end. Their feat likewise bear three toes and claws, and are digitigrade in shape.

The Khallori enjoy combat, particularly man to man combat, but only against properly skilled foes. However, it's the challenge of combat they enjoy, but not actually killing, per se. They see no point in slaughtering helpless people, or those who have thrown down their weapons and surrendered. Many regard such acts as cowardly and shameful. Many also often spare beaten foes who fought well, in the hopes that they'll improve and be even more of a challenge when they meet again. After taking a trophy of some kind first though, generally a weapon or a mark of rank and prestige.

Their love of battle aside, many Khallori also possess a keen curiosity and are fascinated with technology. If they're not fighting, they're taking apart something to see how it works and rebuilding it in some new, unorthodox fashion. They're poor at inventing new technologies, but quite skilled at getting what they find to work in some unusual way, often to serve a purpose it was never designed to fill. The more peaceful and outgoing Khallori often find employment in machine shops and salvaging operation, valued for their skill of getting use out of the most run down, corroded, or damaged components.


In game acquirement:

Pirate Battleship, Buccaneer class.
Marines 200
   no warrior complement yet.
4 heavy mount
   2 High Frequency Laser Cannons
   1 Gauss cannon
   1 liquid metal Mass Accelerator
40 PD
   20 80mm Gatling cannons
   10 flare launchers
   10 rapid mass accelerators
26 Regular
   6 Mass Drivers
   10 Starlight Energy Boltcasters
   10 plasma launchers
14 Missiles
   2 Proton Cannons
   5 Pulse Missiles
   5 Nuclear Bombs
Hangars for 20
   I M-3 Mako rover
   7 Cutlass Class fighter-bombers (Mass Acclerators, Nuclear torpedoes)
Manufacturing (Battlecruiser, plus Mechanicals, replacement parts)

Research completed:
Outpost structures

Spare components:
   2 Proton Cannons
« Last Edit: November 12, 2011, 01:44:47 pm by Fortis »
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Kestrel_6

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Re: Galaxies Unlimited Redux, The Super Epic Space Based RP!!
« Reply #7 on: November 08, 2011, 05:51:13 pm »

Fortis: you are staring out of the nebula from your bridge aboard the Planetoid Fortress. Trophies adorn the otherwise plain and alien room. A Marine walks in. "sir, the ships are ready to go, and we have 5,000 credits to spend. What are your orders?"

As for space for those things... Should I Add Special Systems?

Taricus: the giant blue star that you have called home, whilst dulled by the near-indestructible windows' tint, is nonetheless brilliant. Your computer pings. On it, a synthesized voice speaks up.
"The ship is ready to go, Commander. Your Orders"
As for the Heavy Battleship... I'll let that slide because you only have one ship..

Cerapa: just go with what you think is right...
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Taricus

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Re: Galaxies Unlimited Redux, The Super Epic Space Based RP!!
« Reply #8 on: November 08, 2011, 06:06:37 pm »

"Prepare the ship to leave."

Commander: Robert Dienhart
Description: A second-wave Mechanoid of the Dominion, Rob served (Within his own universe, not the amalgated one we're using here) in the initial start of the third world war. That was about a century ago. Now, Dienhart serves as a heavy warship commander.
Traits: Infantry combat Doctrine
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Kestrel_6

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Re: Galaxies Unlimited Redux, The Super Epic Space Based RP!!
« Reply #9 on: November 08, 2011, 06:13:20 pm »

"And what shall we research, Commander?"
Research
Improved Long Range Laser Cannons (4turns)
Laser Rifles (4 turns)
Fusion Drive (6 turns)
Heavy Armour (Special System, 8 turns)
Outpost Structures (6 turns)
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Taricus

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Re: Galaxies Unlimited Redux, The Super Epic Space Based RP!!
« Reply #10 on: November 08, 2011, 06:19:41 pm »

"Start reseach on those outposts. They will be useful."

Head off, and start exploring for a second base!
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Kestrel_6

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Re: Galaxies Unlimited Redux, The Super Epic Space Based RP!!
« Reply #11 on: November 08, 2011, 06:30:44 pm »

Your majestic ship shoots out of the dockyards, off in search of planets.
Nearby systems
Woo (Imperium Of Man)
Juan'Karis (Ssaros)
Remains of the 181st War For Bulrathi Supremacy, Bulrathi Vs Bulrathi wrecks)
Explorers Folly (unclaimed, Dangerous Wildlife)
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Taricus

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Re: Galaxies Unlimited Redux, The Super Epic Space Based RP!!
« Reply #12 on: November 08, 2011, 06:33:17 pm »

Head to the ship wreck field.
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Kestrel_6

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Re: Galaxies Unlimited Redux, The Super Epic Space Based RP!!
« Reply #13 on: November 08, 2011, 06:37:57 pm »

Outposts: 5 turns to completion

You arrive at the wrecks. An unholy amount of ships lay here. The Terios Clan and the Heelus clan had their deciding battle here. A blip appears on screen.
"Commander, their weapons are active. What should we do?"
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Taricus

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Re: Galaxies Unlimited Redux, The Super Epic Space Based RP!!
« Reply #14 on: November 08, 2011, 06:39:21 pm »

"They still have crew left?"
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