Howdy suggestion board. Been awhile since I've been in here.
Just a little thing. I thought it up at work today, I did a search and I saw another thread for this more than a year ago. But I feel this deserves a bump without the necromancy
of a year old one post wonderthread.How bout the ability to mod the places armor gets worn on? For example a boot. They go on the feet, so the boot would simply have a tag like [WORN_ON:CATEGORY:FOOT], allowing for category, specific bodyparts, or things like "grasp" similar to how creature attack bodypart links are currently defined.
This would allow modders to put more flavor clothing and armor on custom races (I personally would love some kind of plate to protect the tail, and a chain covering for wings) allow the modding of clothing or armor that ONLY fits specific races by giving the race a custom bodypart and matching the clothing to the bodypart specifically. It could also potentially make the code for equipping non-humanoids a simpler task since it could cut down on the amount of special cases necessary for special animal gear like barding and horseshoes when Dwarf Fortress gets to that point.
Another thought was to be able to control the amount of the item made. Boots for example you want two of whenever you make them. [AMOUNT_PER_JOB:2] could do that. It may even be possible to make that more powerful by replacing the number with BY_RACE, which could simply count the number of bodyparts the creating race has that fit the criteria to have the item worn on it, and make that many.
Any thoughts, criticism, rage, or anti-modding sentiment?