I decided to build everything as masterpieces, aside from bins, large pots and barrels. What I do is focus on one item type as time. I have two large stockpiles for a single item type(like beds) In the left one, I set it to accept only quality less than masterpiece. In the right side, I set it to masterpiece only. I let my highly skilled worker go do his business and my haulers sort out all of the junk from the masterpieces. I have a atom smasher close by and when the junk pile gets full, I designate it to be dumped. Then When the masterpiece pile is done, I pause production and remove all the bedrooms. They too get sorted into the 2 piles and I designate dump on the junk pile again. At this time, I only should have masterpiece beds left. I have my haulers put them all back in the rooms.
I am doing this for just about everything. Mason, crafts, carpentry, mechanisms.
I am training my architech right now. I turn off the mason labors on everyone(so nobody actually builds them after they are designed) and lay out hundreds of archery ranges to be built. The architech goes and designs them all, then I remove them. It seems to train architects really quickly without using up any hauling labor until you remove them all and the haulers pick up all the stones.
Question. Can an architect design a masterpiece? How to tell if a building, like a well, has a masterwork design?
I'm playing with invaders off, moods off, 20 pop cap and uncapped fps, so things get done pretty fast without issue. I plan on turning them back to normal once I get settled.
So is there any advantage to doing this or is it a waste of time?