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Author Topic: Mechwarrior Online  (Read 108338 times)

MrRoboto75

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Re: Mechwarrior Online
« Reply #780 on: December 06, 2016, 11:49:32 pm »

I've considered getting the basic Roughneck three-pack

But I'm a bit leery of purchasing something I won't see for like four months.

Supposedly MW: Living Legends received some updates.  New mech variants, and a prepackaged installer so you don't have to fiddle with Crysis Wars.
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Krevsin

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Re: Mechwarrior Online
« Reply #781 on: December 08, 2016, 12:50:25 pm »

I've been thinking of getting into MWO. I do not intend to spend any money on it.

Should I do it? Most of my experience with this type of games comes from playing War Thunder up to about a year ago.
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Wiles

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Re: Mechwarrior Online
« Reply #782 on: December 08, 2016, 01:01:54 pm »

It takes a long time to grind out c-bills for mechs and it takes even more time complete the periodic events they have for MC (the premium currency) to buy mechbays.

If you are fine with having a smaller selection of mechs than other players and are okay with playing trial mechs then I would definitely recommend it. My brother plays the game super casually and has never spent any money on it and he enjoys it very much. Even with only playing 2-5 times a month he still has been able to buy something like 7 mechs and a hero mech over the year and a half we've been playing together.
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Krevsin

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Re: Mechwarrior Online
« Reply #783 on: December 08, 2016, 01:28:34 pm »

Usually with this sort of game I find a vehicle that I like and just stick with it. I'm not really in it for advancement so it should be fine.
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Sensei

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Re: Mechwarrior Online
« Reply #784 on: December 08, 2016, 01:32:05 pm »

Yeah, it's very lateral. You get money bonuses early on that should be enough to get any one or two non-premium mechs and kit them out, but after that it's a slow grind for more.
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Flying Dice

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Re: Mechwarrior Online
« Reply #785 on: December 08, 2016, 01:43:24 pm »

Eh, sorta. If you mostly play lights and mediums you can get them pretty quickly, and if you run IS 'mechs you can often save a lot by hotseating engines and weapons in whatever you're piloting. I run four Blackjacks with two engines and three Locusts with one.
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Retropunch

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Re: Mechwarrior Online
« Reply #786 on: December 08, 2016, 02:13:07 pm »

I've been thinking of getting into MWO. I do not intend to spend any money on it.

Should I do it? Most of my experience with this type of games comes from playing War Thunder up to about a year ago.

I've not played for a while so my experience might be a bit dated, but I'd agree with the other posters - you get enough to get you up and running with a decent set up due to early bonuses, but the grind after that is a bit painful.

With there being a relatively small selection of maps and the fact that you can sometimes just end up really unlucky (rubbish team/get headshotted a few times) it can be a bit of drag if you're trying to save up for something big. This page might help shed a bit of light on what you're looking at in terms of grind time: http://mwo.gamepedia.com/C-Bill

It's great fun though - I'd highly recommend it, just make sure you go in knowing that some stuff will be a bit out of reach for a long time.
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With enough work and polish, it could have been a forgettable flash game on Kongregate.

Krevsin

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Re: Mechwarrior Online
« Reply #787 on: December 08, 2016, 02:50:59 pm »

Eh, I've spent a stupid amount of time playing War Thunder so I'm pretty resistant to frustration at rubbish teams and sudden deaths.

Thanks for the warnings, I shall give it a go. As soon as it finishes patching and downloading.
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Flying Dice

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Re: Mechwarrior Online
« Reply #788 on: December 08, 2016, 04:18:17 pm »

The earning numbers on the wiki look really low (probably very old or something). I just checked some oldish screencaps and I'm seeing an average of 200k for decent non-prem games and 320k+ for really outstanding ones; premium tends to raise the average into the 300-400k range.

Granted, the grind is still there, which is why watching gameplay and playing with trial 'mechs is good: you want your first buy or three to be stuff you really enjoy playing. Once you get a decent stable you'll probably notice that you've basically got two sets of 'mechs: ones you love and pilot all the time, and ones that you bought and maybe kitted out but never really use outside of events that require them.
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Retropunch

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Re: Mechwarrior Online
« Reply #789 on: December 08, 2016, 04:22:04 pm »

Yeah they are a bit on the low side - I hadn't really looked at it in detail.

I think the problem is, there's a few things (XL engines) that are time investments - not a big problem, but I know a friend who got really put off as they couldn't get the stuff they needed to advance without doing a lot of grinding. I don't think it's a real issue, just something you need to be wary of if you're determined not to spend any money on it.
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With enough work and polish, it could have been a forgettable flash game on Kongregate.

Kanil

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Re: Mechwarrior Online
« Reply #790 on: December 08, 2016, 04:27:35 pm »

I've also got the third category of "stuff I bought for CW but don't use, because CW, yet still own because CW maybe some day".

I drive like 3 'mechs regularly, and they really don't cost that much to get and equip. Mastering them takes a little more (and the system's changing pretty soon) but really the grindy part is figuring out what you actually want in the first place. I dumped like 5 million C-Bills into the loyalty Atlas I've got, and drove it... once. That 5m C-Bills gets me over half way to kitting out the dakka Mauler I drive quite regularly
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

Flying Dice

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Re: Mechwarrior Online
« Reply #791 on: December 08, 2016, 04:42:24 pm »

I got lucky, I got into MWO watching SideStrafe videos, that cheeky Raven-3L whore, and it turns out that I really enjoyed that style of play myself, so it was the first thing I bought. Don't use it as much any more, mostly because BJ-1 dakka and Locust speed are even more fun. It's good living if your favorite 'mechs are all dirt-cheap IS tin cans. The only remotely expensive thing I run a lot is my single Mad Cat timbie because that LRHPPD build is a lot of fun.

Meanwhile there's the Marauder I bought, geared, and played maybe five times before I gave it up as boring and shitty (quite unfairly, since it was a 3R).
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MrRoboto75

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Re: Mechwarrior Online
« Reply #792 on: December 08, 2016, 08:23:39 pm »

IIRC the 25 Cadet Bonuses you get for being a newb mean you can end up with 15+ million c-bills, which means almost any mech can be your first mech.  I bought a Timberwolf C with mine, and went from there to grab some other stuffs.

The biggest limiter as a free player will be mech bays.  You start with three, so you can only own three mechs at any time.  There's no way to get more free outside of events.

You might still be able to grab the free NCIX centurion.  It ain't great, but it has its own mech bay and earns extra c-bills when you play it.
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Wiles

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Re: Mechwarrior Online
« Reply #793 on: December 10, 2016, 01:03:19 pm »

There's a new quick play game mode out where you escort an Atlas to an extraction point!
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Flying Dice

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Re: Mechwarrior Online
« Reply #794 on: December 10, 2016, 02:59:30 pm »

Yeah, I saw that and noped right out. Let's count: 1) Escort mission, 2) used to test new collision mechanics, 3) as an online competitive 4) team based game mode.

If it does improve performance of player 'mechs down the line I'll be happy, but I really don't anticipate enjoying a competitive escort mission where the escort objective is to be killed (rather than stopped). Cart game modes were the right direction to take with PvP escort modes, this feels really questionable.
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