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Author Topic: Mechwarrior Online  (Read 108436 times)

Flying Dice

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Re: Mechwarrior Online
« Reply #585 on: September 27, 2016, 11:15:08 am »

I'd be down for that. 'Alexander of Macedon' on MWO.
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Wiles

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Re: Mechwarrior Online
« Reply #586 on: September 27, 2016, 01:17:52 pm »

My MWO name is Slapfish. Does this Friday night work for you folks? I'm pretty open most nights if that one doesn't work for people. I am in the ADT timezone (UTC -3) and can usually play in the evenings. Weekends I can play pretty much any time.
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Kanil

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Re: Mechwarrior Online
« Reply #587 on: September 27, 2016, 02:26:13 pm »

My screenname's Kanil. I don't really have an opinion on scheduling, but if you guys pick out a time that works for you, I'll try to be there.

Edit: Damn. I didn't realize the sale ended later than the event. RIP Cameron Star warhorn.
« Last Edit: September 27, 2016, 03:35:02 pm by Kanil »
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

MrRoboto75

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Re: Mechwarrior Online
« Reply #588 on: September 27, 2016, 03:44:46 pm »

"Dapper Apples" on MWO, and its also my name on Steam.  I am on US eastern time.
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Flying Dice

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Re: Mechwarrior Online
« Reply #589 on: September 27, 2016, 05:22:29 pm »

This Friday is a maybe for me, I've got a medium-intensity project to put together and polish this week. Saturday/Sunday is fine, Friday might work if I rush stuff down.
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Wiles

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Re: Mechwarrior Online
« Reply #590 on: September 27, 2016, 09:50:43 pm »

Would Sunday be better then? I'm not sure if I could do Saturday this week, I might be doing some volunteer work. For Sunday would day or evening be better for you folks? If the evening is better would 8pm ADT be fine? (I'm totally open to playing earlier or later on Sunday if that time doesn't work for some people).
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Flying Dice

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Re: Mechwarrior Online
« Reply #591 on: September 27, 2016, 10:54:03 pm »

I work afternoons Mondays so basically anything short of wee early morning hours on EST would do for me.
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Damiac

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Re: Mechwarrior Online
« Reply #592 on: September 28, 2016, 10:42:51 am »

I got into this game due to this thread, and wow it's a lot of fun! Addictive as hell...

So this weekend I basically played nonstop, and have managed to elite my 3 locusts (1E, 1V, and 1M).  I like the 1E and 1M, not so much the 1V.  Those MGs are good for busting already damaged mechs, but they don't seem to mesh well with my style. 

With the 1E I focus on a lot of scouting and potshots. I have mine armed with 6ml, bap and an XL170 engine.  Sure, I give up some speed, and shaved some armor from head and arms to make room, but it packs a good punch and I can still boogie out pretty quick.

The 1M I have 2 ML in the torso, and a 2 and 4 SRM launcher.  Excellent for murdering other lights, but also great for weaving through the enemy and blasting them with missiles as I streak by.

I do wish the game took into account what you're piloting when it awards XP and match points. It doesn't seem fair that when I cap 3 bases and do 400 damage with my 20 tons I get the same reward as the guy in an assault shooting LRMS from max range.

Speaking of tons... does the matchmaking try to get equal tonnage on each side? Or is it just equal amounts of lights, meds, heavies, and assaults?  What I'm wondering is am I doing my team a favor by using so few tons, meaning the rest of my team should be bigger, or am I essentially just wasting tonnage that could have gone into a bigger light?
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Wiles

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Re: Mechwarrior Online
« Reply #593 on: September 28, 2016, 10:56:36 am »

Alright, how does 7pm EST this Sunday sound to you guys?

I sold some redundant XL engines I had lying around so that I could pick up a couple more heavy mechs in the sale. I purchased a Catapult K2 and a Rifleman 3N. They are both pretty fun but I feel like I die a little too quickly in the Catapult. I guess I have to get used to that and play more cautiously.

Quote
Speaking of tons... does the matchmaking try to get equal tonnage on each side? Or is it just equal amounts of lights, meds, heavies, and assaults?  What I'm wondering is am I doing my team a favor by using so few tons, meaning the rest of my team should be bigger, or am I essentially just wasting tonnage that could have gone into a bigger light?

I think that it tries to match the game based on similar tonnages but honestly I don't think 10-15 tons makes a huge difference if you were trying to go for a bigger light. At the end of the day you're probably better off in a Locust than in a heavier light anyway. The locust is one of the better Inner Sphere lights right now since they are so small and agile.
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Damiac

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Re: Mechwarrior Online
« Reply #594 on: September 28, 2016, 12:01:47 pm »

When I first started I figured it was balanced by tonnage somehow, so I figured I should use up the least tons possible while I was figuring out the game.  It seems some people had the opposite mentality, when I spectate I see so many people in huge assaults with just LRMS and long range lasers, so far back from the action they can't even land their LRM shots (not that it stops them from spamming them continuously).

The way I see it, if I can spot a couple enemies early on, do a bit of damage, maybe hold a couple targets for my allies to lrm, I've paid my entry fee for my 20 tons.  If I manage to score a kill or two I feel that I've more than pulled my 20t of weight.

The only time I feel like I'm a big benefit to my team is conquest mode.  I zip around capturing points, run back and flank the enemies for some confusion, then run back out and capture some more. 

It's awesome when the light lance has a couple fast guys, then we can go and wolfpack stragglers.  It's so satisfying to blow up the big guys with 2 little locusts circling their legs driving them crazy.
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Kanil

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Re: Mechwarrior Online
« Reply #595 on: September 28, 2016, 12:20:15 pm »

Drive whatever you like driving, and don't worry about it. Even if you're bad and dumb, there's always someone out there badder and dumber. Occasionally you even run into people like me, who are bad, dumb, and levelling a chassis they don't like.
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

MrRoboto75

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Re: Mechwarrior Online
« Reply #596 on: September 28, 2016, 01:01:19 pm »

I could do Sunday

I picked up a Kit Fox S as my first light.  Threw on a pair of medium lasers and a UAC/10.  Usually bumble about the teams heavies and assaults, tossing in laser pew pews and cannon shots into whoever is not looking, and going from cover to cover hoping no one on the enemy team notices me for too long.

I hear the KFox is pretty inferior, but at least I look adorable.
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Flying Dice

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Re: Mechwarrior Online
« Reply #597 on: September 28, 2016, 01:29:14 pm »

That date/time works for me as well.

I sold some redundant XL engines I had lying around
HERESY  :P

But no seriously, engines are almost numero uno to never sell unless you don't intend to keep acquiring 'mechs, since they cost so damn much. If you let them build up you'll eventually have enough to fit to new 'mechs without needing to buy one/to swap between builds. Only thing worse is selling good modules.

Shit, and here I am running multiple chassis on similar-tonnage builds just so I can swap a single engine between them. :X
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Kanil

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Re: Mechwarrior Online
« Reply #598 on: September 28, 2016, 01:47:29 pm »

You can safely sell the 270 XL that shipped with your Mauler, and can probably sell the 240 XL you got in your Rifleman, unless you're some day planning on buying Commandos, but why would you buy a Commando?

Some engines really are pretty much useless (especially the ones that weigh the same as a larger engine.)

A lot are pretty handy to have around though, particularly the multiple of 25s, for the engine heatsinks.
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

Damiac

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Re: Mechwarrior Online
« Reply #599 on: September 28, 2016, 02:20:29 pm »

Any bay12 groups do CW? or FW? Or whatever they hell they're calling it?

I want to do CW to get some loyalty for some free mech bays, but also it sounds like it might be fun to roll with people you sort of know.

I'm Penrose Willoughby ingame, feel free to add me or invite me or whatever the hell you do in this game with people you want to play with.

I noticed that about the redundant engines.  Why would I take an engine like a 185 when a 190 is the same tonnage, but higher speed?  As it stands now, I own 2 XL engines and 3 locusts who really don't work without XL engines.  Is there any reason to hang onto the engines they came with? I can't imagine what I'd use a tiny non xl engine for...

I'd love to hear about good tactics for lights in the various modes, or even just skirmish. 
In conquest and assault I can use my speed to capture objectives, or fall back on skirmish type strategies.
In skirmish for the most part I first go out ahead, try to scout out the enemy, usually take some light armor damage running away from whatever I find, then spend the rest of the fight either hanging out with my team if they are decently well grouped, or if not I just try to find enemies who are engaged with my allies and shoot them in the back.

That strategy works OK when the match is fairly even, but if my team starts losing I really can't do much to turn the tides in my little locust.  I feel like my contributions have to happen early to have any impact, of course it's hard to tell how much it helped if I spot an enemy flank attempt or when I wreak a little havok on the enemy lines by flanking them.

EDIT: Oh yeah, I'm in EST time zone, that might be relevant.  I play a lot on weekends and some after work during the week, but it's hard to line anything up in the 2-3 hours I have to screw around after work.
« Last Edit: September 28, 2016, 02:37:07 pm by Damiac »
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