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Author Topic: Mechwarrior Online  (Read 108524 times)

Flying Dice

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Re: Mechwarrior Online
« Reply #450 on: December 25, 2015, 06:44:37 pm »

Yeah, if you can do it, ammo in this order: Head/CT > Legs > Arms. LT/RT is pretty much the worst for ammo storage: damage can propagate to CT if it blows, you'll generally be vulnerable to back-shots in ways that leg/arm storage isn't, &c.
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Dostoevsky

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Re: Mechwarrior Online
« Reply #451 on: December 25, 2015, 07:49:28 pm »

Yeah, I should have been more clear in that - TBR is a bit of a special case as its head & legs are already full of locked slots, and many of the CTs have hardpoints for their limited slots. One of the few disadvantages of the chassis.
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Wiles

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Re: Mechwarrior Online
« Reply #452 on: December 25, 2015, 08:41:47 pm »

Thanks for the suggestions. I never thought about the exploding ammo. After playing some more I think I might drop the LRMs completely as I don't feel like I'm contributing as much with them as I would if I had different weapons. The Timberwolf with LRM racks has always been the mech that I've associated with the mechwarrior series the most so I wanted to give it a try. :)

I'm only doing 200-400 damage a match when I can usually do 550-900 with my Hellbringer. I think part of my problem is that the Timberwolf's profile makes it easy to hit the center torso and I often end up dying to a blown out center torso before the match is over. I also find it harder to play peek-a-boo with the Timberwolf because the arm lasers fire wide and low compared to what I'm used to.

I might just go with an energy focused build instead and see how that works out.
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Dostoevsky

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Re: Mechwarrior Online
« Reply #453 on: December 25, 2015, 09:18:12 pm »

The Timberwolf with LRM racks has always been the mech that I've associated with the mechwarrior series the most so I wanted to give it a try. :)

I'll admit when I first got a TBR I ran it with Artemis LRM40 and a few lasers, but that was back before the mech was (rightfully) nerfed. It worked okay and was rather fun, but if you want to pack a bunch of LRMs there are much better chassis options.

As to an energy-focused build... just be careful that the most laservomit-friendly TBR parts now have negative quirks on energy usage. They can still be quite effective, but something to be wary of.
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Flying Dice

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Re: Mechwarrior Online
« Reply #454 on: December 25, 2015, 10:36:36 pm »

Yeah, there's nothing wrong with sticking an LRM launcher onto a build; meta's there to guide, not to dictate, and it can be nice to have that extra bit of fire support for cases where you can't otherwise effectively engage.
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BuriBuriZaemon

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Re: Mechwarrior Online
« Reply #455 on: December 29, 2015, 06:11:02 pm »

Ended up buying Huggins, Ilya Muromets, Firebrand, and Misery at 50% off. Last year they had 50% off on mechbays during new year, so hopefully they'll do the same this year.
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Wiles

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Re: Mechwarrior Online
« Reply #456 on: December 30, 2015, 10:29:11 am »

The sale tempted me. I picked up Ilya, Misery and Pirates' Bane.

I like Misery, I have been able to brawl with other assaults and win consistently. My first build didn't work out, but when I switched to A/20 + 2 PPCs I started doing a lot better. The only problems I have are getting into AC/20 range on open maps or getting focused first in a firefight.

I haven't played with the Ilya or Pirates' Bane much yet though.
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etgfrog

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Re: Mechwarrior Online
« Reply #457 on: December 30, 2015, 11:15:09 am »

I've owned the misery for quite a while now, dispite trying vairous builds, I still prefer 4 er large lasers. AC/20 build backed with 4 medium lasers was the 2nd best build I have on it.
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Wiles

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Re: Mechwarrior Online
« Reply #458 on: December 31, 2015, 01:09:59 pm »

I think my favourite hero that I bought is the Ilya. I broke 1k damage for the first time with it. I've been 900+ a bunch of times with other mechs but 1k has been elusive! I've been running 3 Ultra AC/5s with 3 medium lasers.

I've been struggling a bit with the Pirates' Bane though, it's tough playing a little 20 ton mech that can get 1 shot by a Gauss rifle. It is fun though, it takes a totally different approach to playing than any other light that I've played.

I have a question. Do you guys know if there is any penalty to leaving a match after you have died? I have read conflicting reports on the MWO forums. Some people say that there is no penalty but other people have mentioned that you don't get assist c-bill bonuses for mechs that died after you leave.
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Flying Dice

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Re: Mechwarrior Online
« Reply #459 on: December 31, 2015, 03:21:33 pm »

As someone predicted, 'Mech bays are half-off for New Years again.
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Werdna

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Re: Mechwarrior Online
« Reply #460 on: December 31, 2015, 07:54:50 pm »

I have a question. Do you guys know if there is any penalty to leaving a match after you have died? I have read conflicting reports on the MWO forums. Some people say that there is no penalty but other people have mentioned that you don't get assist c-bill bonuses for mechs that died after you leave.

Even if you miss on the assist c-bills, it's probably less c-bills lost than the c-bills you could gain by jumping into another match now instead of waiting out the current one.
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Sensei

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Re: Mechwarrior Online
« Reply #461 on: February 01, 2016, 01:29:16 am »

Bumping this thread, because I'm giving this a try. I tried and rejected it pretty quickly when it first came out because it didn't play well with a joystick, but now I'll give it another shake (even if keyboard throttle sux).

Who else is still playing? As someone who liked the old Mechwarrior games, am I likely to enjoy myself, or experience only hollow disappointment?
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Facekillz058

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Re: Mechwarrior Online
« Reply #462 on: February 01, 2016, 06:11:33 pm »

I personally love the hell out of this game. I think it's very easy to have a lot of fun with it if you can get past the fact that after your beginner c-bill bonus, it's hard to buy anything new that's expensive, but otherwise, I have a lot of fun just zooming around as a Cicada with four medium lasers.
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Flying Dice

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Re: Mechwarrior Online
« Reply #463 on: February 02, 2016, 12:31:13 am »

I'm still on from time to time. Ground out that last big event (the one with all the most-damage-dealt stuff) with the RVN-4X. Def. my source of choice until the new BT game's EA content unlocks, and it's certainly less frustrating than most other online-vehicle-combat-arena games. Voice chat is even usually full of nice, helpful people.
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Sensei

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Re: Mechwarrior Online
« Reply #464 on: February 02, 2016, 05:31:16 am »

Well I went ahead and bought my first mech. I figured I was decent at playing light mechs, so I bought a raven for 2.5M cbills, or something. Then I was annoyed it wasn't fast like the trial version, so I spent 6.5M cbills getting the ultra-lightweight components and fitting a 275XL engine in it. Still haven't played with the weapons yet- since Medium Lasers seem tonnage-efficient, I might try cramming a bunch of those in.
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