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Author Topic: Mechwarrior Online  (Read 108539 times)

LoSboccacc

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Re: Mechwarrior Online
« Reply #375 on: December 14, 2015, 07:17:28 am »

my little spider 5d is great fun to play!

now I'm looking for a really fast medium that doesn't look my personal definition of ugly

anyone more experienced here wants to comment on this little trebuchet?

TBT-3C S + 1


edit:

but also this

CDA-2A even better

all optimized for speed because I just like the flanking role. cicada also sport a tag! the only problem I have with that is that it looks like shit

edit/2: using an even faster cicada
« Last Edit: December 14, 2015, 09:35:28 am by LoSboccacc »
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Ozyton

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Re: Mechwarrior Online
« Reply #376 on: December 14, 2015, 09:02:05 am »

I played this quite some time ago, perhaps a year or two ago actually, somewhat briefly. It's a very interesting shooter, much different from any other shooter I'm aware of. I'm not really interested in giant mecha, but MechWarrior seems to get it right in my eye as opposed to the anime style that's so popular with giant mecha. It's surprisingly tactical, and wrapping your head around how movement works and how your aim is separated from the way you walk is much more akin to driving a tank than floating a camera around like in most FPS.

The main downside it, last time I recall, it's fairly Pay 2 Win, but that doesn't necessarily mean it isn't Free to Enjoy. It uses a system where every week(?) they swap out the available free mechs so you can try different stuff out before you lay any money down on it.

The way customization works is also very interesting, as you can see in the links in LoSboccacc's post. Your mech has slots in different regions of the body where you can place modules and weapons and the locations of these are actually rather important. Put a laser on your torso and you can only aim using your torso, while putting it on your arms means that you get better range of motion and can aim easier, but the arms typically can't hold the heavier weapons. You also have to be careful of heat, as your mech can overheat and be forced to power down in order to cool off which is extremely bad. You can slap heatsinks on different parts of your mech, but the locational damage means that if you put all your heatsinks into your left arm and the enemy shoots your left arm off (literally, this can happen) then all your heatsinks are gone. Be mindful of your targetting display and aim wisely, headshots may actually not be the end-all be-all strategy you find in many other shooters.

For example, on the mech shown above you might decide to aim for the right side of the mech (the left side from your perspective if you're face to face) since his right arm has more weapons and the right shoulder has a weapon while the left side of the body only has one weapon on the arm. If it's a fast mech you might aim for the legs to impair his movement.

Ah yes, the map you play on has different effects on certain things. Play on a cold map? Your mech heats up slower. Play on a hotter map, perhaps with steam vents? Your thermal vision gets blocked by the heat. Probably the most authentic thermal vision I've seen in a game

Can't remember much else about it, but it's free to play, so the only thing you're paying is your ISP for downloading it, basically.
« Last Edit: December 14, 2015, 09:06:08 am by OzyTheSage »
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LoSboccacc

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Re: Mechwarrior Online
« Reply #377 on: December 14, 2015, 09:07:57 am »

eh, some payd for metch are for sure better, but! I'm quite impressed by the overall balance. I'm a free user of course, and killing a medium and the weakened heavy isn't out of reach of the little scout I've built myself, can't name any f2p game that rewards that much good play (and I'm especially hating war thunder in this period)

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Anvilfolk

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Re: Mechwarrior Online
« Reply #378 on: December 14, 2015, 10:09:25 am »

Well, at the beginning things are pretty cool. You're getting a fair amount of credits from achievements and things, but that soon tapers off.

If you ever want to get a heavy or assault and customise it, you'll have to grind... a lot. It requires many, many millions, and when you're grinding for a new mech part, a new engine, a new something, basically you're stuck to your static mech bay for a lot of that time.

But yeah, definitely more tactical than most, and sometimes some people even have voicecomms on. You can also do the community warfare and get stomped on by organised units :P

etgfrog

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Re: Mechwarrior Online
« Reply #379 on: December 14, 2015, 11:23:47 am »

The cadet bonus is enough to get yourself an is assault. The first 25 games should give you somewhere between 14 - 20 million.

If you want something that is cheap but gives a decent amount of money, try a Hunchback-4J. The key is stay around the larger mechs in your group, provide some anti-missile system support, lob missiles at any targets, shoot the lasers at any lights trying to poke the larger mechs. If your getting shot at, look to the right so your left arm and torso takes the damage.

Oh...I'm still a bit silly with mech design, here is what I've been using recently. I end up dying horribly if any mech seriously tries to go after me in PSR 3, but I usually go behind a building or mountain after I shoot.

I'll throw a useful link in this post. Its a list of the mech quirks that are in the game, so if you want to find a specific weapon type you like.
« Last Edit: December 14, 2015, 12:35:31 pm by etgfrog »
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nenjin

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Re: Mechwarrior Online
« Reply #380 on: December 14, 2015, 11:26:12 am »

Better hope that first mech you buy is one you enjoy, because you will be using it for a loooooooonnnnnngggggg time. If you're the kind of person that picks one or two things in MP F2P games like this, it's not bad. But if you're a "gotta catch em all" kind of player, prepare to spend thousand of hours and possibly dollars in this game, because it is a grind par-excellence. Not a problem if you're in love with game play, I suppose. Personally I didn't have the patience for the sheer amount of incremental and bottlenecked upgrades that make up your mech and pilot. Having to master all the variants of a mech to unlock the highest tier stuff (which means both buying the mechs and having space for them)? No thanks.
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etgfrog

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Re: Mechwarrior Online
« Reply #381 on: December 14, 2015, 11:37:17 am »

Or you could join a unit and play CW. As long as you listen to what is said you will make quite a bit of money and mech bays. Only problem is defeat feels more crushing in that game mode.
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Werdna

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Re: Mechwarrior Online
« Reply #382 on: December 14, 2015, 11:39:39 am »

anyone more experienced here wants to comment on this little trebuchet?
TBT-3C S + 1

Been a long time since I played (8-12mo?), so take my comments with a grain of salt, patches may have changed things.  At the speed that mech is capable of, you don't really need AMS unless you intend to provide mobile LRM protection to other mechs.  I'd replace it for another heat sink in your engine.  Pulse lasers run hot and the style of mech you have will require you to fire them almost non-stop to get kills, using your mobility to run around your targets.  I'd also shift some more armor from LA/LT to RA/RT since more of your firepower is on that side - don't think symmetrically when dealing with LA/LT/RT/RA, think in terms of what you're trying to protect.  Finally, an XL 390 engine is heavy.  Consider dropping down a few notches to an XL380 - you get 2.5 tons more to work with allowing you two more double heat sinks and a half a ton more armor, at a cost of only 3kph. 

Have you already purchased the XL390?  Purchasing XL's are a major decision, they are expensive and take a lot of time to grind the C-Bills for.  I'd highly recommend that you play, gain some experience, and then build out a few solid mech loadouts that can all use the same XL engine.  Then, you can "share" that same engine between all the mechs.  The problem with the XL390 is that it is so heavy that it leaves almost no room for armament and armor, it is really specialized engine.


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etgfrog

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Re: Mechwarrior Online
« Reply #383 on: December 14, 2015, 11:46:09 am »

Yea, LRM can catch up and hit even the fastest lights now, this change happened in the last patch, same with ecm bubble being reduced to 90m. So ams is never a waste.
« Last Edit: December 14, 2015, 11:47:51 am by etgfrog »
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Neonivek

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Re: Mechwarrior Online
« Reply #384 on: December 14, 2015, 11:53:15 am »

It is kind of weird to actually play the game with what I know about the game it is based on.

In that the robots are a LOT more menuverable then they were in the game (for good reason... No action battletech/MechWarrior game has EVER tried to emulate the clumsy bots)
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LoSboccacc

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Re: Mechwarrior Online
« Reply #385 on: December 15, 2015, 11:23:07 am »

SDR-5D zzzzzzzt

I'm enjoying this too much
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MasterFancyPants

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Re: Mechwarrior Online
« Reply #386 on: December 15, 2015, 03:36:52 pm »

I played a while back and didn't have to grind too hard. 3 sets of mechs when I left, sold one because they were clan mechs. It sucks that you have to buy 3 of the same mech to reach master perks.
« Last Edit: December 15, 2015, 03:58:21 pm by MasterFancyPants »
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nenjin

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Re: Mechwarrior Online
« Reply #387 on: December 15, 2015, 03:57:15 pm »

That was the point I quit as well. Bought and leveled the variant I liked. Was looking at having to buy and level the rest. Lost interest.
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Cautivo del Milagro seamos, Penitente.
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When we are no longer able to change a situation, we are challenged to change ourselves.
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How will I cheese now assholes?
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quinnr

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Re: Mechwarrior Online
« Reply #388 on: December 15, 2015, 06:00:18 pm »

I'm checking this out but glancing through the threads and looking at the prices on Steam it seems like a heavy investment to have a lot of fun, at least the way I play (I hate playing the same characters repeatedly, I always feel like I have to switch it up at least a little bit). I'm not above putting a tiny bit of cash into F2P games, either, but the very cheapest pack on Steam on sale is about $25? Meh, we'll see.
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Urist McScoopbeard

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Re: Mechwarrior Online
« Reply #389 on: December 15, 2015, 06:02:57 pm »

Ever since Chromehounds got put to bed I've been looking for a new good Mech game with crazy customization. MWO is really nice, but the price and the unfortunate reputation surrounding the dev team makes it a no-questions-asked no-buy. I guess the only question is will it ever get better down the line?
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