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Author Topic: Mechwarrior Online  (Read 108536 times)

etgfrog

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Re: Mechwarrior Online
« Reply #360 on: February 24, 2014, 02:57:24 pm »

Machine guns and SRM Streaks to rear armor, I suppose.
no...that is a quick way of killing a mech, which doesn't give tons of damage, being able to shoot constantly and hit enemies is how you get that much, best I've gotten is 450 with a dual ac5 hunchback.
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nenjin

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Re: Mechwarrior Online
« Reply #361 on: February 24, 2014, 03:07:08 pm »

Maybe he spends all match circle strafing an Atlas and poking him with a stick.
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Kyzrati

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Re: Mechwarrior Online
« Reply #362 on: February 24, 2014, 05:27:50 pm »

How does one get 700 damage done in a round?

700 is average. I can do upwards of 1,000 in my 35-ton Jenner D. With a speed of 150kph you are really hard to hit, especially while constantly ducking in and out of cover from unexpected angles and directions (JJ help). Even better while fighting at short range for maximum damage potential.

Jenner builds can have an alpha strike in the 30-40 range, which is as good as many mediums/heavies who can't survive direct combat as long because they're slow by comparison. Streaks are good for guaranteed hits on light mechs, but they're *not* good enough if you really want to take down bigger mechs. (They used to be much better, but after the last nerf no longer always hit the CT regardless of angle.) Calculate it out: Say you hit for only 25 damage per volley, then you only have to hit 30 times in a match to reach 750. Say a match lasts 7 minutes (pretty average), and the first 2 of that are maneuvering, so in 5 minutes you'd have to hit someone every 12 seconds to reach 750 dmg. 12 seconds is a lot of match time to not be shooting, especially in a fast-moving light ;) When matches play out longer you have even more leeway (or more damage).

In a Jenner medium lasers are your most useful weapon. Fairly good range, and not too heavy so you can pile them on. Pinpoint whatever components are seriously damaged, or go straight for the CT. Then I also carry (standard) SRMs which I use to smash enemies at literally point blank range during a run/fly-by so that *all* of the damage hits.

With that speed you can always be very careful about picking when and where to fight the enemy. Don't do it unless you have the clear advantage. (I've been playing since closed beta, and played all the BT/MW games before it, so I have a lot of experience with MW tactics which helps.) Lone assault mechs are easy kills since you can hide behind them and shoot out their rear armor before they can even get a bead on you.

I find it much more difficult to get above 800 damage in larger mechs.

The only other mechs in which I can pretty easily reach 1,000 damage are Jaegers, which is why you see a lot of them out there--they're pretty awesome. High-mounted arm weapons for shooting over ridges without being shot, and a great max pitch angle for hitting targets up/down steep slopes. Currently one of only three types of mech that can carry dual AC/20s, which is a lot of fun and with good enough aim will rip enemies to pieces in no time (and they do it best). Also used to play Catapults and Stalkers and do pretty high damage with those, but got kinda tired of them and now everything feels too slow since I started playing the unstoppable Jenner (I'd mastered 3 other light mechs before that, but none are as deadly as a Jenner, not even a Raven 3L). Hard to go back.

I don't normally take screenshots, but since this thread was active I played a couple matches yesterday and took some:

Spent one match dropping mechs by sneaking up behind and ripping through rear armor (with that speed and damage)--killed 2/3 of the other team with that tactic. Most mechs have really weak rear armor compared to a Jenner alpha... Don't get to do as much total damage because you spend too much time maneuvering, but it works.
Spoiler (click to show/hide)

Next match more or the same, but downed fewer mechs in favor of more frontal assaults.
Spoiler (click to show/hide)
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nenjin

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Re: Mechwarrior Online
« Reply #363 on: February 24, 2014, 05:52:36 pm »

I think the best I manage to do in a Cataphract with 2 Med Pulse, 1 Large Pulse and an LRM pack is 200 some.......if I manage to stay in the whole fight. Then again I play pretty conservatively, as I've learned to fear PPC and Gauss Rifle snipers. Nothing like having your engine critted on the 2nd or 3rd hit from 1000m out.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

etgfrog

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Re: Mechwarrior Online
« Reply #364 on: February 24, 2014, 07:23:03 pm »

So I had a match a earlier today and got 600 damage...the silly part is I had just 2 ppc on the misery(stalker hero) and a ton of heatsinks to fire them non-stop.

Hm...put an XL 100 engine on a missile stalker..."I'm a missile turret" :D

Funnily enough...even with a standard 100 engine...it still goes 19 kph.

ImaMissileTurret
funnily enough...it would take somewhere between 5 and 6 minutes to fire all 1440 missiles

updated design, more missiles in less time since 27% cooling efficency is unacceptable, and remove the ghost heating
ImaMissileTurret

Onto a more serious note...this is what I'm using to get 600+ damage MISERY
I also average 55% accuracy on the ppc and 59% accuracy on the ac2
« Last Edit: February 24, 2014, 10:51:36 pm by etgfrog »
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Imofexios

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Re: Mechwarrior Online
« Reply #365 on: March 22, 2014, 02:40:00 pm »

Anyone still play this game?
Quite fun and hoping this gets done properly :)
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Werdna

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Re: Mechwarrior Online
« Reply #366 on: March 22, 2014, 05:01:15 pm »

Still playing.  Hate (HATE) the new Mechlab UI (seriously, how could they make it worse than the original?), but the actual play itself is pretty fun.  I only play with buddies though; solo dropping isn't half as fun.  I run a 2xlrm15(Art), tag, 2xLL Catapult with a lot of success.  The new LRM changes are a bit too much I think; they should halve whatever speed bonus they just gave them in latest patch. 
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Kyzrati

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Re: Mechwarrior Online
« Reply #367 on: March 22, 2014, 05:46:14 pm »

Hate (HATE) the new Mechlab UI (seriously, how could they make it worse than the original?)
I can't believe how bad the new UI is, either, especially after they put so much "work and testing" into it. I played almost every day for over a year, and quit shortly after the new UI launched. Designing mechs is now a CHORE rather than actually fun like it should be... I may play again when clans arrive just to see how things are, because the game itself is still great (and it *is* BT/MW!), but that UI, OMG...
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Imofexios

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Re: Mechwarrior Online
« Reply #368 on: March 22, 2014, 06:31:51 pm »

The UI takes own time to get used to and it lacks some info on items and mechs.
It could be better for sure.
The more i read forums the more i'm concerned about the development of game.
MWO really needs Voip and some sort clan and the faction warring going on.
Hell the games fun to play as team.
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umiman

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Re: Mechwarrior Online
« Reply #369 on: March 22, 2014, 06:33:01 pm »

I was kinda curious to see how this was doing after so long.

Checked website, first thing is the clan invasion. Oooh, interesting. Click.

$55 per mech. $240 for the whole set. FIVE HUNDRED for a gold version.

They really haven't changed have they. Guess they know their market.

forsaken1111

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Re: Mechwarrior Online
« Reply #370 on: April 16, 2014, 08:29:38 am »

Hate (HATE) the new Mechlab UI (seriously, how could they make it worse than the original?)
I can't believe how bad the new UI is, either, especially after they put so much "work and testing" into it. I played almost every day for over a year, and quit shortly after the new UI launched. Designing mechs is now a CHORE rather than actually fun like it should be... I may play again when clans arrive just to see how things are, because the game itself is still great (and it *is* BT/MW!), but that UI, OMG...
Especially jarring if you come back to MWO after playing a game with a nice UI. I was playing Hawken and the UI, while not the best, is quite easy to use and info is presented in a useful way. Loaded MWO and patched, what the shit is this?
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nenjin

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Re: Mechwarrior Online
« Reply #371 on: April 16, 2014, 10:06:49 am »

Yeah, it's hard to believe they put that much work into moving the UI backwards in readability and functionality.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Ygdrad

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Re: Mechwarrior Online
« Reply #372 on: May 09, 2014, 09:53:38 pm »

Decided to give the game another try, the mechlab UI is weird, but the gameplay at least is an improvement over what was there during early beta. By the way, there's a double exp weekend going at the moment if anyone's interested on grouping up, let me know.
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LoSboccacc

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Re: Mechwarrior Online
« Reply #373 on: December 14, 2015, 04:54:49 am »

bumpty! game is now on steam so I had a chance to try it out.

The UI is still weird but once you wrap your head around the mech customizer it's fine, the graphics are outdated and all the flashy things really fatigues you.

apart from that I'm loving it. got the cheaper of the cheapest using the starting money, a Spider 5D, I added some pulse laser and I'm having a blast! Thing is, it's rare to find a game where lights are actually this useful. I also manage to get some kills every now and then, but as a scout I feel useful and as a support flanking really works wonder.

tl:dr
I love it

any b12 clan live?
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forsaken1111

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Re: Mechwarrior Online
« Reply #374 on: December 14, 2015, 05:34:30 am »

Saw it was on steam, thinking about trying it again myself. Will take a look tonight.
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