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Author Topic: Mechwarrior Online  (Read 108523 times)

Kyzrati

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Re: Mechwarrior Online
« Reply #345 on: February 23, 2014, 12:18:04 am »

Ouch, no wonder you don't like ECM, you're running an LRM boat. That's always a crap shoot with pubs, to be honest. If I ever jump into an LRM boat just for the hell of it, I just accept that there's a 50% or greater chance I'm just going to be annoyed at enemy ECM coverage and/or a team that doesn't work together properly (really the latter is the bigger problem--no effective ways to communicate, so players generally don't).

When LRMs work really well are when you have a coordinated team, but then everything works better, doesn't it? ;) With pugs I tend to steer towards builds that can go it alone when necessary, or at least deal with multiple different situations. If you're really bent on using your LRMs, jump on a Teamspeak server (there are some public ones, I believe) and join a group.

Flamers are never going to be very viable from a strategic perspective since you essentially incapacitate yourself within point blank range of the enemy, just to make their heat go up. Okay, even if that prevents them from doing much you're still not being very effective since you can blow mechs away in much less time with proper aim. You can already do eight or more flamers on some mechs, but it's a waste of a mech. One of the new Firestarter light mechs can carry eight, much more useful than on a larger mech like the Nova, but still far less effective than lasers!
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etgfrog

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Re: Mechwarrior Online
« Reply #346 on: February 23, 2014, 04:40:24 am »

Well...just lost my XL 260 engine when trying to switch it to another mech to test out a build, I'm pretty sure neither warning mentioned removing an engine causes it to disappear. And no, the engine isn't even showing up on the mech that it was taken from.  :'(
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Kyzrati

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Re: Mechwarrior Online
« Reply #347 on: February 23, 2014, 05:40:51 am »

Removing an engine will just add it to your stores. You have to explicitly sell it for it to really be gone forever. It should be around. Somewhere...

But I can understand your issue because the new UI is complete nonsense. They just recently finally replaced the old one, the purpose being to "help new players", but honestly the new one is EVEN MORE confusing. Designing and putting together mechs used to actually be somewhat fun; now it's so damn annoying I don't bother--I just use my old ones. They need to get someone who actually understands GUIs to design one. Getting access to information when you need it is difficult, any action requires numerous steps, and putting together a mech requires so much clicking now. Ugh. [/rant]
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etgfrog

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Re: Mechwarrior Online
« Reply #348 on: February 23, 2014, 05:52:00 am »

Nope, looked at the store(both where you outfit the mech and the store where you buy things), no engine, no engine in the mech either...guess I need to hope for support to follow through and possibly fix it...3+ days from now? Don't exactly feel like trying to outfit the hunchback with streaks to hunt lights with only 65 speed.
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Kyzrati

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Re: Mechwarrior Online
« Reply #349 on: February 23, 2014, 06:03:34 am »

The simplest way to be sure is to go the main page (Home), then select Inventory > Equipment on the left menu. That lists all the items you don't have currently equipped on a mech. If it's not there, and it's not on any mech, then it is truly gone.
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etgfrog

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Re: Mechwarrior Online
« Reply #350 on: February 23, 2014, 06:12:18 am »

Now I feel silly...aparantly it was a std 260 engine and not an xl...kind of weird since I was sure I had an xl, no maters, thanks for the help and I'm sorry I'm coming across as being whiny.
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Kyzrati

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Re: Mechwarrior Online
« Reply #351 on: February 23, 2014, 06:19:21 am »

No problem. It happens ;) XL is a lot more expensive... Tip: Don't buy one outright unless you've got lots of extra c-bills lying around. It's much better to just get XL's from mechs that come with them, then swap them out to other mechs. (Since by far the most expensive chunk of a new mech is the engine.)
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Werdna

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Re: Mechwarrior Online
« Reply #352 on: February 23, 2014, 12:55:11 pm »

I run an LRM boat (the Founder's Cat).  To avoid the crapshoot due to ECM, always run a boat with TAG.  (2nd unrelated tip is to make sure you fire most of your missiles on direct, LoS targets... use indirect fire only to suppress/pin mechs down).

Likewise, I've only spent the initial Founder's money.  I think the Mech prices are utterly ridiculous (and I say that as a well paid professional, and a lifelong BattleTech geek).  However, none of the 'pay' mechs are 'win'.  You can do quite well without paying a dime, but your c-bill earn rate will be glacial. 

My best advice is to find a mech chassis you adore and consider buying ($) its hero mech.  Then live in that mech and use the hero's +30% c-bill gain to earn your mechs and engines.

XL's can be a quick ticket to the slag heap if you're not careful.  I run one on my Cat,  because it has virtually no side torsos.  Cat's die to CT, almost every time, so the XL has no drawback in a Cat (your barn-sized CT, OTOH...).  Victors likewise have small XL friendly side torsos, but Atlas and Awesome have large side torso's.  Running an XL in those is very risky. 
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Kyzrati

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Re: Mechwarrior Online
« Reply #353 on: February 23, 2014, 07:46:44 pm »

My best advice is to find a mech chassis you adore and consider buying ($) its hero mech.  Then live in that mech and use the hero's +30% c-bill gain to earn your mechs and engines.
This is very sound advice. If you plan to play a lot, find a hero mech that suits your style and it'll really boost your c-bill gains. You only really need one as long as it's both a good mech and one you will enjoy going back to a lot. I highly recommend the Firebrand Jaegermech if you're into ballistics/heavies.

XL's can be a quick ticket to the slag heap if you're not careful.  I run one on my Cat,  because it has virtually no side torsos.  Cat's die to CT, almost every time, so the XL has no drawback in a Cat (your barn-sized CT, OTOH...).
Yeah, don't use an XL in a hunchback--you'll die a lot quicker. Of course, if you're an LRM boat XL is less of a risk, but honestly LRM hunchbacks are not very effective mechs in the first place.
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etgfrog

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Re: Mechwarrior Online
« Reply #354 on: February 23, 2014, 11:06:38 pm »

Yeah, don't use an XL in a hunchback--you'll die a lot quicker. Of course, if you're an LRM boat XL is less of a risk, but honestly LRM hunchbacks are not very effective mechs in the first place.
I think your confusing them with me, didn't see any mention of hunchback from werdna, anyways, is there an easy way of seeing the armament capabilities of the mechs in game?
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Kyzrati

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Re: Mechwarrior Online
« Reply #355 on: February 23, 2014, 11:26:50 pm »

No confusion. I *was* referring to you ;) (We were both "replying to you". I just didn't bother writing in a name since I figured it was implied.)

There are lots of online references, but some of the nice ones I've use in the past are this collection of charts and this site where you can design loadouts online. FAR better than what PGI has managed to do on their own...
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Hanzoku

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Re: Mechwarrior Online
« Reply #356 on: February 24, 2014, 02:16:03 am »

Well, I got fairly lucky overall. I finally broke down and joined for the free mech offer and got my 5 wins in 7 matches in a little over an hour and a half.

I have to say that while I didn't think my computer was that bad, MWO definately disagrees. To get any sort of playable framerate, I have to run the game in a window and on low settings. Anything else and it starts lagging all over the place. I'm tempted to blame it on bad programming though, since I don't get the same problems on modern shooters.

Either way, I've got a shiny Centurion for free.
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Kyzrati

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Re: Mechwarrior Online
« Reply #357 on: February 24, 2014, 02:22:19 am »

Make sure you also lower the resolution since that will help a lot. The game uses a *lot* of special effects on the medium/high settings. It looks really nice if you've got a decent machine. They could have cut out low-end rigs entirely but they decided to make it somewhat playable even with older machines. I play on my laptop, which has a pretty basic 1GB mobile video card, and have to drop everything to the lowest settings to play at 33 fps. (I don't really mind though, because on the lowest settings you actually have a visual advantage with all the realistic environmental effects out of the way, ha!)

Congratulations on the new mech--pretty good deal...
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Wardo

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Re: Mechwarrior Online
« Reply #358 on: February 24, 2014, 08:42:41 am »

How does one get 700 damage done in a round?
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nenjin

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Re: Mechwarrior Online
« Reply #359 on: February 24, 2014, 10:12:50 am »

Machine guns and SRM Streaks to rear armor, I suppose.
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