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Author Topic: Mechwarrior Online  (Read 108517 times)

BuriBuriZaemon

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Re: Mechwarrior Online
« Reply #330 on: August 16, 2013, 05:01:35 pm »

Thanks for the info. Seems I need to get back into this again then...
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Werdna

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Re: Mechwarrior Online
« Reply #331 on: August 16, 2013, 05:10:22 pm »

Have they fixed the netcode yet? Us Oceanic players had really high ping; it's nearly impossible to hit fast moving mechs.

I know they are still actively working on it, too.  They introduced a change called Host State Rewind that reduced that problem quite a bit, but they also acknowledge that it still needs further tuning. There seems to be an issue with 'unregistered' hits still.  I never notice it, but my buddy with the spotty connection does.  That strikes me as a dropped packet issue, and not latency however.

Lights are much easier to hit than they used to be in early MWO, but still a tough shot.  Even when you hit they seem to take less damage than your weapon should have done, and I sometimes wonder if this is a secret, intentional 'balancing' to ensure they have some holding power in matches. 
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nenjin

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Re: Mechwarrior Online
« Reply #332 on: February 22, 2014, 01:54:39 pm »

Necroing this for the following announcement:

THIS weekend, if you win 5 matches in MWO, you get a free Centurion CN9-A(C), a 50 ton champion mech and mech bay along with it.

https://mwomercs.com/news/2014/02/791-5-wins-for-free-mech
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
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Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
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BuriBuriZaemon

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Re: Mechwarrior Online
« Reply #333 on: February 22, 2014, 06:46:30 pm »

Thanks for the info, firing it up now!

EDIT: Wow, 16 patches to go before I can play. >_>
« Last Edit: February 22, 2014, 07:05:01 pm by BuriBuriZaemon »
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Napalm is great if you enjoy hot and spicy foods. I personally enjoy some liquid nitrogen.

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nenjin

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Re: Mechwarrior Online
« Reply #334 on: February 22, 2014, 07:21:45 pm »

Took me probably 15 games to get 5 wins :\
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

etgfrog

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Re: Mechwarrior Online
« Reply #335 on: February 22, 2014, 07:24:05 pm »

25 patches here...looked at the clan stuff...I honestly think they have gone off the deep end. 500$ is the type of price tag I usually see on web browser game...I also remembered why I quit this originally...if your not running an ecm mech, then your not playing optimally...
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Kyzrati

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Re: Mechwarrior Online
« Reply #336 on: February 22, 2014, 07:30:58 pm »

ECM is no longer *that* amazing since they nerfed it somewhat. You'd still want to have at least *one* on your team (and you often do) if the enemy has a lot of missiles, but you can do fine without one.

I spend most of my matches these days running a non-ECM Jenner, and generally kill at least a third of the enemy team myself, doing 700 damage in an average game. Trust me, you don't need ECM.

$500 for clan packs is crazy, but then a lot of older guys with plenty of money play this game. You should have seen what the deal was originally: You only got ONE mech for $500. Now you at least get an entire pack.
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Rez

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Re: Mechwarrior Online
« Reply #337 on: February 22, 2014, 07:46:31 pm »

That's some serious effort to see silver linings.
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BuriBuriZaemon

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Re: Mechwarrior Online
« Reply #338 on: February 22, 2014, 07:49:54 pm »

25 patches here...looked at the clan stuff...I honestly think they have gone off the deep end. 500$ is the type of price tag I usually see on web browser game...I also remembered why I quit this originally...if your not running an ecm mech, then your not playing optimally...

This game and Star Citizens are probably the most cash I've spent on a single game. Ironically, I have most value from more relaxing games due to limited free time. Back to the $20 Banished.
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Napalm is great if you enjoy hot and spicy foods. I personally enjoy some liquid nitrogen.

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Friend Code: 2938 - 7181 - 3815 (Elsior/Elle Ciel)

Kyzrati

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Re: Mechwarrior Online
« Reply #339 on: February 22, 2014, 07:52:35 pm »

That's some serious effort to see silver linings.
I was just pointing it out for comparitive reasons since it's pretty funny. I bought into Founders just to support the game before it launched, but I'd never spend another penny it (already more than I've ever spent on any game, ever...).

It's nice that some people do have that money and will spend it, since they have to keep the game going somehow and the mechs you can buy don't give any P2W advantages, so why not?
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etgfrog

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Re: Mechwarrior Online
« Reply #340 on: February 22, 2014, 08:53:21 pm »

ECM is no longer *that* amazing since they nerfed it somewhat. You'd still want to have at least *one* on your team (and you often do) if the enemy has a lot of missiles, but you can do fine without one.

I spend most of my matches these days running a non-ECM Jenner, and generally kill at least a third of the enemy team myself, doing 700 damage in an average game. Trust me, you don't need ECM.

$500 for clan packs is crazy, but then a lot of older guys with plenty of money play this game. You should have seen what the deal was originally: You only got ONE mech for $500. Now you at least get an entire pack.
so after 3 matches...all 3 matches with 0 ecm on my team, enemy team having 2-3 mechs with ecm, lost all 3 by a good margin, for a cordinated team, ecm is a waste, for a pub, its still as broken as it used to be since even a single ecm mech will cordinate pubs to gather around the ecm mech and stay together.
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Kyzrati

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Re: Mechwarrior Online
« Reply #341 on: February 22, 2014, 09:02:25 pm »

There are too many factors at play now to blame ECM alone. The game definitely still has a broken matching system that leads to one-sided battles, regardless of any specific tech. But if you don't like fighting against mechs under ECM cover, just pop a UAV! Any mech can equip one of those, and they can really turn the tide of battle when called to the right position.
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etgfrog

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Re: Mechwarrior Online
« Reply #342 on: February 22, 2014, 09:31:44 pm »

There are too many factors at play now to blame ECM alone. The game definitely still has a broken matching system that leads to one-sided battles, regardless of any specific tech. But if you don't like fighting against mechs under ECM cover, just pop a UAV! Any mech can equip one of those, and they can really turn the tide of battle when called to the right position.
my last match after getting 1 kill, 2 assists and 5 spot assists gave me 55k cbills, a uav costs 40k. >:(
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Kyzrati

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Re: Mechwarrior Online
« Reply #343 on: February 22, 2014, 09:46:54 pm »

I suppose that can be a problem. I'd send you some c-bills if it were possible. I've got 100 mil sitting around with nothing to spend it on... I make about 150k/match (without premium time), so I don't really care much about the costs and call air strikes and arty just for fun ;)
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etgfrog

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Re: Mechwarrior Online
« Reply #344 on: February 23, 2014, 12:06:56 am »

I was getting annoyed at ecm because I was piloting a HBK-4SP, 2 lrm 10, 4 small lasers and a tag. Although I have to ask...whenever the clan mechs comes out...are we going to see a 12 flamer nova? even better question is will it even be viable?
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