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Author Topic: Mechwarrior Online  (Read 108378 times)

umiman

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Re: Mechwarrior Online
« Reply #90 on: August 08, 2012, 09:03:27 am »

There is an alternative by the way... if you have an IGN Prime subscription (I think it's $9), you also get immediate beta access. But no founders benefits for that one.

Edit: By the way, for those of you in the beta already. What are your usernames? Would be nice to play with one another.

ScriptWolf

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Re: Mechwarrior Online
« Reply #91 on: August 08, 2012, 11:30:55 am »

im in the beta elite founder, normal name Scriptwolf looking to play with some of you guys :D
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forsaken1111

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Re: Mechwarrior Online
« Reply #92 on: August 08, 2012, 12:10:49 pm »

im in the beta elite founder, normal name Scriptwolf looking to play with some of you guys :D
I'll add you when I get home :)
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ScriptWolf

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Re: Mechwarrior Online
« Reply #93 on: August 08, 2012, 12:29:14 pm »

im in the beta elite founder, normal name Scriptwolf looking to play with some of you guys :D
I'll add you when I get home :)

also sort of off topic, also add me again on PS2 im on the NC side :P
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forsaken1111

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Re: Mechwarrior Online
« Reply #94 on: August 08, 2012, 01:02:33 pm »

im in the beta elite founder, normal name Scriptwolf looking to play with some of you guys :D
I'll add you when I get home :)

also sort of off topic, also add me again on PS2 im on the NC side :P
Will do, though you could have PM'd me. :D
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BuriBuriZaemon

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Re: Mechwarrior Online
« Reply #95 on: August 08, 2012, 06:08:33 pm »

Edit: By the way, for those of you in the beta already. What are your usernames? Would be nice to play with one another.

Username is Elsior. And I am TrackIR5-ready for this game. :D
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Steam profile: Elsior
Friend Code: 2938 - 7181 - 3815 (Elsior/Elle Ciel)

forsaken1111

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Re: Mechwarrior Online
« Reply #96 on: August 08, 2012, 06:11:44 pm »

What exactly does TrackIR do for this, or any other, game to justify the price?
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ukulele

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Re: Mechwarrior Online
« Reply #97 on: August 08, 2012, 06:58:09 pm »

What exactly does TrackIR do for this, or any other, game to justify the price?
It basically lets you scan your sorroundings just by moving your head, its really of widespread use on aircraft simulators where its almost a must, and it seems its trying to expand onto other territories where imo its not needed at all specially at that price.

Example: Most aircraft simulators only provide one view, the cockpit one, as in real life to keep situational awareness you need to "rotate your head" to look in directions the plane its not "aiming" this is what TrackIR is ment for. Of course in a 2D battlefield and in one with relative slow speeds its not really that usefull.
« Last Edit: August 08, 2012, 07:00:13 pm by ukulele »
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forsaken1111

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Re: Mechwarrior Online
« Reply #98 on: August 08, 2012, 07:29:03 pm »

But if I turn my head, I will be looking away from the monitor.

Or does the TrackIR thing have a display?
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umiman

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Re: Mechwarrior Online
« Reply #99 on: August 08, 2012, 07:38:25 pm »

If you stretched your display across three monitors it's actually pretty useful in this game. But you need some a pretty sick computer to do so, heh...

Edit: I sent friend invites to Buriburi and Scriptwolf. I also hope Hemmingjay in the game is the same as the Hemmingjay here.

Edit edit:

By the way, if you're are wondering where the more iconic mechs like the Madcat or the Shadowcat are, I'll provide a brief rundown.

Many of the more famous mechs are Clan mechs used by interstellar invaders (technically they're just returning home from exile) called the clans. Their mechs are superior in almost every way, and their weapons technology is also far superior to what the regular folks use (regular folks stand for Inner Sphere: the inner section of the known galaxy). Among other things they have double heatsinks, which are basically two heatsinks in the space of one slot. Or a more scary example would be the Ultra AC20, which is essentially two of the biggest cannons (save for the Long Tom) strapped together to smash someone into pulp in one shot.

As it stands, Mechwarrior Online is following a 1:1 day system starting from the year 3049. This is why their website has so much strange RP news dated in the year 3049, but following our days and months. The clan invasion itself happens in the year 3050. Specifically in March. Right now, the clans are invading the periphery and still are not that well known. That's why for now we're using Inner Sphere technology.

As time passes, and as we get closer to March of next year, more and more clan technology will start appearing for us to use. No one really knows what will happen when the clan invasion itself happens though. Some people think that the best players will be hand picked to play as clanners to wage war on everyone else. Others think a special Last Stand gamemode will be used. Another theory is that anyone can use clan mechs, but all the clan mech users will be lumped together and they would have to fight in smaller numbers and at a disadvantage to regular mech users (something like 4vs7). It's mostly speculation, but it should be about then that we will get to pilot the more well-known mechs.

BuriBuriZaemon

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Re: Mechwarrior Online
« Reply #100 on: August 08, 2012, 09:26:41 pm »

But if I turn my head, I will be looking away from the monitor.

Or does the TrackIR thing have a display?

I had the same question before when researching bout the product. But you can adjust the movement rate on screen relative to your actual head movement rate. So slightly turning your head to the side is enough. It also supports movement along X, Y, and Z axis.
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Dohon

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Re: Mechwarrior Online
« Reply #101 on: August 09, 2012, 04:37:37 am »

Clan events explanation

Best summary regarding BattleTech timeline and the Clans I have read. Cheers!

As for me, I'm happy the Jagermech is in the game. I'm a sucker for Ballistics and that baby can pump them out. ... Any idea when the open beta is gonna roll out?
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forsaken1111

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Re: Mechwarrior Online
« Reply #102 on: August 09, 2012, 05:29:34 am »

But if I turn my head, I will be looking away from the monitor.

Or does the TrackIR thing have a display?

I had the same question before when researching bout the product. But you can adjust the movement rate on screen relative to your actual head movement rate. So slightly turning your head to the side is enough. It also supports movement along X, Y, and Z axis.
Hm... what other games are supported? Its something that interests me but I don't know if I could justifying buying it just for this.


Edit: I see the list here but I own exactly two games from that list. :/
« Last Edit: August 09, 2012, 05:32:29 am by forsaken1111 »
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ScriptWolf

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Re: Mechwarrior Online
« Reply #103 on: August 09, 2012, 05:37:46 am »

im so stoked for this game, im even more so looking forward to all the political stuff outside of battle which players will be able to do and how they will influence the universe.

also so with the 1:1 time line i take it 3 years down the line we will have a ton load more mechs to pick from then next year march ?
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kg333

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Re: Mechwarrior Online
« Reply #104 on: August 09, 2012, 06:51:44 am »

But if I turn my head, I will be looking away from the monitor.

Or does the TrackIR thing have a display?

I had the same question before when researching bout the product. But you can adjust the movement rate on screen relative to your actual head movement rate. So slightly turning your head to the side is enough. It also supports movement along X, Y, and Z axis.
Hm... what other games are supported? Its something that interests me but I don't know if I could justifying buying it just for this.


Edit: I see the list here but I own exactly two games from that list. :/

There's other alternatives to dropping the cash for TrackIR.  If you're mildly handy, it's easy to build your own IR rig and webcam setup for about $25 using Freetrack.  I've built one and found it near indispensable when playing Arma 2.  If that's too much work, there's also FaceTrackNoIR, although I found that didn't work as well.

Personally, I prefer to avoid giving money to TrackIR.  They've had some underhanded practices in the past to encourage flight sim devs to shut out the competition.

KG
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