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Author Topic: Mechwarrior Online  (Read 108346 times)

Sensei

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Re: Mechwarrior Online
« Reply #15 on: November 07, 2011, 07:49:10 pm »

Well, it would, but not directly, and I think that's what they mean. It wouldn't confer an advantage over someone who had the same amount of EXP as you already, in a single battle.
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Hitty40

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Re: Mechwarrior Online
« Reply #16 on: November 29, 2011, 08:33:42 pm »

My dreams have came true.
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McTraveller

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Re: Mechwarrior Online
« Reply #17 on: November 29, 2011, 08:58:23 pm »

Looks like it's Windows/DirectX only.  Sad. Fail.

(Seriously. All the effort is in creating the assets, not the engine.)
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bluephoenix

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Re: Mechwarrior Online
« Reply #18 on: November 29, 2011, 10:31:03 pm »

Looks great, I'll be keeping an eye on this.
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Hanzoku

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Re: Mechwarrior Online
« Reply #19 on: November 30, 2011, 02:57:07 am »

Well, I'm glad people are excited for this. I'm going to give it a miss though. I've never been fond of multiplayer PvP, so I'll keep dreaming my single-player mechwarrior dreams.
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RedKing

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Re: Mechwarrior Online
« Reply #20 on: November 30, 2011, 09:29:46 am »

If it's anything like the old Kesmai MPBT, I'm in. I was in on the beta of MPBT: 3025, and it was hella fun. If it allows large-scale battles (bigger than lance vs. lance or Star vs. Star), even better. I would LOVE to see something that facilitated company, battaltion or (dare I say it) regimental-level battles without collapsing into a grand mess. Something where light mechs would actually be vital for screening against flanking manuevers, raiding rear-area supply depots, headhunting, etc. Not just "DURR...we got 4 Atlases, we blow u up gud"

I used to be a hardcore player in the old BTech MUX scene, circa 1995 or so, and we had some awesome large-scale battles within the confines of a tiny ASCII client and a telnet connection.

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612DwarfAvenue

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Re: Mechwarrior Online
« Reply #21 on: November 30, 2011, 07:58:46 pm »

I really really really wish things would stop being free to play.  It completely saps my desire to play them.

Yes, because, you totally want to shell out money for something you don't even know for certain you'll like, instead of being able to do it for free.
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Levi

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Re: Mechwarrior Online
« Reply #22 on: November 30, 2011, 08:09:52 pm »

I really really really wish things would stop being free to play.  It completely saps my desire to play them.

Yes, because, you totally want to shell out money for something you don't even know for certain you'll like, instead of being able to do it for free.

When its for free it means the focus of the game will be trying to get you to spend money.  This means they usually put in pointless things in the game to make it more boring unless you spend money.  I don't like playing a game and feeling like its trying to exploit me every second I play.  So yes, I'd rather pay the money for a quality game.
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NewsMuffin

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Re: Mechwarrior Online
« Reply #23 on: November 30, 2011, 08:23:10 pm »

Mechwarrior games look fun and all, but I unfortunately lack a joystick, and Xbox 360 controllers or the mouse+keyboard don't work well at all for the mechwarrior game I tried to play.

However, having high hopes for good mouse+keyboard support!
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Kanil

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Re: Mechwarrior Online
« Reply #24 on: November 30, 2011, 08:57:57 pm »

Uh, what game did you try to play? I can't imagine this game would be remotely difficult to play with M+KB... it's just a FPS.
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

beorn080

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Re: Mechwarrior Online
« Reply #25 on: November 30, 2011, 09:02:14 pm »

Agreed. I've had AMAZING success with M+KB with the MW4 Merc free edition.
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NewsMuffin

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Re: Mechwarrior Online
« Reply #26 on: November 30, 2011, 09:06:56 pm »

I played the same as you, beorn, but I don't think I was able to get the mouse to work at all.
Strange, I'll try it again.
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Girlinhat

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Re: Mechwarrior Online
« Reply #27 on: November 30, 2011, 09:10:42 pm »

My biggest gripe with most M+KB action games is that they never raise sensitivity high enough!  How the hell are you supposed to fight when your light mech handles 1/2 mph turning speed because you can't adjust the sensitivity?!  Plus games generally tend to hate my trackball.  No idea why, but the trackball gets horribly low sensitivity on the same game that my laser mouse works fine.  I apologize for not wanting to throw my mouse all around the desk so that I can turn around.

beorn080

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Re: Mechwarrior Online
« Reply #28 on: November 30, 2011, 09:34:36 pm »

You MAY have to enable it in the keyboard config. It was actually designed to be used with just a keyboard, but the mouse gives you very fine controls.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

NewsMuffin

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Re: Mechwarrior Online
« Reply #29 on: November 30, 2011, 10:57:10 pm »

Yeah, that was the problem, beorn.
I'm obviously blind, as it is a rather large checkbox.
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