I haven't looked at this, but I'll say I've always, always wanted a Mechwarrior MMO.
*looks at article*
...going to be a proper MechWarrior game in the tradition of MechWarrior 2 through 4, not a successor to the Xbox action game Mech Assault. Ekman says joystick support is a strong probability, and both call this a Mech sim.
Awesome!
We have a whole editor and mercenary HQ for players to explore that allows them to customize the look and feel of their corporation...
I like it!
...more of a tactical sim and less of a shooter.
Sweet! Best way to make it MMO, probably.
“One of our core pillars is what we call ‘information warfare,’ which basically boils down to controlling the flow of information on the battlefield, whether it be your own information, or the information of your enemies,”...
So it's going to be like Chromehounds, in a persistent world, with a structure... probably similar to World of Tanks? Sounds like a must-play to me.
*looks at site*
The recent forums threads all suggest that the game is being handled pretty carefully.
This is something I definitely want to play. I hate the micro-transaction format, I've never paid one, but if anything pushes me over the edge this is it. Especially if they're just doing a tiered subscription format (he said that nothing bought with cash would be a tactical advantage in combat, so it's probably EXP-UP sort of things). I'm going ahead and registering a pilot name, at any rate.