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Author Topic: Mechwarrior Online  (Read 108353 times)

Rince Wind

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Re: Mechwarrior Online
« Reply #720 on: October 12, 2016, 05:39:13 pm »

Whenever I think I finally got the hang of the Marauder I'll do very badly in the next game...
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Damiac

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Re: Mechwarrior Online
« Reply #721 on: October 13, 2016, 08:34:03 am »

I ended up completely retooling my CTF-0XP.  The meta build of 4 med lasers and an ac20 is probably good in organized teams, or on FP maps, but it's just very inconsistent in PUGs.  Sometimes nobody wants to push, or they start to push and the second someone fires back they run away, and when you can only fight within 400m or so, you tend to be pretty committed to the fight.  I had a few excellent rounds in it, but I had a lot of terrible ones too.

So I gave up on having ballistics on this one, which is unfortunate, but in exchange I have 2 large lasers and 2 large pulse lasers.  I stripped off a pretty good amount of leg armor to make it fit, and to jam in as many heat sinks as possible, ending up with something like 1.3 cooling efficiency.  I do get ghost heat if I fire all 4 at once, but if I start the pulses after the LLs I can avoid that, and with the different beam durations it actually kinda works out.  If I can manage to avoid the ghost heat the cooling is actually pretty good.  I still have the option of a 40 damage alpha, although if I fire it as a true alpha it's pretty hot.

With this setup I've been getting pretty consistent 600-800 damage in matches, and I've yet to lose my legs, so I think it was ok to strip that armor.  I seem to be just maneuverable enough to be able to get pesky lights off me, and not having to worry about getting my torso aimed at enemies means I can get my shots off quicker and get back into cover/shield.  Speaking of shielding, although I'm not very good at it during trades, this chassis makes shielding pretty easy, and I've been able to retreat under very heavy fire thanks to that, although I usually end up losing an arm, or at least the lasers on it.  Obviously I still need to get more disciplined at not overextending.

Of course, the cataphract is not the ideal laser vomit chassis, but long range coupled with ECM is nice.  The worst part of this build is the super low arm mounts, if there's a slight bump in the ground there's a good chance my laser will hit it instead of the enemy.  This makes trading difficult, but then, it was difficult with ballistics too. 

I'm trying to decide now, once I have the cbills, which CTF to buy next.  I know one comes with an XL engine, which may be a good idea, as I could swap it between cataphracts, but that's only worthwhile if the chassis variant itself is decent.  Although I wonder, are there actually 3 worthwhile cataphract variants, or should I just buy the best value so I can elite the chassis, and maybe sell off the other two. 

Do you guys find you actually use all three variants of a chassis you used to elite it, or do you usually stick to 1 or 2?  I'm thinking I might sell off my blackjack-DC, as it doesn't get jumpjets like the other two, and there's actually not much special about it.
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Wiles

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Re: Mechwarrior Online
« Reply #722 on: October 13, 2016, 09:24:44 am »

Do you guys find you actually use all three variants of a chassis you used to elite it, or do you usually stick to 1 or 2?  I'm thinking I might sell off my blackjack-DC, as it doesn't get jumpjets like the other two, and there's actually not much special about it.

Very rarely do I use all three. I think the only chassis I have that I use 3 variants of is the Locust, even then I use the third infrequently. Mostly I just use 1, maybe 2 if the variants are different enough. I should probably stop playing pokemech and free up some mech bays by selling off some extra variants.
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Flying Dice

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Re: Mechwarrior Online
« Reply #723 on: October 13, 2016, 12:31:33 pm »

Yeah, it's pretty rare to have three or more chassis that are all different enough and interesting enough to want to keep. Especially with stuff like Rifleman/Blackjack/Jager variants since so many of them play so similarly.

Granted, I try to only buy ones that I'm interested in using, so I have a lot of singletons and only three sets of three.
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Damiac

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Re: Mechwarrior Online
« Reply #724 on: October 13, 2016, 01:02:34 pm »

Yeah, but singletons are stuck at basic efficiencies, if you like one, don't you want to unlock the elite efficiencies?  You could be going 5% faster, cooling 2.5% faster, etc.

Of course, buying all three means a lot more grinding before you can try a new chassis.  But I don't mind the grinding much, because it's just playing the game.

I just read that everyone who's played 100 games since last year are getting a free mech bay and 2 million cbills, so I guess maybe I don't have to worry too much about selling mechs right now.  I'll get one for that, and then I'll get 400mc for the mechtoberfest event, and another pile of cbills, so that'll be another mech bay. 

Looks like I'll be buying my next cataphract on the 18th after the patch, any recommendations? I have the 0XP at the moment.
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Flying Dice

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Re: Mechwarrior Online
« Reply #725 on: October 13, 2016, 01:16:26 pm »

Naturally, but, as you said, that's a shitload of grinding to do for (and on) chassis that I might not even want to play.
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MrRoboto75

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Re: Mechwarrior Online
« Reply #726 on: October 13, 2016, 08:31:02 pm »

Hunchback 4G get
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I consume
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Flying Dice

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Re: Mechwarrior Online
« Reply #727 on: October 13, 2016, 08:40:04 pm »

Ayy. Still loving that SRM30 STK-4M. Just had a match where I ran down and killed four 'mechs in ~25s, had ~1k damage... and still lost. Was pretty funny when my warhorn didn't even have time to fully cycle between kills.

Really liking the cGauss+2 cERPPC timbie, even if it is the most meta of meta builds.
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Damiac

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Re: Mechwarrior Online
« Reply #728 on: October 14, 2016, 11:28:17 am »

Does anyone have the issue that MWO crashes like 1/2 the time after logging in?  I run the 64 bit version from steam, and just about half the time or maybe even a little more, it crashes after I login (before it says "loading mech lab", if I see that screen I know I'm fine).  Clearly it's switching to the mechlab module, and something goes wrong sometimes, but it's hard to find much detail, as MWO has apparently had quite a few different crashing issues.

Just curious if anyone here is having the same issue, and better yet, knows how to fix it.
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Wiles

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Re: Mechwarrior Online
« Reply #729 on: October 14, 2016, 11:55:14 am »

Sorry can't help ya there I haven't run into any crashing issues. Have you tried contacting their support? I don't know how well they do with tech support but I found when I submitted a ticket for billing issues they were prompt and helpful. They aren't open on weekends though so it probably wouldn't be until next week that you hear something back.
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Knave

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Re: Mechwarrior Online
« Reply #730 on: October 14, 2016, 11:56:48 am »

I've definitely had crashes when I try to login, maybe 1 in 6 to 8 times though?
Not sure the cause, but I've just re-logged and it's been fine. ¯\_(ツ)_/¯
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Damiac

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Re: Mechwarrior Online
« Reply #731 on: October 17, 2016, 02:00:16 pm »

So I should have my 3rd cataphract tonight, and I should be able to master the chassis over a couple days. 
Tomorrow, I should get something like 9 mil cbills, 400 mc, and a mech bay for the events ending today.

That means I should be swimming in cbills and have open mech bays!

So, I've got lights (locusts) mediums (blackjacks) heavies (cataphracts), so clearly I need an assault next!

I'm thinking I'll go for the kodiak, why mess with the rest if you can have the best right?  It'll take me several eternities to raise enough cash to master the chassis, but I might as well get started!

Or are there any other assaults I should consider? What are the downsides of the kodiak? (aside from the price)
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Wiles

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Re: Mechwarrior Online
« Reply #732 on: October 17, 2016, 02:33:55 pm »

There aren't really many downsides to the KDK-3. It has 4 high mount balistics on a mobile 100 ton chassis. Can't go wrong with that. It's not as quirked as IS assaults but it doesn't really need to be.

The other Kodiaks aren't really worth considering if you're just buying one. If you want to get 2 more eventually I think the KDK-2 and the KDK-4 are probably the best non hero variants after the KDK-3. The KDK-1 and KDK-5 aren't that great in my opinion.

If you're looking at non Kodiak assaults there are some cheaper chassis out there. The Battlemasters can be pretty nice energy platforms (I have the 2c and run it in my faction warfare decks). But they kinda feel less like assaults and more like a slightly bigger heavy to me.

The Stalkers are 85 tonnes like the Battlemasters but feel a lot tankier. The 5M can really melt through the opposition when it is boating SRMs.

The Atlas is a classic, it might not be the best assault but it can really dish out the damage and take a beating. I enjoy playing the ECM variant (it's the only atlas I have at the moment).

The Kodiak 3 really is king right now though and probably will be for a while.
« Last Edit: October 17, 2016, 02:43:06 pm by Wiles »
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Flying Dice

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Re: Mechwarrior Online
« Reply #733 on: October 17, 2016, 04:40:57 pm »

The primary downside to Kodiaks is that they're so good that everyone will shoot at you first.
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Wiles

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Re: Mechwarrior Online
« Reply #734 on: October 17, 2016, 08:00:15 pm »

Tomorrow's patch notes are out:

http://mwomercs.com/forums/topic/238356-patch-notes-1485-18-oct-2016/

I look forward to trying out the new Terra Therma map!

Most interesting to me was the talk about December's patch. A new quick play game mode and a reworked assault game mode should be interesting. Assault has always seemed like a worse skirmish mode. Usually it plays out like skirmish, but sometimes a team sneaks by and finishes the game in like 3 minutes resulting in a game that was unsatisfying for both sides. The only times I vote for assault is on HPG so nobody can get away with the lets spend fifteen minutes hiding in the basement strategy. Other than that I just vote for it to avoid horrible combinations like Alpine/Domination.
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