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Author Topic: Mechwarrior Online  (Read 108429 times)

Kanil

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Re: Mechwarrior Online
« Reply #570 on: September 26, 2016, 09:44:21 am »

Yeah. They haven't made a 'mech I actually want since I started playing again (although to be fair, I started playing again because they added two of my favorites -- Wolfhound and Marauder. Not a whole lot that excites me that isn't already in the game by now.)

Next one's probably clan trash, so no shiny Cataphract for me. A shame, I really like the paint scheme.
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

Flying Dice

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Re: Mechwarrior Online
« Reply #571 on: September 26, 2016, 10:41:37 am »

Next one's the Bushwhacker. Only a couple days left if you want to order that early though (the 30th is the cutoff).
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Kanil

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Re: Mechwarrior Online
« Reply #572 on: September 26, 2016, 10:46:37 am »

I mean after that. They should announce one more 'mech before the cutoff.
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

Rince Wind

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Re: Mechwarrior Online
« Reply #573 on: September 26, 2016, 10:52:22 am »

I wonder which variants of the Bushwacker they will use, I think only 3 are doable with the current tech in MWO. No light fusion engines, no LB 20X, no Plasma Rifles.
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Kanil

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Re: Mechwarrior Online
« Reply #574 on: September 26, 2016, 10:55:31 am »

They have all the variants listed on their website. The three current ones, two made up ones, and one made up hero.
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

Rince Wind

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Re: Mechwarrior Online
« Reply #575 on: September 26, 2016, 11:36:58 am »

I should stop ignoring the website outside the challenges.  :P
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Flying Dice

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Re: Mechwarrior Online
« Reply #576 on: September 26, 2016, 04:49:06 pm »

Honestly, for balance's sake, the game timeline needs to be moved up to the late 3050s or early 3060s. That'd mean light Gauss, other IS UACs and LBXes + ERMLs and ERSLs + MRMs and IS Streaks, compact heatsinks for the IS, shit like that. Cut it off before the Clans add in all the new weapon variants, strip back the quirk systems, and voila, balance that doesn't rest on quirks.

Also change FP to two Stars vs. a Company.
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Kanil

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Re: Mechwarrior Online
« Reply #577 on: September 26, 2016, 05:31:58 pm »

For balance's sake, the game's timeline should be moved to 3025. :P

10v12 won't work, by the way. If you didn't buff Clanners, they'd get butchered. If you buffed them, everyone would play Clan, because getting 50% more kills is better than not getting 50% more kills.
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

Flying Dice

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Re: Mechwarrior Online
« Reply #578 on: September 26, 2016, 06:13:52 pm »

I know, it's just an old gripe for tradition's sake about the inaccuracy of Clanners deploying in four-'mech lances (that, and remembrance of days past when Clan 'mechs were OP pay2win bullshit).
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Kanil

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Re: Mechwarrior Online
« Reply #579 on: September 26, 2016, 07:58:49 pm »

It's so infuriating to be walking behind a guy standing in the middle of a two lane road, only to have him back up into you, then shoot you for standing behind him, despite him taking up both fucking lanes.
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

Flying Dice

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Re: Mechwarrior Online
« Reply #580 on: September 26, 2016, 08:15:40 pm »

Sounds like a WoT player. I've never seen intentional friendly fire, even in response to serious accidental friendly fire incidents that were entirely the fault of the shooter. Worst was a King Crab driver bitching a little when I accidentally blasted off one of his arms with my Kilya during a really tight brawl with the two of us and three enemy mechs in about twenty square meters of space. o.0
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Kanil

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Re: Mechwarrior Online
« Reply #581 on: September 26, 2016, 08:29:50 pm »

Huh. I've seen assorted FF incidents over mostly retarded shit. Blocking seems to cause most of it, people don't have any chill (and love standing in the middle of a path!)

'course, I'm the kind of person who always responds to intentional FF with more intentional FF... so I rarely defuse the situation. It does have to be extremely goddamn obvious that it was intentional, but if you cross that threshold, I will happily kill you for it. (And it has to be weapons fire. I just assume anyone standing behind me is either dumb or trying to help, and shooting them won't fix either of those things.)
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

Flying Dice

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Re: Mechwarrior Online
« Reply #582 on: September 26, 2016, 09:26:47 pm »

Yeah, it can get awkward when someone assumes you're going to push through when you were just trying to poke, but it happens. Same deal with friendly fire, people aren't always aware of exactly where their lines of fire are, and it can get messy with a bunch of big 'mechs packed into a tight firing line... but I like I said, shit happens. I don't even bother saying anything unless the same person tags me two or three times in a row. :/

I mean, that's half the reason why I make sure to set up a bunch of partial firing groups on 'mechs that aren't hill-humpers or corner peekers/have a set of hardpoints that covers a lot of surface area, it stops FF and saves ammo/heat that would have been wasted on terrain. Not everyone bothers and TBH I don't blame them, it's an extra mile that you usually don't need.

It does peeve me a bit though when someone FFs because they're trying to kill-secure when there are other enemies to shoot at (except lurms, because those poor bastards had no way of knowing that you'd be in the path of their missiles ten seconds after they fired). Not if it's genuine accidental from firing into a brawl, but if they just drag right across you trying for a clear angle. Sky/ground-flick your lasers when you tag friendlies, fuckers.  :P
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Wiles

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Re: Mechwarrior Online
« Reply #583 on: September 27, 2016, 10:24:53 am »

I don't see intentional friendly fire very often but I've had a similar incident to Kanil's fairly recently. I was corner peeking on Canyon Network and some yahoo runs out in front of me and then backs up into me. Then he blasts me over the comms and shoots me for being in his way. Thankfully that shit doesn't happen regularly, mwo players seem a bit more laid back in general compared to other team based multiplayer games I've played. Maybe it's because they collectively channel their hate at PGI and don't have enough left over to hate eachother. :P

Would you folks be interested in having a Bay12 drop night once a month or so? We could all get together and play some group queue, or fool around in a private lobby if there are enough of us. Nothing serious, so don't be worried if you're new and inexperienced.

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Rince Wind

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Re: Mechwarrior Online
« Reply #584 on: September 27, 2016, 10:30:28 am »

I already said that I love my Hunchbacks, right?

Just got the Johnny 5 achievement with my 4P, with six kills even, and then another 5 kills in the next match. And while I certainly profited from others opening torsos up, there were solo kills in both matches. I  am getting better at aiming those lasers (and the equivalent in the other HBKs) and at not dying quickly.
It might help that at the moment a lot of people are focusing on heavies. But then there is more firepower on the battlefield than usual.

Re: kill securing: I also hate it when someone goes after a weaponless mech and just abandons the main combat because he can't kill it quickly and follows it to Armok knows where. Bonus points for getting shot in the back while doing so.

Edit: some bay12 action could be fun.
I am Supersonic Seasnail in MWO.
« Last Edit: September 27, 2016, 10:32:21 am by Rince Wind »
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