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Author Topic: Mechwarrior Online  (Read 108442 times)

se5a

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Re: Mechwarrior Online
« Reply #540 on: September 15, 2016, 08:26:35 pm »

Ok what'd be a good IS mech for a n ER Large laser and LRM mix.
I'm not a fan of low slung arms, as I like the ability to be able to pop up over a hill and take a snipe.
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Flying Dice

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Re: Mechwarrior Online
« Reply #541 on: September 15, 2016, 08:53:35 pm »

Several of the Stalkers have missile hardpoints and they all have a bunch of high-mounted energy hardpoints. The 4N is probably best if you just want to hill-hump with ERLLs. Basically any of the other ones could mount some lurms, but I'd suggest taking LLs for the reduced heat if you do do so, Stalkers are tanky as shit and have wonky hitboxes, so you're better closer up.

Just don't lurm on the 5M. It's a great LRMboat, but building SRMs on it turns it into a scary brawler.

Frankly though I wouldn't suggest mixing lurms with ERLLs, they're both long range poking weapons but have very different playstyles. If you're nosing around cover to fire the lasers you aren't locking and firing your lurms, and vice-versa (unless you're close enough to target directly, in which case you should just be using LLs or LPLs).
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Flying Dice

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Re: Mechwarrior Online
« Reply #542 on: September 20, 2016, 08:58:24 pm »

I decided to change up the loadout on my Ilya Muromets since I've had it on a build that was meta, like, two years ago. Went with 2x LB 10-X, 3x MPL.


I wasn't sure at first, but then I got in close and popped a Kodiak and two Night Gyrs in about thirty seconds. It felt dirty and I liked it. So, yeah, shotguns = more funs.
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Wiles

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Re: Mechwarrior Online
« Reply #543 on: September 20, 2016, 10:50:20 pm »

Nice score!

I love the LB X autocannons. I bought a Kodiak and fitted it with 4 LB 10 Xs. I like it better than the 2x UAC 5, 2x UAC 10 build. It runs cool and has plenty of ammo (I only ran out once, but that was after doing 1.3k damage so I didn't mind so much). The LB Xs are just so good at wrecking internal components.

I still have the ol' meta build on my Ilya Muromets with 3 UAC 5s and 3mlas. I actually used it for the first time in a long time for the faction warfare event. I wanted to go for a dakka drop deck. I had a King Crab 000B, Ilya and a Shadowhawk 5M (it has awesome UAC 5 quirks, with the cooldown module you can fire extremely fast). Unfortunately I couldn't go full dakka because those mechs only left room for a locust. I discovered that while you can't fit a UAC 5 on a locust you can fit a regular AC 5 with one ton of ammo if you take a std 100 engine (:P). It was a terrible idea that never saw the light of day.

Instead I bought the Locust 3S and fitted it with four SRM 2s. It only has enough ammo to do 500 damage in total which isn't super but I've been getting 300-400 quite consistently which I have a hard time doing with my other Locusts. While I have done ~700 in the Pirate's Bane that was only once and I usually don't do so well. I have been thinking of dropping the engine on the 3S down to an XL 180 to get an extra half ton of ammo on it. It drops the speed by ~8kph which I'm not too happy about but the locust goes so fast that I'm not sure it matters too much. 
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Flying Dice

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Re: Mechwarrior Online
« Reply #544 on: September 21, 2016, 12:14:01 am »

TBH in Invasion I've taken to running extremely ammo-light builds. Before I took my IM off the chainsaw build I was bringing <200 rounds of UAC5, and my 5x SRM6 Stalker 5M only has 400 rounds for those. Almost every match is a stomp, either my 'mechs die before they'd exhaust the ammo load I take to QP, or we pound the enemy team so hard that I can suicide-rush with my backup lasers and bring out a fresh 'mech for the next wave.

But yeah, the IM is still deffo a solid 'mech, even if the Cataphracts in general are shitty enough that I can't excuse buying two for the skills. Strangely tanky too, considering that you basically have to run an XL to get the most out of those ballistic slots. That said, now that I'm not running the chainsaw build it's nice being able to corner-peek with just the right side. Did consider running the fire control macro with some sort of unholy AC10 + AC5 + AC2 or UAC5 + 2xAC2 build for maximum random cockpit shake annoyance though.
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se5a

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Re: Mechwarrior Online
« Reply #545 on: September 21, 2016, 07:08:31 pm »

Saving up for a stalker now, this update has a trial stalker which I've been having some fun with.

Wiles: last night someone was saying "watch out for that kodiak on the other team, it's got 4 LBX10's on it" wonder if it was you, don't remember the handle. started with a P maybe.
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Flying Dice

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Re: Mechwarrior Online
« Reply #546 on: September 21, 2016, 08:14:25 pm »

That build's become pretty popular ever since MoltenMetal did a video on it, I think.
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Wiles

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Re: Mechwarrior Online
« Reply #547 on: September 23, 2016, 10:33:30 am »

Yeah I'm pretty sure it wasn't me, I haven't been playing the Kodiak in quickplay much lately.

I don't usually buy mech packs but I did decide to go ahead and pick up the Night Gyr this time around. I was mostly interested because it makes a great ballistic platform. It's large, slow and not very agile but it does pack a good wallop. The Timber is probably still better with its smaller stature and better hitboxes along with its mobility.

I was interested in seeing what other people were putting on their Gyrs so I watched some videos on youtube. One of the videos I was surprised to see the supply cache at the end was awarded to me. I was on the same team as the player recording but I was never on screen in the video.  :P
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Rince Wind

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Re: Mechwarrior Online
« Reply #548 on: September 23, 2016, 04:55:46 pm »

Saving up for a stalker now, this update has a trial stalker which I've been having some fun with.



And it is so easy to get kmdd with it. I only need a couple IS heavies and I'm done with the challenge.
Though I don't have a mech bay right now, and I'd probably get mediums first, to master them.

I got the first Night Gyr with my Hunchback though.
« Last Edit: September 23, 2016, 04:57:57 pm by Rince Wind »
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se5a

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Re: Mechwarrior Online
« Reply #549 on: September 24, 2016, 05:14:23 am »

So I got the 5M, and put 4ERL Lasers on it,
and even though you advised not to, I left three LRM10 with 360 ammo, just to see how it played.
It runs a little hot even with 6 double heatsinks, but not too bad if I'm careful, the LRM gives me something to shoot while getting into a good position to lase with, and advanced zoom makes for some nice damage to specific points. 
the std engine is a nice change from having to worry about loosing left or right torso.
I'll give SRM a go at some point, and maybe look at swapping out to fero fibre for the frame to give me a bit more weight to play with. it's nice so far though. 
« Last Edit: September 24, 2016, 05:27:01 am by se5a »
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Rince Wind

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Re: Mechwarrior Online
« Reply #550 on: September 24, 2016, 05:29:53 am »

360 ammo seems very little for 3 LRM 10s. Maybe you could use just 2 launchers, or one, and use the weight for DHS? Or upgrade to Artemis to get more out of your ammo.
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Flying Dice

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Re: Mechwarrior Online
« Reply #551 on: September 24, 2016, 07:25:50 am »

Swapped my Quickdraw 5K over from 4x LL to 3x LPL and it's absolutely stupid now. I hate the wub meta but I completely understand why it exists.

Also switched my Locust 1E from 6x ML to 6x SPL and that's absolutely horrifying to deal with, a pinpoint accurate 24 damage alpha every ~1.9 seconds or so means that you can run in, circle while shooting legs, and after 2-4 alphas zoom away from the now-crippled 'mech, usually without taking any meaningful damage. Losing the nasty poke hurts, but the ability to kill or strip stuff with so little danger is crazy. Don't even need to aim above the waist except for already-damaged components, which means it's so much easier to knife-fight with since you don't have to look up.
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Flying Dice

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Re: Mechwarrior Online
« Reply #552 on: September 24, 2016, 12:43:36 pm »

You know, there are plenty of builds that don't follow the meta. Many of them can be quite good. But there's a difference between "non-meta" and "worthless". Please, for goodness' sake, know the difference.

Please don't run TAG + 2x LRM5 Ravens. And if you do, please don't drop the ECM for more ammo or run straight into the enemy team without backup.
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se5a

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Re: Mechwarrior Online
« Reply #553 on: September 24, 2016, 03:20:35 pm »

yeah totally,
my 3L raven is pretty much useless on its own with only a single LP Laser, but horysheet, if I've got some good LRM on the team, and I can get in a good position to narc, it's a proxy killing machine. esp since the perks give it a >600 narc range.

ofc if the other team figures this out, and send a quick light to take care of me, it's pretty much over.

360 is not a lot of LRM ammo no, but it's pretty much just for use when someone has a strong lock on a target, and to force them to keep their head down. and I can still fire when I don't have LOS.
I've noticed that when I fire all three at once though, there apears to be explosions, and I'm not seeing enemy AMS.
Will LRM collide with each other? if so, does that mean it's possible to shoot down LRM with lasers and other 'normal' weapons? (I've tried, but good luck hitting them, still I'm interested to know if it is actually possible)



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Rince Wind

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Re: Mechwarrior Online
« Reply #554 on: September 24, 2016, 03:52:58 pm »

I am really enjoying my HBKs at the moment. I used to have trouble with the 4G,  so I chose to level it last, but I'm having a blast in it now. Quite a few solokills against bigger opponents.
Best match was the first 4G one today. 2 solokills, first one a King Crab, the other one a Hellbringer. More than 600 damage over all.
Last Premium Time match, first victory of the day - more than 5500XP.
« Last Edit: September 24, 2016, 03:55:09 pm by Rince Wind »
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