So are medium mechs just afterthoughts in this game? The huge post by flying dice seems to guide players to start on a light and work towards an assault/heavy right away? Also, what mechs have nice and clean cockpits that are good laser vomit candidates?
Nah, that's mostly because I'm writing from the perspective of preparing for Faction Play. The way weight limits for your lance tend to work out is 2x Assault + 1x Heavy + 1x Light, or 1x Assault + 2x Heavy + 1x Light. It's generally not worth pulling Mediums in most cases because:
1. Unless you are already using a single Assault and two low-weight Heavies, you're probably going to have to pull something like 1x Assault, 1x Heavy, 2x Medium.
2. Related to ^, Faction Play almost entirely orients around line-of-battle grinding and full-company pushes through heavy fire. Anything much below a Heavy will melt way too fast, and FP battles tend to cascade, where losing one or two mechs early makes it much easier for the other team to hold/push through while the dead guys are waiting to drop back in.
3. Seriously, there's basically no room for anything except high-damage high-armor beasts, with pretty much the sole exception being an ECM/jumpjet Light--and almost everyone would take a fourth Assault or Heavy if they could. All FP maps are basically just one big collection of choke-points with few/no places where you can flank, support, avoid fire while still being useful, &c. The bottom line is that in FP you
will take a lot of nasty hits with every mech you field, and your team
needs you to be able to take those hits, because the entire enemy team is going to be able to. Taking an underweight lance into FP is only preferable to one other option: taking a lance full of stock/trial mechs in.
Like, this. My typical experience as an IS pilot while in combat is staring down the barrels of anywhere from 2-10 Clan Assaults and Heavies. That's the majority of my contact with enemy forces. If you bring fragile mechs, don't know how to spread damage, &c., you're just going to die over and over again without doing anything useful.
Mediums are perfectly viable in Quick Play, and generally sit at the same 20-25% of mechs in queue as Assaults and Lights, mostly because the game modes and maps are designed to fit multiple playstyles.
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Unrelated, here's the numbers I've seen from the variable grab bag rewards: 10 MC, 20 MC, 300 GXP. Guessing that the C-bills are going to be in the 10k-100k range.