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Poll

How should Mego do his updates?

Text and images. Old school is better.
- 23 (82.1%)
Live stream and video. Newfangled technology must be applied to everything!
- 5 (17.9%)

Total Members Voted: 28

Voting closed: January 19, 2012, 06:50:05 pm


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Author Topic: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)  (Read 836439 times)

CatalystParadox

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  • hi ho, hi ho...
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Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
« Reply #2820 on: July 11, 2012, 11:39:10 pm »

It actually looks a bit like Australia


All According To Plan...

... you magnificent BASTARD.

EDIT: Actually, if TAD turned out to be Lur Thiefwitch all along, it would be strangely appropriate.
« Last Edit: July 11, 2012, 11:43:19 pm by CatalystParadox »
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My proud turn in Failcannon | Uzolnom - "Oiledgod"

Quote from: Mego
I opened up the Unread Replies page and saw that you were the last poster. I got scared. Something about you posting scares me, ever since Failcannon.

Eric Blank

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Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
« Reply #2821 on: July 12, 2012, 12:18:25 am »

It actually looks a bit like Australia


All According To Plan...

... you magnificent BASTARD.

EDIT: Actually, if TAD turned out to be Lur Thiefwitch all along, it would be strangely appropriate.

Spoiler (click to show/hide)
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Mego

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Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
« Reply #2822 on: July 12, 2012, 12:24:35 am »

It actually looks a bit like Australia


All According To Plan...

... you magnificent BASTARD.

EDIT: Actually, if TAD turned out to be Lur Thiefwitch all along, it would be strangely appropriate.

Spoiler (click to show/hide)

Seems legit.

Reudh

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Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
« Reply #2823 on: July 12, 2012, 12:28:36 am »

So did we want to go ahead with introducing the dangerous Australian animals (maybe as TAD's gift to the world?)  to Hellcannon or Battlfailed IV?

I'm happy to code em up.

Mr Frog

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Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
« Reply #2824 on: July 12, 2012, 12:40:20 am »

So did we want to go ahead with introducing the dangerous Australian animals (maybe as TAD's gift to the world?)  to Hellcannon or Battlfailed IV?

I'm happy to code em up.

Suddenly, the prospect of facing Holistic Spawn seems relatively-pleasant.
Logged
A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Reudh

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Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
« Reply #2825 on: July 12, 2012, 12:59:51 am »

Given how many of them are toxic and cause very fast death, I think it would be FUN.

Box Jellyfish/Chironex - a hit from a tentacle injects deadly venom that kills in ~a few hours, resistable?

Malo kingi/Irukandji jellyfish - A hit from any part of the body injects excruciating venom that causes between 4 hours and 2 week long EXTREME PAIN and possible nerve damage as a result.

Taipan - Bite from a taipan is deadly after 30 minutes. They're large and fast to boot. Roughly similar to a black mamba.

Death adder - Full paralysis results after ~six hours, including respiratory paralysis.

Cone shell - This worm inside a shell found on the shore can kill in a few minutes, and its bite is painless.

Blue-ringed octopus - A bite from one of these is death in 20 minutes. First comes gradual suffocation though.

Red-back spider - Bite from these kills only small children and elderly, but otherwise causes severe nausea, pain, possible numbness.

White-tail spider - Bite from these causes localised necrosis.

Sydney funnel-web spider - Bite from these causes death.

Victorian funnel-web spider - Bite from these causes excruciating pain.

That's all the venomous creatures I can think of.

Why create new evils when we have plenty here! And that's just the venomous animals I could think of, not including the large and violent ones, nor the poisonous trees!

Eric Blank

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Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
« Reply #2826 on: July 12, 2012, 01:10:31 am »

I'd think adding new creatures ought to be kept to a minimum, but large herds of man-sized funnelweb spiders plagueing the world would be a nice touch.

Anybody got a reaction that successfully outputs bone blocks? That one form Battlefailed does not, in fact, work.

here is the state of the descriptor shapes file as of present:

Spoiler (click to show/hide)
Logged
I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Mr Frog

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  • A respectable sort of psychopath
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Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
« Reply #2827 on: July 12, 2012, 02:07:48 am »

@Reudh:

I... Poisonous trees? Really? O-O

I'm assuming you're typing this from within a hermetically-sealed bunker? If not... WHY NOT? D8

If the massive amount of horrifying things to add is a problem, just pick the worst one, though I guess that's easier said than done :V

@Eric:

I'll poke around with the bone blocks, seeing as how I have absolutely nothing better to do.
Logged
A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Reudh

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  • Perge scelus mihi diem perficias.
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Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
« Reply #2828 on: July 12, 2012, 02:26:32 am »

@Reudh:

I... Poisonous trees? Really? O-O

I'm assuming you're typing this from within a hermetically-sealed bunker? If not... WHY NOT? D8

If the massive amount of horrifying things to add is a problem, just pick the worst one, though I guess that's easier said than done :V

@Eric:

I'll poke around with the bone blocks, seeing as how I have absolutely nothing better to do.

ABC Science - Stinging Trees

Dendrocnide Moroides - Gympie-Gympie

They can cause death! A tree! Just by being near it! :P
« Last Edit: July 12, 2012, 02:28:35 am by Reudh »
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Mr Frog

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Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
« Reply #2829 on: July 12, 2012, 02:42:57 am »

It can cause death! A continent! Just by being on it! :P

FTFY

After a bit of fiddling, I successfully managed to produce a batch of holistic spawn bone blocks in the arena. Next comes actual fort mode testing.
Logged
A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

ThatAussieGuy

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Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
« Reply #2830 on: July 12, 2012, 02:48:23 am »

Well obviously the reason they're going there is because TAD swapped the map to some pleasant hillside location to the one leading to this continent of utter death.

Mr Frog

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Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
« Reply #2831 on: July 12, 2012, 03:17:18 am »


Code: [Select]
reaction_boneblock

[OBJECT:REACTION]

[REACTION:MAKE_BONE_BLOCKS]
[NAME:make bone blocks]
[BUILDING:CRAFTSMAN:NONE]
[REAGENT:A:1:NONE:NONE:NONE:NONE]
[USE_BODY_COMPONENT]
[ANY_BONE_MATERIAL]
[PRODUCT:100:8:BLOCKS:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:BONECARVE]
Logged
A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

ThatAussieGuy

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  • King of the HFS & only man to win v0.31.25
    • View Profile
Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
« Reply #2832 on: July 12, 2012, 03:19:42 am »

You know this means the next fort will have floors literally paved with the dead, right?

Mr Frog

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Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
« Reply #2833 on: July 12, 2012, 03:20:56 am »

You know this means the next fort will have floors literally paved with the dead, right?

Isn't it exciting?


E: Not really important, but by leaving out [ANY_BONE_MATERIAL], I managed to produce solid, construction-able blocks of raw aardvark flesh. Yummy.
« Last Edit: July 12, 2012, 03:32:57 am by Mr Frog »
Logged
A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Mego

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  • [PREFSTRING:MADNESS]
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Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
« Reply #2834 on: July 12, 2012, 07:13:31 am »

You know this means the next fort will have floors literally paved with the dead, right?

Isn't it exciting?


E: Not really important, but by leaving out [ANY_BONE_MATERIAL], I managed to produce solid, construction-able blocks of raw aardvark flesh. Yummy.

Why am I suddenly hungry?

Anyway, it's Thursday, so arcangelsd should be telling us all about the exploding kids in a few hours. That might be the weirdest sentence I have ever typed.
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