Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

How should Mego do his updates?

Text and images. Old school is better.
- 23 (82.1%)
Live stream and video. Newfangled technology must be applied to everything!
- 5 (17.9%)

Total Members Voted: 28

Voting closed: January 19, 2012, 06:50:05 pm


Pages: 1 ... 174 175 [176] 177 178 ... 208

Author Topic: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)  (Read 837584 times)

Mego

  • Bay Watcher
  • [PREFSTRING:MADNESS]
    • View Profile
Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
« Reply #2625 on: June 11, 2012, 10:22:19 pm »

I was thinking pressure plates that trigger retracting drawbridges to drop the elves into the doom room and mechanisms that increase a counter. I believe BloodBeard is a good person to ask about that.

ThatAussieGuy

  • Bay Watcher
  • King of the HFS & only man to win v0.31.25
    • View Profile
Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
« Reply #2626 on: June 11, 2012, 10:30:23 pm »

Oh, I can rig that.  The problem is how to make a counter that can get that high

Mego

  • Bay Watcher
  • [PREFSTRING:MADNESS]
    • View Profile
Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
« Reply #2627 on: June 11, 2012, 10:47:18 pm »

Oh, I can rig that.  The problem is how to make a counter that can get that high

You really don't want me to answer this question.

Eric Blank

  • Bay Watcher
  • *Remain calm*
    • View Profile
Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
« Reply #2628 on: June 11, 2012, 11:10:14 pm »

Use magma. If a cistern contains 500 units of magma, you just need a system that lets it overlfow at that exact point, burns down a support holding something up, leading to a series of catastrophic events that destroy the world.
Logged
I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Mego

  • Bay Watcher
  • [PREFSTRING:MADNESS]
    • View Profile
Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
« Reply #2629 on: June 11, 2012, 11:26:08 pm »

Use magma. If a cistern contains 500 units of magma, you just need a system that lets it overlfow at that exact point, burns down a support holding something up, leading to a series of catastrophic events that destroy the world.

Thank you.

ThatAussieGuy

  • Bay Watcher
  • King of the HFS & only man to win v0.31.25
    • View Profile
Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
« Reply #2630 on: June 11, 2012, 11:29:15 pm »

Use magma. If a cistern contains 500 units of magma, you just need a system that lets it overlfow at that exact point, burns down a support holding something up, leading to a series of catastrophic events that destroy the world.

That's simple enough, but the fort doesn't have enough dwarves to pull it off.

Eric Blank

  • Bay Watcher
  • *Remain calm*
    • View Profile
Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
« Reply #2631 on: June 11, 2012, 11:37:38 pm »

Well, the fortress doesn't ahve enough dwarves to pull ANYTHING off. It's on a downhill slope like no other right now from the sounds of it. Now is the perfect time to design a Failday device, just as it was the perfect time for Failcannon to have all the coffins rigged to be destroyed in a massive cave-in. Although, I wasn't in that much of a hole and quite a few migrants made it inside alive, so really my turn was a short level shelf on the massive cliff face of Failcannon.
Logged
I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

ThatAussieGuy

  • Bay Watcher
  • King of the HFS & only man to win v0.31.25
    • View Profile
Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
« Reply #2632 on: June 11, 2012, 11:42:12 pm »

The answer's simple though;  Open the front door and the breach into Hell and clear a route inbetween.  Things will sort themselves out.

kisame12794

  • Bay Watcher
  • !!Arc Welder!!
    • View Profile
Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
« Reply #2633 on: June 12, 2012, 08:11:52 pm »

Kill them all and let Armok sort them out?
Logged
The non-assholes vastly outnumber the assholes but the assholes can fart with greater volume.
((You're an arm and a torso in low orbit. This was the best possible resolution of things.))

Teneb

  • Bay Watcher
  • (they/them) Penguin rebellion
    • View Profile
Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
« Reply #2634 on: June 12, 2012, 08:22:19 pm »

So, I've come up with a plan.

Step 1: Lure all demons out of Hell.

Step 2: Isolate demons so they can't go back to Hell.

Step 3: Move fort to Hell.

Step 4: ???

Step 5: Profit.
Logged
Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

ThatAussieGuy

  • Bay Watcher
  • King of the HFS & only man to win v0.31.25
    • View Profile
Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
« Reply #2635 on: June 12, 2012, 09:18:32 pm »

So, I've come up with a plan.

Step 1: Lure all demons out of Hell.

Step 2: Isolate demons so they can't go back to Hell.

Step 3: Move fort to Hell.

Step 4: ???

Step 5: Profit.

Hell's already been breached by Catalyst.  You'd have a fight on your hands the whole way down.

Deviled

  • Bay Watcher
  • Yup
    • View Profile
Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
« Reply #2636 on: June 12, 2012, 09:22:38 pm »

At this point we ask the question. Do we continue to hold the handbrake and try and stop our decent down the hill of madness. Or do with let go, put the pedal to the metal and ride death and disaster down to hell.
Logged

ThatAussieGuy

  • Bay Watcher
  • King of the HFS & only man to win v0.31.25
    • View Profile
Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
« Reply #2637 on: June 12, 2012, 09:28:27 pm »

At this point we ask the question. Do we continue to hold the handbrake and try and stop our decent down the hill of madness. Or do with let go, put the pedal to the metal and ride death and disaster down to hell.

There's a handbrake on our madness?

Mego

  • Bay Watcher
  • [PREFSTRING:MADNESS]
    • View Profile
Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
« Reply #2638 on: June 12, 2012, 09:59:25 pm »

At this point we ask the question. Do we continue to hold the handbrake and try and stop our decent down the hill of madness. Or do with let go, put the pedal to the metal and ride death and disaster down to hell.

There's a handbrake on our madness?

I'm just as confused as you are.

Gizogin

  • Bay Watcher
  • [EVIL][RAWMANCER]
    • View Profile
Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
« Reply #2639 on: June 12, 2012, 10:01:53 pm »

I say FULL STEAM AHEAD!  We shall blaze a new path to madness, and nothing shall stand in our way!  On this day, we stand not as men, not as dwarves, but as vanguards of death itself!  And other inspirational stuff.
Logged
Quote from: franti
"Let's expose our military to zombie-dust so they can't feel pain. They don't NEED skin."
Quote from: Ipwnurmom221
One FB post. Many dick jokes. Pokemon. !!VOLCANO!!. Dwarven mood thingee. Derailment itself. Girlinhat's hat. Cuba. Karl Marx. This is why i love Bay12 forums.
The rest of my sig.
Fear the fluffballs
Pages: 1 ... 174 175 [176] 177 178 ... 208