I'm still alive, and the fort's still (barely) going. I just haven't had time to write up a post. I've got some pictures and stuff I'll put up later, but OOC:
Someone thought it was a good idea to leave the water-wheel/main sewer room *and* the top of the volcano with open access to the caverns (FBs can swim, yo!). Now we've got 2 different FBs that swam on in and started rampaging around - I've blocked off the central staircase so they won't wander up into the fort proper, but the forge and a bunch of dwarfs are blocked off too. Trying to get an alternate staircase dug before they all dehydrate, but for some reason no one is willing to pick up a pick.
And the random skeletal gremlin didn't help either.
Strategia and one other dwarf - Stormtrooper? - got cornered while trying kill the FBs and didn't make it.
The human traders actually got here, and we actually managed to trade with them, despite the broker getting a strange mood *after* they arrived and I flipped the "broker needed at depot" setting. He's already named (Kar Puwuncob, profession El Presidente), but I'm wondering whether his profession should really be "Wally"
https://en.wikipedia.org/wiki/List_of_Dilbert_characters#Wally for sheer dedication to refusing to do his job. Any thoughts?
In other news, I think 1/2 of fortress 'residents' are actually ghosts. They wander around dining halls, (try to) sleep in their beds - Reudh II is particularly fond of this. And it looks like a herd of cats is hanging out around where their former person died (the corpse is still there, they've kind of clustered around it and are randomly attacking each other). The necromantic aura of Hellcannon's biome is probably trying to turn the whole thing into an undead fort.
Also, we got migrants and they all died at the hooves of skox.
I just barely finished summer, but I'll try to handle the FBs before passing the save on. We'll see how much time I have tomorrow.