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How should Mego do his updates?

Text and images. Old school is better.
- 23 (82.1%)
Live stream and video. Newfangled technology must be applied to everything!
- 5 (17.9%)

Total Members Voted: 28

Voting closed: January 19, 2012, 06:50:05 pm


Pages: 1 ... 83 84 [85] 86 87 ... 208

Author Topic: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)  (Read 837778 times)

MagmaMcFry

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Re: Hellcannon (Succession: Battlefailed 3)
« Reply #1260 on: January 09, 2012, 11:34:44 am »

Blank slabs look better. Build a blank slab for me.
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Darvi

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Re: Hellcannon (Succession: Battlefailed 3)
« Reply #1261 on: January 09, 2012, 11:39:28 am »

So my new dorf has over 2200 memory.

THAT WILL NOT DO.
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Darvi

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Re: Hellcannon (Succession: Battlefailed 3)
« Reply #1262 on: January 09, 2012, 02:29:11 pm »

GODDAMN FUCKING RENDER_FAT BUG. HOW AM I SUPPOSED TO MAKE ANY SOAP IF YOU KEEP FUCKING WITH ME LIKE THAT, THE SOAPMAKER'S GUILD WILL BE EFFING PISSED!

And I can't even raw-manipulate to bypass this stupid bug :V

Oh now I see that we have in fact a shit ton of tallow. Then the soapmaking reaction's borked too it seems.

Bluhbluh I'm stupid now it works.
« Last Edit: January 09, 2012, 02:49:10 pm by Darvi »
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Darvi

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Re: Hellcannon (Succession: Battlefailed 3)
« Reply #1263 on: January 09, 2012, 05:31:09 pm »

One of the dwarves died in a cave-in today.
Which is kind of weird because there was no digging scheduled at that particular area of the mines.
They never found the body. Rumours say that molemen have begun sabotaging our mines and kidnapping our miners.
I believe something more sinister being at work here.
-----
   Mego has been behaving oddly lately.
  He hasn't been talking much to other people, and spends much of his time brooding in his office.
       I hope he's not planning on killing us all or something.
-----
the master has started constructing... something.
                                                                        whatever it is the militia has confiscated it .
i can only assume that it is some kind of doomsday device.                                                           
i know that this wont end good.                                                                 
-----
                                    waht the heck is going on
they have reopned the sealed mineshaf t                     
                   why would they evne do that it got clos ed for a reason

             armok forbid
                                               one of tehm is naerby
i ca                                 
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Darvi

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Re: Hellcannon (Succession: Battlefailed 3)
« Reply #1264 on: January 09, 2012, 06:07:48 pm »

So here's the rundown:
Spoiler: -3 new FB's (click to show/hide)
Spoiler: -2 goblin ambushes (click to show/hide)
-Completed the danger room.
-Started building a roof over the the surface and 30 floor hatches. One of the future overseers then can either use this roof for repeated cave-ins on enemies or use a pump stack to put a magma basin up there that can give our enemies a nice precision strike magma-shower - provided they put the floor hatches connected to a few dozen levers there.


Save here.
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Mego

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Re: Hellcannon (Succession: Battlefailed 3)
« Reply #1265 on: January 09, 2012, 06:51:39 pm »

Ieb, you're up. I don't really think I need to PM you, seeing as how you're constantly stalking this thread.

MagmaMcFry

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Re: Hellcannon (Succession: Battlefailed 3)
« Reply #1266 on: January 09, 2012, 07:07:36 pm »

Ieb, you're up. I don't really think I need to PM you, seeing as how you're constantly stalking this thread.

Ha, posted before Ieb.
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ThatAussieGuy

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Re: Hellcannon (Succession: Battlefailed 3)
« Reply #1267 on: January 09, 2012, 07:32:24 pm »

Hey, I should be on that continuous redorfing list!

Darvi

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Re: Hellcannon (Succession: Battlefailed 3)
« Reply #1268 on: January 09, 2012, 08:40:07 pm »

Hey, I should be on that continuous redorfing list!
Who are you? I'm sure I haven't seen you around.
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Gizogin

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Re: Hellcannon (Succession: Battlefailed 3)
« Reply #1269 on: January 09, 2012, 09:18:06 pm »

Ooh, I've been redwarfed.  Now I can do things die again.
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Quote from: franti
"Let's expose our military to zombie-dust so they can't feel pain. They don't NEED skin."
Quote from: Ipwnurmom221
One FB post. Many dick jokes. Pokemon. !!VOLCANO!!. Dwarven mood thingee. Derailment itself. Girlinhat's hat. Cuba. Karl Marx. This is why i love Bay12 forums.
The rest of my sig.
Fear the fluffballs

Darvi

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Re: Hellcannon (Succession: Battlefailed 3)
« Reply #1270 on: January 09, 2012, 09:19:12 pm »

You're too much of a badass to die. Not as much as Urist, though. Dude sleeps in the danger room.

Also, legendary WMD, and stuff.
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rridgway

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Re: Hellcannon (Succession: Battlefailed 3)
« Reply #1271 on: January 10, 2012, 01:09:50 am »

I've had dwarves sleep while in an active danger room.
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Dark_T_Zeratul

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Re: Hellcannon (Succession: Battlefailed 3)
« Reply #1272 on: January 10, 2012, 01:33:07 am »

New overseer, less than ten turns before me... Think I'll take a chance at a redwarfing.

Vegdrasil - Something very dwarf-like - Dark Templar - Let me know what my profession is before the dwarfing, please.
« Last Edit: January 10, 2012, 04:40:33 am by Dark_T_Zeratul »
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The miasma caused Sethrist to go miserable and throw a tantrum. During the tantrum he mauled a dog to near-death and that caused his mood to go all the way up to content. Apparently, beating the crap out of dogs is the best way to achieve happiness.

Reudh

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Re: Hellcannon (Succession: Battlefailed 3)
« Reply #1273 on: January 10, 2012, 02:08:27 am »

I've had dwarves sleep while in an active danger room.

Aye, that has happened to me too. They didn't get injured.

Ieb

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Re: Hellcannon (Succession: Battlefailed 3)
« Reply #1274 on: January 10, 2012, 03:08:38 am »

Aw yeah, it's finally time.
But before I do all that stuff though, I got some work, homework and studying that has to be dealt with. Luckily that means I'll just play when I get back from school around 9 PM. Finland time. Which is whatever in real-world time.

Probably should check the FPS though first, and make sure the game actually works. LET'S DO THIS.

Also, I sure hope no one is counting on me to make the magma-deathmachine operational. I probably would just mix up the levers or add the activation mechanism to the frontdoor lever.

Although knowing this fort, it doesn't matter whether or not people hope for situations that do not equal to potential doom. Those things have a way of manifesting themselves regardless how well you play. Fucking dorfs.

First impressions upon witnessing the fort: My. Fucking. FACE. No hotkeys to any important location? The living area still in the ground lever? A perpetual flood in the heart of the fort(by the looks of it)? Crap-for-metal?

I love it.

Things-to-do-upon-return:
- Dorf that one guy, I guess. Unless it's an inside joke that I've forgot, which means skip to next thing.
- Do something about that fucking perpetual flood. The FPS is okay, although around 40 FPS with 33 dorfs is unforgivable. Just like the Japanese, I will never forgive yo- it.
- Start my FABULOUS search for better metals.
- Begin planning of a FABULOUS stone-carved fort.
- Fail at above.
- Plan again.
- FUCKING FB'S!
- Re-plan, relocate, rearm.
- FUCKING FB'S!
- Give up, be stricken by melancholy and post the save of a year spent doing fuck-all right after I slit my wrists and submit the post and files with my last breath.
« Last Edit: January 10, 2012, 03:31:56 am by Ieb »
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