Journal of Gizogin, Rawmancer
27 Felsite:
It has come to my attention that Mego is not up to the task of running the fortress. I confronted him about this, and to my surprise, he agreed. Together, we have decided that I will take control of Hellcannon, to make it proud once more. In order not to upset the populace, they will not be told of the change in leadership; changing the leader after just three months would seem suspicious and odd, which would be bad. I have some grand designs for Hellcannon, and I need the confidence of its denizens if I am to succeed.
1 Hematite 209:
I have finished the preparations I need to begin my unofficial rule. Now my plans can truly take shape.
My first act will be to suspend work on the checkerboard. While I cannot deny its elegance and importance, I would prefer to have as many dwarves as possible working on my own projects. Namely, a magma pump stack to bring magma up close to the surface. Implicit in this are several other, smaller projects, such as a water reactor. I have laid out detailed plans for all of these, which Mego is now outlining to the populace. I do not like relying on Mego as my interface with the people, so I may have to come up with some explanation so that I can assume direct control.
5 Hematite 209:
Mego has appointed me Grand Vizier, so that I can more directly control the goings-on of Hellcannon. I took a close look at the official records for the first time, and was pleasantly surprised.
We're actually doing pretty well, food- and drink-wise, so I can focus more of my energy on the project. ("the project" doesn't sound very good; I need to think up a title or something)
The only thing that worries me is the lack of miners. We only have two, which is nowhere near enough. Looking through the occupation records, I found out that almost everyone is assigned to just one or two jobs. This would be fine in a populous mountainhome, but in our small outpost it simple won't suffice. I have assigned everyone to double duty, so that we can get things done at a reasonable pace.
10 Hematite 209:
This is what I like to see!
We'll be done in no time at this rate.
On another note, I have noticed that there is a slight weakness in our main entrance. If a troll or other building destroyer were to show up, we'd have no way of keeping it out. As such, I directed a few of my miners to make some adjustments:
These doors are now safe from building destroyers, if I'm correct in my research.
19 Hematite 209:
My scouts alerted me to the sudden appearance of goblins on the surface. Apparently, they sprung out of ambush to attack some skoxen and reindeer. Whoever loses, we win, so I ordered no action taken.
27 Hematite 209:
Armageddoncounselor, our "mayor," (a purely ceremonial position with no real administrative power) just forbade the export of crutches, for some bizarre reason. Why we'd ever sell vital medical supplies in the first place is beyond me, but as long as it keeps AC out of trouble, I'm all for it.
More goblins showed up, and they're engaged in deadly combat with some skelks. The wilddeath is putting up a fair fight, but there are just too many goblins.
30th Hematite 209:
At the end of my first month in charge of Hellcannon, here's where things stand:
Goblins are still on the surface, but they've given us no trouble.
Work on the magma pumps goes well; most of the excavation is done, and I constructed some more magma workshops to get parts made. Unfortunately, I can't find any sand or iron, which means that I can't make pump components. This is a pretty serious setback. I also ordered excavation to begin on the water reactor, which will provide limitless power for whatever contraptions I desire.
Oh, and: