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Author Topic: Orbital Research Station 33 Turn Three: A Strange Clyinder  (Read 3825 times)

Spartan

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Re: Orbital Research Station 33 Turn One: Where To Start?
« Reply #15 on: November 06, 2011, 03:28:37 pm »

Could I ask how many players can be in this? I'd like to reserve a spot if I can
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jakeread1

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Re: Orbital Research Station 33 Turn One: Where To Start?
« Reply #16 on: November 07, 2011, 12:47:51 am »

Could I ask how many players can be in this? I'd like to reserve a spot if I can

Not sure how many will be in this at one time but no more than six. And yes I'll reserve you a spot.
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jakeread1

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Re: Orbital Research Station 33 Turn One: Where To Start?
« Reply #17 on: November 07, 2011, 09:13:45 pm »

Turn Two: The lights are back, or not.

(6) Richard and Hilda travel through the cold, empty and dark hallways.
No blood, no bodies. Just emptiness. They make it to the labs quickly and
silently without incident. (3) Hilda goes in first, the power is still off. In the
room there are some computer consoles, lockers and.. pods, what would
they need that for?! Hilda signals Richard to come in.

Mean while (3) Inez is walking down the hallway. She walks past the
bridge and hears something, something big. She runs into the generator
room and finds (6) The supplies she needs. She plugs in some plasma
tanks and replaces some wires and (2) nothing happens. (5) With some
more wires and time she repairs the generators and the lights come back
on. In the generator room only... "Damn! There must be some wire
problems in the floor panels." mutters Inez

Survivors
Spoiler (click to show/hide)
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Bdthemag

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Re: Orbital Research Station 33 Turn One: Where To Start?
« Reply #18 on: November 07, 2011, 09:15:13 pm »

"Pods? Oh don't worry about those."
Check on the pods.
« Last Edit: November 07, 2011, 09:17:15 pm by Bdthemag »
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jakeread1

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Re: Orbital Research Station 33 Turn One: Where To Start?
« Reply #19 on: November 07, 2011, 09:16:16 pm »

"Pods? Oh don't worry about those."

Log into the computer and check on whatever the pods are.


The power is off.
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SeriousConcentrate

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Re: Orbital Research Station 33 Turn Two: The power is back, or not.
« Reply #20 on: November 07, 2011, 09:19:59 pm »

"Damn it," Inez muttered. She turned the power back off to avoid shocking herself and moved to open the floor panels. Who knew what kind of trouble would happen if she didn't fix those wires?
« Last Edit: November 08, 2011, 03:06:19 am by SeriousConcentrate »
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lawastooshort

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Re: Orbital Research Station 33 Turn Two: The power is back, or not.
« Reply #21 on: November 08, 2011, 03:05:05 am »

"Ok Richard, well, you do whatever science stuff it is you do, and I'm going to have a look for something useful. It would be a good idea to find some torches and first aid I reckon, hmm. Hey, I thought you said not to worry about the pods?"

Search the lockers carefully for useful items such as ranged weaponry (who knows?!) whilst keeping a careful eye on Richard, whose safety is my priority!
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jakeread1

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Re: Orbital Research Station 33 Turn Two: The power is back, or not.
« Reply #22 on: November 12, 2011, 11:38:41 pm »

Skyrim has taken many hours of my life... Turn tommorow.
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adwarf

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Re: Orbital Research Station 33 Turn Two: The power is back, or not.
« Reply #23 on: November 19, 2011, 12:47:41 pm »

Wow .... Skyrim must have ate him instead of taking his time this go around.
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jakeread1

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Re: Orbital Research Station 33 Turn Two: The power is back, or not.
« Reply #24 on: November 20, 2011, 06:17:52 pm »

Hey guys this is on hiatus
Until I'm better. I'm super sick and am stuck in
My room once I'm better I'll continue this.
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lawastooshort

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Re: Orbital Research Station 33 Turn Two: The power is back, or not.
« Reply #25 on: November 21, 2011, 04:06:36 am »

Hey guys this is on hiatus
Until I'm better. I'm super sick and am stuck in
My room once I'm better I'll continue this.


Thanks for letting us know.

Hope you're better soon.
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jakeread1

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Re: Orbital Research Station 33 Turn Two: The power is back, or not.
« Reply #26 on: December 06, 2011, 01:47:38 am »

I'm alive! I was sick and making up school for the past month or so. turn will be tommorow as it is currently 1 AM
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jakeread1

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Re: Orbital Research Station 33 Turn three up tommorow
« Reply #27 on: December 06, 2011, 09:25:05 pm »

                                                                            A Strange Cylinder

Richard (2) checks the pod and....Most of the front is smashed, cold air is slowly seeping from the pods. It's definatly below freezing in the pods. The pods are about 8 feet high, 3 feet wide.

Hilda opens the first of three lockers (6) and finds in it 3 general med kits that cover bruises and minor burns, 3 Fire kits to heal burns, 3 Combat kits to heal bruises and cuts. In the second one Hilda finds (5) a syringe gun, 10 vials of sleep toxin and 10 vials of cyanide. In the third Hilda finds (5) a... Well Hilda has no idea what it is but it's a glowing cylinder.

(3) Inez opens up the tiles. Just a few misplaced wires won't take long. (4) The fix is over rather uneventfully. (1) She opens the door to see if the lights are on, they are. "Yes!" says Inez. She starts walking out but hears a...a...a breathing noise. Are the others out there? No.. it sounds hoarse. Uh Oh.

Spoiler (click to show/hide)
« Last Edit: December 06, 2011, 09:26:47 pm by jakeread1 »
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SeriousConcentrate

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Re: Orbital Research Station 33 Turn Three: A Strange Clyinder
« Reply #28 on: December 06, 2011, 09:34:00 pm »

Feeling a little jumpy, Inez put her tools up but got her wrench out just in case. I gotta find the others. Where were they headed again? Bio-engineering? Shivering at the sound, she jogged towards the section.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Powder Miner

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Re: Orbital Research Station 33 Turn Three: A Strange Clyinder
« Reply #29 on: December 06, 2011, 09:53:04 pm »

I would not suppose you could open up a waiting list spot for botany?
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