Things are going along pretty smoothly. The biggest thing slowing me down is the one-stack-refuse-clutters-workshops bug. Yet RNG has smiled on me. Immigrants have arrived, one of them being a skilled bone carver. We will need everyone when the caravan comes, preferably as armored as possible. I have only one option open to me - bone armor. My avatar dwarf is the only one equipped and in the military right now. As soon as I get more bolts and the rest of the armor crafted, I'm going hunting. So apparently leggings and greaves need a third stack of bone, not just three bones. I can live with that, but immigrants' pets won't.
Also, I messed with the color scheme files and toned down the LRED to something less eyeraping, and reduced RED as well to still be able to tell them apart. We're into summer now. During late autumn is when we need to be prepared.
I like this image so much. I don't mean the text so much as the mental image.
******
I'll make sure to keep an eye on this as it unfolds. Kudos to you for trying it.
By the way, would you mind making a short guide to this on the DF Wiki? I'm sure there are others who would like to try this, and a few tips and tricks on the way from an experienced player would be appreciated.
Sure, why not? It would probably go as a user page subpage. I'll do it in the style of other tutorials by specific people. Of course, this little experiment will give some key feedback. I can at least write the "with water, and trade depot" version. The "No water, no trade depot, FUN" version is going to be a lot more complete after I get to that point in late autumn. I did do a test run of it though, in an actual fortress with no trade depot. Like I said, several people lost the ability to walk. And if you're caught up with hilarious bugs, something else Fun happens.
I've got to do some housework, but then I'm getting right back to this. Maybe I'll go ahead and write a tutorial too.