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Get rid of fel iron and damascus steel?

Get rid of both
- 2 (25%)
Get rid of Fel Iron
- 0 (0%)
Get rid of D-Steel
- 2 (25%)
Keep both
- 4 (50%)

Total Members Voted: 8


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Author Topic: -My Little Fortress: Valikdu's Rampage Edition 1.62- [2.0 under development]  (Read 55783 times)

Replica

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Re: -My Little Fortress: Valikdu's Rampage Edition 1.62-
« Reply #195 on: August 02, 2012, 05:40:09 pm »

Damnit Wurgel, you replaced the language files with the NEW vanilla language files, those without all the offensive words. xD

Fuck it, I'll try replacing the files myself with the old vanilla language files and see what pops up.

Edit: Genned a 100 year world using the old vanilla language files and got only 2 impoverished word selector errors plus these lazy word token errors.

*** Error(s) finalizing the translation CAVE
Unrecognized word token: WINDSTORM
*** Error(s) finalizing the translation DIO
Unrecognized word token: WINDSTORM
*** Error(s) finalizing the translation DOG
Unrecognized word token: PLAYFUN


God damnit, what is causing that fucking error?
I need to think about this.
« Last Edit: August 02, 2012, 05:52:26 pm by Replica »
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

Volfgarix

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Re: -My Little Fortress: Valikdu's Rampage Edition 1.62-
« Reply #196 on: August 08, 2012, 01:57:30 pm »

I have question [and I don't want make new topic]:
Is there mod which add ponies as UNplayable race? I wanna kill some of them When i play Dwarfes.
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claer_runway

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Re: -My Little Fortress: Valikdu's Rampage Edition 1.62-
« Reply #197 on: August 08, 2012, 08:49:39 pm »

I have question [and I don't want make new topic]:
Is there mod which add ponies as UNplayable race? I wanna kill some of them When i play Dwarfes.

probably wouldn't be too hard to do it, just copy some raws over and remove the [civ_contollable] tag. of course, i've never worked with this particular mod before.
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You can't program common sense.

like Skies of Arcadia?:
http://www.youtube.com/user/clearrunway

Volfgarix

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Re: -My Little Fortress: Valikdu's Rampage Edition 1.62-
« Reply #198 on: August 09, 2012, 02:54:06 am »

I have question [and I don't want make new topic]:
Is there mod which add ponies as UNplayable race? I wanna kill some of them When i play Dwarfes.

probably wouldn't be too hard to do it, just copy some raws over and remove the [civ_contollable] tag. of course, i've never worked with this particular mod before.

I never changed in raws, but I think that won't be so hard. But I will get ponies who send caravans, diplomats, have their national armor/weapon ect.?
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Wurgel

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Re: -My Little Fortress: Valikdu's Rampage Edition 1.62-
« Reply #199 on: August 10, 2012, 06:07:42 am »

I have question [and I don't want make new topic]:
Is there mod which add ponies as UNplayable race? I wanna kill some of them When i play Dwarfes.

probably wouldn't be too hard to do it, just copy some raws over and remove the [civ_contollable] tag. of course, i've never worked with this particular mod before.

I never changed in raws, but I think that won't be so hard. But I will get ponies who send caravans, diplomats, have their national armor/weapon ect.?

right now, the default-races are disabled. so you need a vanilla entety_standard (easier then adding the starting-bioms for the races)
then the question would be: how much of this mod do you want to use? Just the races as opponents/tradepartner? then you have to edit their raws more then just removing the playable tag.

The easiest should be:
Take the full mod, then replace the entety standard with vanilla. Remove playable-tag in all other enteties. Delete the ENVIRONMENT-Tags of all stones/gems/ores you dont want to have in "inorganic_valakid_minerals" (the ponies should still have acces to them this way, but you wont have multiple ores you cant use) or you make those ores useble for dwarfs (add their reaction and if needed the custom workshop to the dwarf entety).

This may end in you getting weapons/armor from ponies out of a metal you cant use, increased number of pets/wildlife/plants and the additional FUN the mod creates, but you can finally kill all the ponies you want.

But the mod still seems to have a bug in the language. You should additionally replace the language_[SYM and words] with an older vanilla (with swearwords) if its not edited into the mod yet. There was still an unidentified bug with the language that COULD cause a crash at genning in the history, but not necessary.

So have fun breeding Zergs, mutilate animal-ponies and getting devored by fluttershy ;)
« Last Edit: August 10, 2012, 06:10:47 am by Wurgel »
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Volfgarix

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Re: -My Little Fortress: Valikdu's Rampage Edition 1.62-
« Reply #200 on: August 10, 2012, 06:15:05 am »

I have question [and I don't want make new topic]:
Is there mod which add ponies as UNplayable race? I wanna kill some of them When i play Dwarfes.

probably wouldn't be too hard to do it, just copy some raws over and remove the [civ_contollable] tag. of course, i've never worked with this particular mod before.

I never changed in raws, but I think that won't be so hard. But I will get ponies who send caravans, diplomats, have their national armor/weapon ect.?

right now, the default-races are disabled. so you need a vanilla entety_standard (easier then adding the starting-bioms for the races)
then the question would be: how much of this mod do you want to use? Just the races as opponents/tradepartner? then you have to edit their raws more then just removing the playable tag.

The easiest should be:
Take the full mod, then replace the entety standard with vanilla. Remove playable-tag in all other enteties. Delete the ENVIRONMENT-Tags of all stones/gems/ores you dont want to have in "inorganic_valakid_minerals" (the ponies should still have acces to them this way, but you wont have multiple ores you cant use) or you make those ores useble for dwarfs (add their reaction and if needed the custom workshop to the dwarf entety).

This may end in you getting weapons/armor from ponies out of a metal you cant use, increased number of pets/wildlife/plants and the additional FUN the mod creates, but you can finally kill all the ponies you want.

But the mod still seems to have a bug in the language. You should additionally replace the language_[SYM and words] with an older vanilla (with swearwords) if its not edited into the mod yet. There was still an unidentified bug with the language that COULD cause a crash at genning in the history, but not necessary.

So have fun breeding Zergs, mutilate animal-ponies and getting devored by fluttershy ;)


Very interesting.
Here is another pony mod: http://www.bay12forums.com/smf/index.php?topic=104959.0
My Little Fortress - Fanon is Magic 1.2
And I'm thinking, which will be the best mod for me.

-My Little Fortress: Valikdu's Rampage Edition 1.62- or My Little Fortress - Fanon is Magic 1.2
 In Fanon is Magic ponies are oversized, I'm not sure about Valikdu's version.
I will wait.
« Last Edit: August 10, 2012, 06:21:34 am by Volfgarix »
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Wurgel

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Re: -My Little Fortress: Valikdu's Rampage Edition 1.62-
« Reply #201 on: August 10, 2012, 08:01:33 am »

Valikdu: Ponies start bigger and grow faster to thier max size (100000) at the age of 6. Royal reach 120k and alicorns 175k,
Dark Voice Ponies range from 75k to 300k, but most of them will be over 150k
Fanon: reach 100000 at age of 12 and grow to 150000 at 18 years

-> standard-ponies in Valikdu are smaller, while alicorns are bigger. While i cant say what the weapons/armore and the abilety to use magic for Fanon look like, Valikdu has them prety detailed and realistic (iceshard, telekinesis) and some castes with extra-deadly "modifications" [just taking the civilisations, not the "wildlife"]
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Volfgarix

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Re: -My Little Fortress: Valikdu's Rampage Edition 1.62-
« Reply #202 on: August 10, 2012, 09:08:12 am »

Valikdu: Ponies start bigger and grow faster to thier max size (100000) at the age of 6. Royal reach 120k and alicorns 175k,
Dark Voice Ponies range from 75k to 300k, but most of them will be over 150k
Fanon: reach 100000 at age of 12 and grow to 150000 at 18 years

-> standard-ponies in Valikdu are smaller, while alicorns are bigger. While i cant say what the weapons/armore and the abilety to use magic for Fanon look like, Valikdu has them prety detailed and realistic (iceshard, telekinesis) and some castes with extra-deadly "modifications" [just taking the civilisations, not the "wildlife"]

 Sounds good, 'normal' Ponies in Valukdu's version are still bigger than Dwarves but not so much. I think I should survive.
 Bone furnitures and blocks sounds little weird, but should be useful on Full aquifer embark.
 
Questions:
1. Dark voice ponies [What the carp is that?!] are just other civilization, like gobbos?
2. Are here Griffons, Zebras ect.?
3. Ponies have ranged weapons, building destroyer animal? Will Alicorns attack with them too?
4. Is there a new thing, which I should be beware when I'm play as Dwarves?
5. What to do better? - delete unuseful [for Dwarves] minerals, gems ect. or make these useful in Raws? I think about deleting that like you said, less work to do. I never changed in raws... :-[
6. Sooo, possible is piss off Ponies and make them want attack me, yes?
7. I'm about take all civs on the world, more FUN!
8. Will it work on Phoebus graphic tileset?
9. Unicorns, alicorns ect. will use magic, when siege my fortress?
10. If I use advanced world generator, is possible to change amount of tyranids, pony monsters and other new dangerous things?

 I played in that mod as Dwarves. I think I deleten some mod's stones from my embark in raws, but...
Honey bagder ponies? Rainbow ponies[+ other weird civs on world map]? Lizard like monsters [Sharpclaws] and more undwarvly things which I can buy on embark's shop because I got so much points? A purple lines on ground which move like on Evil lands? Wait, I land on untamed wilds... My pack animal was a fluffy, lesser ponies, remember, I played as Dwarves. And on embark's shop I can't buy pig tail seeds!
 I know, I know, It's extreme mod, which have so much various things and needs work on raws if I want only dwarven things on embark. I think, this is good mod and I will play longer at it to gain more info about it, but it have too many unwanted things for playing as Dwarves, so only for pony civs I think.
I'm gonna try Fanon pony mod, for comparise.
« Last Edit: August 10, 2012, 05:25:38 pm by Volfgarix »
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Wurgel

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Re: -My Little Fortress: Valikdu's Rampage Edition 1.62-
« Reply #203 on: August 10, 2012, 07:56:41 pm »

Questions:
1. Dark voice ponies [What the carp is that?!] are just other civilization, like gobbos?
2. Are here Griffons, Zebras ect.?
3. Ponies have ranged weapons, building destroyer animal? Will Alicorns attack with them too?
4. Is there a new thing, which I should be beware when I'm play as Dwarves?
5. What to do better? - delete unuseful [for Dwarves] minerals, gems ect. or make these useful in Raws? I think about deleting that like you said, less work to do. I never changed in raws... :-[
6. Sooo, possible is piss off Ponies and make them want attack me, yes?
7. I'm about take all civs on the world, more FUN!
8. Will it work on Phoebus graphic tileset?
9. Unicorns, alicorns ect. will use magic, when siege my fortress?
10. If I use advanced world generator, is possible to change amount of tyranids, pony monsters and other new dangerous things?

Lets see, what i can answer.
1: a bit like goblins. Evil zergification ponies with diferent casts. Zergchitin tissus and bones that are like a natural armor. deadly horns to ram their victims.
2: Zebras yes, Griffins no.
3: ranged weapons? yes. Buildingdestoyers? not 100% sure. Iirc they can bring buildingdestoyers with them. Alicorns are a bit rare, but they will show themselfs too
4: run and hide when gaunt/lictor/ravener ponies arrive? remember that every civ has flyer? Oh and not all "thiefs" are easy to kill.... the last one killed singlehanded my whole armee (ok, they didnt train for a long time but still. dogpiling with >10 ponies wasnt enougth)
5: If you want to use all of the stuff, it would be a copy/past of pony-entety. But do you really want to have dwarfs, that make "cupcakes" out of goblins? or Kill ponies to make metalbars out of their nerve-tissue? In the end, its YOUR decision.
6: they are like humans. you can piss them of, if you think its needed. basicle the mod has 2 factions, always in war with each other and prety friendly intern. (pony, zebra etc vs zerg, dark voice etc) Your dwars will most likely end with the nonevil ponies and have war against the other by default.
7:should at least give FAR more invaders!
8: this mod comes with a phoebus tileset. So there shouldnt be any problems.
9: magic manifests itself in 3 ways as far as i can tell.
Telekinesis: grapple/wielding weapons/shilds with.
Iceshard: ranged projectil-attack that doesnt need a weapon. Angry Unicorns with Scytes that shoot you down, when you try to escape.
Feary Fire: and aoe-spell around the caster, that reduces the defense of all enemies hit.
10: uhm no? You can reduce the amount of savage regions, but that wont reduce the amount of gauntponies that will visit you in your savage biom. The only thing you can modify in advanced worldgen would be the amount of Megabeasts, but who doesnt want to have the little brothers and sisters of the bronze-colossus, compost of steellike or superior metal with liquid basalt or lava for blood?
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Valikdu

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Re: -My Little Fortress: Valikdu's Rampage Edition 1.62-
« Reply #204 on: August 11, 2012, 02:55:45 pm »

...So I'll probably have another modding stage when I finish the current fort. If I ever finish it, it's gone on for two weeks already with the population growth after 50 provided only by reproduction.

>>the last one killed singlehanded my whole armee
Did you get a hellhound thief? :)

Wurgel

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Re: -My Little Fortress: Valikdu's Rampage Edition 1.62-
« Reply #205 on: August 12, 2012, 05:12:03 am »

>>the last one killed singlehanded my whole armee
Did you get a hellhound thief? :)

how did you know?  :D
couldn't recall what it was until you mentioned it.

Those things are REAL monsters... they are the reason my first 10 rainbowbars go straight to the weaponsmith
« Last Edit: August 12, 2012, 05:20:43 am by Wurgel »
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Loqueis

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Re: -My Little Fortress: Valikdu's Rampage Edition 1.62-
« Reply #206 on: August 17, 2012, 07:06:40 am »

Did you ever find out what was crashing worldgen? I still can't make a world  :(
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Valikdu

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Re: -My Little Fortress: Valikdu's Rampage Edition 1.62-
« Reply #207 on: August 18, 2012, 08:09:52 am »

For me, it stopped crashing too often after the changes to the megabeasts in one of the updates. Now I can gen several hundred years of history in a couple of tries, no problem.
I really don't know why it crashes for you. Sorry.

In other news... Valikdu withdraws from society.

☼slademantine Dwarf Fortress modification☼        [TSK]
+rainbow Dwarf Fortress modification+                [TSK]
Impelled Metamorphosis Potion barrel (taintwood) [TSK]
pony leather                                                  [TSK]
« Last Edit: August 18, 2012, 08:12:18 am by Valikdu »
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Valikdu

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1.7 Development diary 1
« Reply #208 on: August 22, 2012, 02:23:22 pm »

Ahem...
So I've done nothing in the entire week, which I was intending to do the mod in. Sorry. Was sick, then was stupidly lazy.

However, I'm getting started with the mod now and I'd like to announce some intended features.

-New creature material plans, based on ☼Masterwork☼.
-Alterations to all the wild creatures in the game, using the new material plans, to simulate the global taint infestation.
-Will probably replace the vanilla megabeasts completely, in part with MW beasts and in part with original beasts.
-Will probably do something with the Chimeric faction. They kinda stick out like a sore thumb now.
-Will try to decrease the number of weapon-grade metals. There's too much. Rainbow will probably be made non-weapon grade and will be used for the elementium reaction.
-Something else that I haven't thought of yet.
« Last Edit: August 29, 2012, 02:34:34 pm by Valikdu »
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Valikdu

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1.7 Development diary 2
« Reply #209 on: August 26, 2012, 01:35:55 pm »

Four tiers of creature materials:
-Normal (vanilla) - present in domestic animals and most ponies
-Tainted - with most tissues (skin/scale/chitin/shell, muscle, bone, cartilage, sinew) at double damage resistance. Applied to most wild beasts and some 'tainted' castes.
-Morphling - damage resistance increased further (x3 or more). Applied to morphlings and megabeasts.
-Superior - the toughest variant, present in alicorns and megabeasts.

A system of Masterwork-like template creatures is used; all butchered products will be '<type> product' instead of '<creature> product'.

Scales are tanable, tanned scales are used for leatherworking.

Decided to not make chitin and shells tanable (like they are MW); instead, chitin will be ground into '<type> chitin compound' and used in the creation of biometals, like special bones were before.

Next session: tissue layer plans and creature alteration. I will elaborate in the next report.
« Last Edit: August 29, 2012, 02:34:42 pm by Valikdu »
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