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Poll

Get rid of fel iron and damascus steel?

Get rid of both
- 2 (25%)
Get rid of Fel Iron
- 0 (0%)
Get rid of D-Steel
- 2 (25%)
Keep both
- 4 (50%)

Total Members Voted: 8


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Author Topic: -My Little Fortress: Valikdu's Rampage Edition 1.62- [2.0 under development]  (Read 55794 times)

Valikdu

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Re: -My Little Fortress: Valikdu's Rampage Edition 1.52-
« Reply #165 on: June 08, 2012, 02:16:20 pm »

*facepalm* The derp is strong in me.
...
I forgot to add the minecarts and wheelbarrows to the entities. And it will require a world regen to have them in game. I have no excuse.
...
Sorry.

Also, all reactions that make chitin compounds and bone flux use bone-blocks now.

Royal Flush

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Re: -My Little Fortress: Valikdu's Rampage Edition 1.52-
« Reply #166 on: June 09, 2012, 11:56:55 am »

Okay, so. I was having trouble getting the bone blocks to work, and spent last night and today doing some research to fix the issue so I could play as I wanted and build an awesome fortress of bone.

First, I had an issue where every time I tried to use one of the bone reactions, I'd get a crash. Errorlog was spitting out a problem involving "MAKE_BONE_MAT:Unrecognized Item Token: BLOCK". I found that in the thread that Valikdu was working off, Hugo_the_Dwarf had missed the 'S' in 'BLOCKS' in his block reaction. Simple fix there, just went into the raws and changed 'BLOCK' to 'BLOCKS' in the bone reactions.

So that worked, in the sense that the reaction no longer caused an immediate crash. But a secondary problem showed itself; the pony made a single Bone Block... Then started using that Bone Block to make it into a Bone Block, into a Bone Block, into a Bone Block, and never went and grabbed more bones to start making more blocks. Forbidding the block had the effect of stopping the pony from continuing to make it a block eternally, but it also cancelled the job.

I did some research on the forums, and I found this reaction that turned bolts into 'slabs'. I fudged it a bit, and made it match the reactions Valikdu already had made, and came up with this:
Code: [Select]
[REACTION:MAKE_BONE_MAT]
  [NAME:make bone construction material]
  [BUILDING:CRAFTSMAN:NONE]
  [REAGENT:A:5:AMMO:ITEM_AMMO_BOLTS:NONE:NONE][ANY_BONE_MATERIAL]
  [PRODUCT:100:1:BLOCKS:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
  [SKILL:BONECARVE]

If you just put that into the file 'reaction_valik_bone.txt', it works fine. Doesn't even require a world regen. You just have to convert bones to bone bolts to start off with, then bone bolts to bone blocks, and then the blocks work fine with the "BLOCKS" change in the rest of the bone reactions.

Just thought I'd share, for anyone wanting to do the same thing as me.

P.S.: I'm relatively new to this modding thing, so if there was an easier solution I managed to miss, please feel free to correct me. It would be nice to cut out that extra step if possible.

Edit: Oh right, you also need to either remove or disable the reaction for bone blocks already present; I just took out the brackets from around it.
« Last Edit: June 09, 2012, 11:59:52 am by Royal Flush »
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Ponies ponies ponies.

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Valikdu

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Re: -My Little Fortress: Valikdu's Rampage Edition 1.52-
« Reply #167 on: June 10, 2012, 09:47:19 am »

Thanks, Royal Flush.

...

It seems like:
-CORPSEPIECE does not work. If a reagent is CORPSEPIECE with a reaction class or a material product, it will take ANY item with that class or product.
-creating tools or toys without a strictly defined material (defined instead with a reactionclass or material product) doesn't work either: a random tool or toy is created instead.

The idea with the bolts kinda seems like the only option that actually works.

[edit] Well, actually it does not 'use whatever' if instead of CORPSEPIECE I put in
[REAGENT:A:1:NONE:NONE:NONE:NONE]
   [USE_BODY_COMPONENT]
   [ANY_BONE_MATERIAL]
 
But it uses the whole stack in this case, which is what I'm trying to go around. So, bolts.
« Last Edit: June 10, 2012, 10:19:21 am by Valikdu »
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Valikdu

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Re: -My Little Fortress: Valikdu's Rampage Edition 1.52-
« Reply #168 on: June 11, 2012, 05:25:59 am »

Version with fixed bone reactions: http://dffd.wimbli.com/file.php?id=6429 .

For now, you have to craft bones into bolts first (probably the only way to get around the bone stack bug, thx2 Royal Flush), then craft 10 bolts into a bone block. 2 blocks can be used to make a weapon, 3 to make a furniture item, 5 to make a compound bar from hardened tyranid/morphling/hybrid chitin. It's all done in the bonecrafter's workshop now, instead of the craftspony workshop (too many reaction were done there).

Valikdu

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Re: -My Little Fortress: Valikdu's Rampage Edition 1.53-
« Reply #169 on: June 11, 2012, 02:48:08 pm »

Valikdu withdraws from society...

Pokon

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Re: -My Little Fortress: Valikdu's Rampage Edition 1.53-
« Reply #170 on: June 11, 2012, 09:09:06 pm »

Oooh, this is going to be good!

Pink cloud? Semimegabeast monster ponies? A zebra race? Immortal death fillies? Another special substance that my minions can puzzle over how it is is different than another special substance?
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Valikdu

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Re: -My Little Fortress: Valikdu's Rampage Edition 1.53-
« Reply #171 on: June 12, 2012, 09:00:03 am »

Valikdu has made Terror from the Deep, the next version of the mod! It menaces with spikes of morphling chitin. On the item is an image in diomedian pony leather, depicting a Son of Hakkar. The Son of Hakkar is striking a menacing pose.

...

So, this version is a creature pack. Mainly it adds new and terrible menaces in the cavern system.
Also, the megabeasts don't crash the world gen any more! I'm not sure how I did that, they just... don't.

New arrivals:
-Giant centipedes - creatures with a multi-segmented body and all standard insectoid traits (no pain, extravision...). There's two multi-gendered versions of different size (the smaller one is still bigger than any non-alicorn) and a huge genderless Tainted version with a stronger chitin material. They appear on all cavern levels.
-Spawn of Hakkar - winged feathered serpents with hydralisk forelimbs. There's four castes, each next one gaining size and new traits (from Hakkari Seekers, who have no special traits, to the Sons of Hakkar, who have reinforced bones, armor plating, four scything claws and toxic blood). All Spawns have a gem heart. They appear on levels 2 and 3.
-Silithid - insectoids. There's four castes, also with incremental size. Each caste has different abilities (Scarabs have slashing mandibles and a horn, Stingers have a stinger and scything claws, Tanks have a shell, claws and piercing mandibles, Scorpids have pincers and a sting). All Silithid contain precious pearls inside, number varying with caste. They appear on levels 2 and 3.
-Silithid Colossus - a huge, solitary Silithid. Appears only on level 3.
-Metal Ponies - ponies made of metal (duh). There's copper earth ponies, bronze pegasi, iron unicorns and steel alicorns. They turn into statues when killed. They appear only on level 3.

Basic giant centipede code taken from there.
« Last Edit: June 12, 2012, 09:06:19 am by Valikdu »
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Crazy Cow

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Re: -My Little Fortress: Valikdu's Rampage Edition 1.60-
« Reply #172 on: June 12, 2012, 02:35:02 pm »

Updates? Time to reinstall :3

Valikdu

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Re: -My Little Fortress: Valikdu's Rampage Edition 1.61-
« Reply #173 on: June 27, 2012, 07:28:00 am »

I constructed additional pylons.

-Armor weight problem fixed by rebalancing the creature size (and adding the shaped tag back to the leggings). Ponies are now about 90K-100K in size, with 120K royals and 175K alicorns.
-Rebalanced the size of the mod's other creatures.
-A new caste for the Rainbow faction replaces the "octavia ponies" which were a bit silly.
-Two new castes added to the lesser ponies. One is fluffy (shearable), and the other is RAINBOW fluffy! (valuable yarn that can be processed into spectra)
-Two new above ground plants: Moon Sugar and Sun Sugar. Good eating when processed (leaves), but the real value is population control: brewed drinks add (Moon) or remove (Sun) the [STERILE] token.

Wurgel

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Re: -My Little Fortress: Valikdu's Rampage Edition 1.61-
« Reply #174 on: July 20, 2012, 07:16:58 am »

unless fixed (download wont work for me right now, so cant test) you missed an update in the reaction_valik_crytal.
The transmutation-core reaction still refer to warpstone boulder instead of ROUGH.
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jaxler

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Re: -My Little Fortress: Valikdu's Rampage Edition 1.61-
« Reply #175 on: July 23, 2012, 01:12:46 am »

posting to watch
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I've decided to say "fuck it" and will just implode my fort.

“Ok, Neo ChosenUrist, before you is two levers. Pull the Kimberlite lever -- you wakeup in a random bed and have whatever thoughts you want to think. You pull the Bauxite lever -- you stay in the caverns and I show you how deep the adamantine hole goes.” - psalms

toradrow777

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Re: -My Little Fortress: Valikdu's Rampage Edition 1.61-
« Reply #176 on: July 23, 2012, 01:33:00 pm »

I can't get the game to work!  It keeps crashing every time I try to create a new world.  Do I need to add this to the other Dwarf Fortress files is can it run as is?
« Last Edit: July 23, 2012, 01:37:47 pm by toradrow777 »
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jaxler

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Re: -My Little Fortress: Valikdu's Rampage Edition 1.61-
« Reply #177 on: July 23, 2012, 06:12:11 pm »

I can't get the game to work!  It keeps crashing every time I try to create a new world.  Do I need to add this to the other Dwarf Fortress files is can it run as is?

Mine keeps on crashing too.
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I've decided to say "fuck it" and will just implode my fort.

“Ok, Neo ChosenUrist, before you is two levers. Pull the Kimberlite lever -- you wakeup in a random bed and have whatever thoughts you want to think. You pull the Bauxite lever -- you stay in the caverns and I show you how deep the adamantine hole goes.” - psalms

Valikdu

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Re: -My Little Fortress: Valikdu's Rampage Edition 1.62-
« Reply #178 on: July 27, 2012, 06:37:34 pm »

New release!

-New castes for the main pony factions: Anthroponies.
[left old creature raws in the pony_noanthro subfolder just in case]
-Several new animals: Worgs and Beak Worgs (found in cold and temperate areas), Rainbow Worgs (tamed, functionally replace dogs) and Rainbow Ocelots (hunt vermin).
-Grave Forge [ http://www.bay12forums.com/smf/index.php?topic=113442.0 ]
-Several fixes; centaurs now removed from entity-forming creatures to get rid of the centaur traders and migrants (which happened in spite of pop_ratio:0), 'warpstone boulder' also fixed.

toradrow777

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Re: -My Little Fortress: Valikdu's Rampage Edition 1.62-
« Reply #179 on: July 27, 2012, 09:15:46 pm »

Still crashing during world gen.  The only thing I changed was turning invaders and cave-ins off, but I don't see how that would cause any trouble.

Please fix this as soon as possible.
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