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Poll

Get rid of fel iron and damascus steel?

Get rid of both
- 2 (25%)
Get rid of Fel Iron
- 0 (0%)
Get rid of D-Steel
- 2 (25%)
Keep both
- 4 (50%)

Total Members Voted: 8


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Author Topic: -My Little Fortress: Valikdu's Rampage Edition 1.62- [2.0 under development]  (Read 55806 times)

flieroflight

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Re: My Little Fortress: Heart of the Swarm [Addon for the MLP mod]
« Reply #135 on: March 26, 2012, 03:34:34 pm »

...so, I've finished reading and will now actually get to making the next version.

Altered the ratios like this:
-60% tyrapony cannon fodder (40 Gaunts, 15 Hydralisks, 5 Hybrids)
-15% Abominations (ponies terribly mutated by IMP, with 4 clawed tentacles, 2 tentacles with toothed maws, and no head)
-15% Infested Ponies (as before)
-10% Alicorns (equipped with voidshard weapons and armor)
  -Azure Trickster (blue, high dodge)
  -Violet Surger (purple, also high dodge)
  -Emerald Aegis (green, super-resilient)
  -Twilight Seeker (Twilight patterns, megabeast level threat)

Oh, and there is always the sorta-black one from Canterlot. Magic "arms" and a horrible syndrome effect? The name "Flagraren Sage" sounds dandy.

Also, a idea I just thought would work great with the mods currant state: Hellhounds and/or Sand Dogs! While how exactly they are forced into the swarm is unknown, they would have strong (Saurenite?) claws, and posiably inorganic parts for Sand dogs.  Metal "helmets" that now pick up the Godesses mind rather than radio frequencies, perhapes?
nightseer?
with the new release, maybe give her necromancy and high stats

also, this is one the most depraved things i have ever seen and i will be downloading this as soon as my exams are over.
Does this use a tileset as base? i can cope with some creatures neing untiled but it needs to be tilesetted for basic stuff like walls, grass, rocks etc
« Last Edit: March 26, 2012, 03:48:58 pm by flieroflight »
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Drago55577

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Re: -My Little Fortress: Valikdu's Rampage Edition 1.5-
« Reply #136 on: March 26, 2012, 05:13:33 pm »

so this is turning into a pony/tyranid/Fallout: Equestria mod? il download when i get the latest version of DF on my other pc.

also never stop this mod, it looks really good.
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Pokon

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Re: My Little Fortress: Heart of the Swarm [Addon for the MLP mod]
« Reply #137 on: March 26, 2012, 09:35:03 pm »

...so, I've finished reading and will now actually get to making the next version.

Altered the ratios like this:
-60% tyrapony cannon fodder (40 Gaunts, 15 Hydralisks, 5 Hybrids)
-15% Abominations (ponies terribly mutated by IMP, with 4 clawed tentacles, 2 tentacles with toothed maws, and no head)
-15% Infested Ponies (as before)
-10% Alicorns (equipped with voidshard weapons and armor)
  -Azure Trickster (blue, high dodge)
  -Violet Surger (purple, also high dodge)
  -Emerald Aegis (green, super-resilient)
  -Twilight Seeker (Twilight patterns, megabeast level threat)

Oh, and there is always the sorta-black one from Canterlot. Magic "arms" and a horrible syndrome effect? The name "Flagraren Sage" sounds dandy.

Also, a idea I just thought would work great with the mods currant state: Hellhounds and/or Sand Dogs! While how exactly they are forced into the swarm is unknown, they would have strong (Saurenite?) claws, and posiably inorganic parts for Sand dogs.  Metal "helmets" that now pick up the Godesses mind rather than radio frequencies, perhapes?
Nightseer?
with the new release, maybe give her necromancy and high stats

Yep. Actualy, for that matter, Pink Stuff is something I think could be done in evil biomes. Hehehehe...
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flieroflight

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Re: -My Little Fortress: Valikdu's Rampage Edition 1.5-
« Reply #138 on: March 27, 2012, 02:05:46 am »

yeah, faced melting clouds are always a good idea.
either that or give it as a breath weapon to canterlot ghouls.
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Pokon

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Re: -My Little Fortress: Valikdu's Rampage Edition 1.5-
« Reply #139 on: March 27, 2012, 11:00:24 am »

yeah, faced melting clouds are always a good idea.
either that or give it as a breath weapon to canterlot ghouls.

Probably both.  Presumably, there would be a 10% chance for the creature to turn into a nasty Ghoul. Which, by the way, could probably have a reaction when injured that "heals" itself while spewing the gas everywhere. Ohh, fun with moats indeed.
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flieroflight

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Re: -My Little Fortress: Valikdu's Rampage Edition 1.5-
« Reply #140 on: March 27, 2012, 12:04:12 pm »

If only there was a way of replacing the creatures skin layer with whatever it was wearing at the time
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Pokon

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Re: -My Little Fortress: Valikdu's Rampage Edition 1.5-
« Reply #141 on: March 28, 2012, 06:30:43 pm »

If only there was a way of replacing the creatures skin layer with whatever it was wearing at the time

Oh well, lets just be happy with the ability to make flesh-melting necrotic water-contaminating pink gas, ehh? :P
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Valikdu

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Re: -My Little Fortress: Valikdu's Rampage Edition 1.5-
« Reply #142 on: March 30, 2012, 04:27:28 pm »

1.5 release updated!

-Fixed all felglass/clay products. They work now.
-Fixed overcharged silver, as well.
-Rebalanced alchemy/taint reactions.
-Added Elementium: has the qualities of adamantine, exept also can be used for bludgeons. Aquired through alchemy.
-Played with clothing some more to reduce clutter. Also, increase deviancy.
-Added in Arclance's bloodwine, unchanged. Blood for the Blood God!
« Last Edit: March 30, 2012, 04:32:40 pm by Valikdu »
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flieroflight

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Re: -My Little Fortress: Valikdu's Rampage Edition 1.5-
« Reply #143 on: March 31, 2012, 02:40:43 am »

Are the releases pre installed?
Also, how does the tech tree work for this mod with the new stuff?
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Valikdu

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Re: -My Little Fortress: Valikdu's Rampage Edition 1.5-
« Reply #144 on: March 31, 2012, 05:38:22 am »

Are the releases pre installed?
Also, how does the tech tree work for this mod with the new stuff?

-Yes, with 34.07 and Phoebus tileset
-Haven't thought of a real tech tree, yet. For now, you just need to aquire some rainbow metal for the new buildings (taint refinery, alchemy lab, crystal forge, IMP vat).

flieroflight

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Re: -My Little Fortress: Valikdu's Rampage Edition 1.5-
« Reply #145 on: March 31, 2012, 11:54:25 am »

ive gathered some basic knowledge of it- theres rainbow metal, which is use to make the new buildings. you get new stones and gems which you use as reagents at the new buildings

edit- also am i right in thinking that earth ponies have one grapsing prt- the mouth and unicorns have the mouth and a horn?
if im correct, i will most likely give my unicorns the main military role. until i start mass producng alicorns
« Last Edit: March 31, 2012, 11:58:11 am by flieroflight »
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Valikdu

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Re: -My Little Fortress: Valikdu's Rampage Edition 1.5-
« Reply #146 on: March 31, 2012, 12:48:38 pm »

edit- also am i right in thinking that earth ponies have one grapsing prt- the mouth and unicorns have the mouth and a horn?

Yeah. Although in RE, the horn is no longer the grasper itself but there's one or more (one for unicorns, two for royals, three for IMP alicorns includng Unity) 'telekinesis' parts attached to it that are the graspers. Diomedian analogs still grasp with the tentacles, though.

flieroflight

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Re: -My Little Fortress: Valikdu's Rampage Edition 1.5-
« Reply #147 on: March 31, 2012, 01:25:21 pm »

edit- also am i right in thinking that earth ponies have one grapsing prt- the mouth and unicorns have the mouth and a horn?

Yeah. Although in RE, the horn is no longer the grasper itself but there's one or more (one for unicorns, two for royals, three for IMP alicorns includng Unity) 'telekinesis' parts attached to it that are the graspers. Diomedian analogs still grasp with the tentacles, though.

And now to mass produce an alicorn army each of them having a weapon and 3 shields
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Valikdu

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Re: -My Little Fortress: Valikdu's Rampage Edition 1.5-
« Reply #148 on: March 31, 2012, 03:33:59 pm »

Just don't do it with the ponies that are already useful as they are (use the workshop profile for this).
-If I understand correctly, when the transformation takes place, the body/soul attributes are randomized for the new form.
-If the material's syndrome works as intended, it will have only a 50% chance of turning a pony into an alicorn, otherwise they'll be a centaur. Which will also have a 50% chance to go crazy and start killing ponies.

Also, I think it'll be good to build the IMP vat room in an enclosed 3x3 space with a door that's forbidden the moment a reaction is started.

SammyLiimex

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Re: -My Little Fortress: Valikdu's Rampage Edition 1.5-
« Reply #149 on: March 31, 2012, 10:29:55 pm »

Im having trouble equiping items in this mod. Im a rainbow pegasus and I looted some from a dead pony and i cant equip it. All of my companions can wear their own armor though. Is there different armor for each type of pony/zebra?
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