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Author Topic: Tangled teeth.  (Read 6481 times)

trees

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  • [MUNDANE]
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Re: Tangled teeth.
« Reply #15 on: November 05, 2011, 12:09:55 pm »

I'm not sure what that has to do with the "tangled teeth" descriptor anyway. What even determines which descriptors apply to those body parts, anyway? "Tangled" doesn't show up in the raws, for example.

This:
Code: [Select]
[SET_BP_GROUP:BY_CATEGORY:TOOTH]
[BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200]
[APP_MOD_NOUN:teeth:PLURAL]

None of the text strings for things like that show up in the raws, I don't think.
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I am often bad at phrasing things - don't hesitate to ask for clarification if something I said doesn't make sense.

Kallin

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Re: Tangled teeth.
« Reply #16 on: November 05, 2011, 06:56:46 pm »

You've got tentacle teeth or ribbon goblins.  Pick your poison.

Well...that seems fairly signature worthy.
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I'm on and off. I usually pop up for a few months then head out for a few.

You've got tentacle teeth or ribbon goblins.  Pick your poison.

Wannazzaki

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Re: Tangled teeth.
« Reply #17 on: November 05, 2011, 07:45:43 pm »



Noodle kobolds.
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Itnetlolor

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Re: Tangled teeth.
« Reply #18 on: November 05, 2011, 08:48:18 pm »

A guy with tentacle teeth. Either every creature on the planet's gonna run away from that guy, or just about every other female and/or any other nightmare fetishist won't mind them whatsoever. :₤
« Last Edit: November 05, 2011, 08:51:39 pm by Itnetlolor »
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EveryZig

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Re: Tangled teeth.
« Reply #19 on: November 05, 2011, 09:09:58 pm »

The Osmond family could BITE THE WORLD
Urist McOsmond bites the world in the north pole, latching on tightly!
Urist McOsmond shakes the world around by the north pole!
The world is struck down!

Teeth could grow out of the chest and still function for biting.  The number of latch-able body parts is the number of teeth.  If you just have standard "teeth" you've got one.  If you've got "teeth" and "left eye tooth" and "right eye tooth" you've got 3.  Adding more individual teeth adds more limbs that can be bit at once!
Does this mean you can make one of these
Spoiler (click to show/hide)
by giving its arms teeth?
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Soaplent green is goblins!

G-Flex

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Re: Tangled teeth.
« Reply #20 on: November 05, 2011, 11:33:23 pm »

I'm not sure what that has to do with the "tangled teeth" descriptor anyway. What even determines which descriptors apply to those body parts, anyway? "Tangled" doesn't show up in the raws, for example.

This:
Code: [Select]
[SET_BP_GROUP:BY_CATEGORY:TOOTH]
[BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200]
[APP_MOD_NOUN:teeth:PLURAL]

None of the text strings for things like that show up in the raws, I don't think.

So the "tangled" descriptor is probably intentional then, to describe teeth that are gapped and crooked in different directions. That's always how I interpreted it, especially since I doubt "gaps" is used as a modifier for any other body part.
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