Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: [33g] War Dogs  (Read 515 times)

Sularus

  • Bay Watcher
    • View Profile
[33g] War Dogs
« on: January 05, 2008, 10:55:00 am »

Not entirely sure this is a new bug but I didnt see it on the bug report list.

I had a Dwarf leatherworker get struck by a melancholy mood. I had never seen this mood before so I was afraid he might go berserk, so I assigned him a few war dogs to keep him company. Well after he died of thirst and his body decomposed, the war dogs are still assigned to him.

[ January 05, 2008: Message edited by: Sularus ]

Logged

TheSilverHammer

  • Bay Watcher
    • View Profile
Re: [33g] War Dogs
« Reply #1 on: January 07, 2008, 11:00:00 am »

They are really loyal?
Logged

BishopX

  • Bay Watcher
    • View Profile
Re: [33g] War Dogs
« Reply #2 on: January 07, 2008, 02:52:00 pm »

I've had the same issue, some of my war animals were assigned to a bone carver who went beserk, after he starved to death the animals still show up as his pets.
Logged

umiman

  • Bay Watcher
  • Voice Fetishist
    • View Profile
Re: [33g] War Dogs
« Reply #3 on: January 07, 2008, 03:33:00 pm »

I think that's intentional. 'sides, it's pretty neat to see how uh... loyal dwarven pets are after a few days of butchering their own master.

I have the same issue with two wardogs assigned to a melancholic royal guard.

Kaelem Gaen

  • Bay Watcher
  • And then it appeared the most terrifying creature
    • View Profile
Re: [33g] War Dogs
« Reply #4 on: January 09, 2008, 11:19:00 pm »

Yeah, I ran into the same issue with a Hunting Dog who's hunter died ... The dog didn't even follow said hunter... stupid dog, got his master killed.