Again. Another arena fighting thread. BUT this one differs a bit.
1. You do not need to apply for a combatant. Instead, you vote on certain criteria.
2. Battles will be created based on highest number of votes cast.
3. Battle reports will not be posted. Pre-battle details, combatant deaths, and results replace reports.
4. There are 5 types of fights: 1-on-1, 3-on-3, 5-on-5, 10-on-10, or animal fights.
Votes
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The vote format must look like this:
Battle type: <enter battle type>
This must show up on a ballot.
This is the format for man-to-man combat:
Creature 1: <human/dwarf/elf/goblin/kobold>
Creature 2: <human/dwarf/elf/goblin/kobold>
Combat: <close range/long range>
Weapon: <melee weapon name>
Material: <wood/metal>
Armor: <yes/no>
Shield: <yes/no>
Standard metal will be iron. Long range is unarmored by default and will get a crossbow/30 bolts. Armor cannot be made from wood, no matter what those fort mode elves tell you. Armor will consist of a breastplate, helm and boots.
This is the format for man-to-beast combat:
Man: <human/dwarf/elf/goblin/kobold>
Beast: <lion/cheetah/leopard/jaguar/hydra/dragon>
Man Combat: <close/long>
Weapon: <melee weapon>
Material: <wood/metal>
Armor: <yes/no>
Shield: <yes/no>
Beasts will get Skilled in Biter by default. Armor will consist of breastplates, chain shirts, chain leggings, helms, gauntlets and boots.
The battle details will be posted like this:
<1/3/5/10> {creaturename} vs <1/3/5/10> {creaturename}
Both sides (both) <armored/shielded>
All warriors equally skilled.
Both sides armed with <melee weapon>
Let the battle begin!
Urist McSwordsdwarf was killed by {creaturenumber}
Goblin McUnconscious was killed by {creaturenumber}
Human McMelting has bled out.
Dragon McBleeding has bled out.
<creature> survivor(s), all enemies dead.
Battle posts will be updated. The deaths of the warriors will be in order. The final line will hold the survivors on one side. The battle is over when all of one side is dead.
The thread is online. To keep it fair, you can only vote once per battle. Ballots do not have to be placed in codes.