And so the world took shape. The gods Acted for the first time, and the Heroes of the world began to make names for themselves. Still, not even gods are absolute, and not all events can be controlled. But for the most part, life went on. Nothing extraordinary happened over most of the world beyond the growth of the domains of those few the gods had empowered.
The Way of LightThe followers of the "Way of Light" quickly came to dominate the seas over much of the world. Their naval powers were unmatched, as even the beasts of the sea served them without fail. The only nation with greater superiority in the sea (and that only by a technicality) was Var'Us, flying out of reach of their ships on those occasions it crossed the oceans.
The Warriors of FireThe Warriors of Fire spread to have at least a few members in most nations of the world. (the Kingdom of the North being the main exception, due to it's seclusion.) It's members began to grow slightly astray from their original purpose though, as new members allowed their fear of dragons to become more important than the fact that many of the beasts were perfectly peaceful. Still, they remained mostly righteous in their duty, aided by the fact that most non-hostile dragons fled the area before they could be found.
The Dragons of Var'UsDragons began to roost on the underside of Var'Us, it's constant movement providing a level of safety to them. Not to mention the city's unusually low density of Ardanium, due to several of it's Sages believing the metal liable to send their city back into the sea. A few young scholars have tried to tame the creatures, but their attempts were as yet unsuccessful; the creatures fleeing out of fear too quickly.
ProphecyMeanwhile, the prophecy of Midas Memorem spread throughout the world. A new prophet with a new interpretation appearing every so often, without any apparent rhyme or reason to it. Some managed to convert a few others to their beliefs, but for the most part they went unheeded, treated as simple madmen. Some of the more extreme prophets even attempt to make the prophecy come true, each trying their own unique(and often insane) plans to herald the world's end.
The unknown...But then, "most of the world" does leave room for a few exceptions. A few places where life most certainly was not going as expected. Where the influence of the gods worked miracles that were never meant to happen...
Somewhere, deep in the unexplored wilderness, a dragon lived. Days before though, this dragon had died, killed by a barbarian wielding an Ardanium blade(A practice slowly spreading in less civilized parts of the world, thanks to the ease with which it could be given an edge). The barbarian was gone, but the dragon rose again, thick black blood still dripping from the deathblow. In defiance of the anti-magic shard within it's chest, the beast beat it's wings, released a gout of flame, and flew off deeper into the forest, the only mark of it's passing a rune burnt into the ground: "Harbinger"
Weeks later, the gods and heroes of the world felt a call, a slight mental nudge pulling them toward a cave deep inside that same forest. Within awaited a stone circle, each pillar a different material and filled with a different magic. The names of the gods were engraved upon the stones in every mortal language, and in the center an orb of light awaited their arrival.
Quick note: No, the rate you regain Acts/Heroics is not constant. No I do not plan to explain what all goes into it. MUAHAHAHAHAHA(also, and I really should have remembered to mention this earlier, you are capped at 5 unless you have some external way of storing the power.)
Astra'ath: 5
Lord Hunger: 5
Carathun: 4
Othrelos: 4
Kain: 2
Ardas: 3
Midas Memorum: 2
Nora: 3
Kinban Tinundi: 5
Bael, the Black Giant: 5
Oghma: 5
Recului Snik: 5
Narr: 5