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Author Topic: [MOD] LCS Gen [v 0.9] - armors conceal guns properly  (Read 62250 times)

Deon

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Re: [MOD] LCS Gen [v 0.9] - armors conceal guns properly
« Reply #240 on: April 17, 2012, 10:02:51 am »

I just noticed that the title of the program window still says "Liberal Crime Squad 4.04.0", is this intended?
Why not? It's just an addon, the game is still 4.04.0 :)

I can't believe you guys still play it, I may consider digging up the passion for LCS again and working on it more. When I play enough with my Post-Apocalypse DF modding :D. The only problem here may be that we get a new release with minecarts, and I run off modding new vehicles for Post-Apocalypse mod :).

Hmm, I think that might be normal.

Also, started my LCS Let's Play with this mod. Hope it'll be !!FUN!!
Is it in the Let's play forums of bay12games? If so, don't bother, I will find it. If not, post a link!

Deon, this is an extremely amazing mod! I just want to bring something up...

1. When you put in the Ammunation, you need a car to get there. If you start out with somebody without security skill to steal a car, and you don't have money to buy one, how do you get there?

I hope you can fix this! :D I love your mods!

I've noticed it myself and decided to leave it as a "design decision". I wanted to encourage car thefts (you actually get juice from that in this mod), and you can always buy basic firearms from gangsters.
« Last Edit: April 17, 2012, 10:05:12 am by Deon »
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Ehndras

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Re: [MOD] LCS Gen [v 0.9] - armors conceal guns properly
« Reply #241 on: April 17, 2012, 10:12:45 am »

I just noticed that the title of the program window still says "Liberal Crime Squad 4.04.0", is this intended?
Why not? It's just an addon, the game is still 4.04.0 :)

I can't believe you guys still play it, I may consider digging up the passion for LCS again and working on it more. When I play enough with my Post-Apocalypse DF modding :D. The only problem here may be that we get a new release with minecarts, and I run off modding new vehicles for Post-Apocalypse mod :).

Hmm, I think that might be normal.

Also, started my LCS Let's Play with this mod. Hope it'll be !!FUN!!
Is it in the Let's play forums of bay12games? If so, don't bother, I will find it. If not, post a link!

In my sig :) I've got 6 turns pending to update :P Going home to my old apartment tonight to take advantage of the internet before I'm out, will update tonight. :) (aka in 8 hours)
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sas2480

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Re: [MOD] LCS Gen [v 0.9] - armors conceal guns properly
« Reply #242 on: May 01, 2012, 03:18:03 pm »

I hope to all things Deon continues his work here. Love this game, but I feel it needs more.....refinement? stuff? I am not sure what the word is. Anyway, hope to see a new version sometime in the future.
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Deon

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Re: [MOD] LCS Gen [v 0.9] - armors conceal guns properly
« Reply #243 on: May 10, 2012, 10:45:16 am »

After watching Grimith's LP I may return to it soon :). After exams, that is.
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SeriousConcentrate

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Re: [MOD] LCS Gen [v 0.9] - armors conceal guns properly
« Reply #244 on: May 10, 2012, 02:02:40 pm »

I've been watching that too. :3 I kinda wish he was playing your mod, though. I'm not very good at LCS (and I insist on always going solo like an idiot >.>) so I don't last long enough to see all the features. :-\
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EuchreJack

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Re: [MOD] LCS Gen [v 0.9] - armors conceal guns properly
« Reply #245 on: May 11, 2012, 07:36:27 pm »

Oh, this is definitely a great mod.  I still play it from time-to-time.

As for gangsters, it's possible to buy ammo from them also.  Unfortunately, they're almost all Conservative, and often (without a suitable disguise) don't take kindly to my branishing an AK on their turf, even though I just want a cup of ammo.

Note that sometimes cars are found with keys in them.  That is the only way to get cars without security skill.  Or one could actually PAY for a car... :P

Not to sabotage this mod, but I didn't know you were working on your Post-Apocalypse mod Deon, and I've GOT to check that out.

Capital Fish

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Re: [MOD] LCS Gen [v 0.9] - armors conceal guns properly
« Reply #246 on: May 12, 2012, 11:06:13 am »

As for gangsters, it's possible to buy ammo from them also.  Unfortunately, they're almost all Conservative, and often (without a suitable disguise) don't take kindly to my branishing an AK on their turf, even though I just want a cup of ammo.

Gangsters are Conservative? Is this specific to Deon's Mod (Which I still haven't played yet), because every gangster I've enountered in LCS vanilla has been either Liberal or Moderate.

Apart from the armed response whenever you try to take over the crackhouse, that is. Those gangsters get scarily Conservative when you try to move in on their turf!
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EuchreJack

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Re: [MOD] LCS Gen [v 0.9] - armors conceal guns properly
« Reply #247 on: May 12, 2012, 09:21:44 pm »

Yup, Deon went and made all gangsters at the Crack House conservative.  Those found elsewhere have a chance of not being conservative.  Makes things a bit harder, which I appreciate.

deknegt

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Re: [MOD] LCS Gen [v 0.9] - armors conceal guns properly
« Reply #248 on: May 20, 2012, 10:57:10 am »

What are the deadliest (strongest) weapons of all classes?
What individual Bullet kills the best with the gun types?

I am doing a solo runthrough with Pistols (Yes i am an idiot) and of course I want to carry the best possible Pistol to maximize Elite Liberal Justice.
Of course I will also love to know the effectiveness of all other classes like SMG's and such.
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Rannek

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Re: [MOD] LCS Gen [v 0.9] - armors conceal guns properly
« Reply #249 on: May 20, 2012, 09:17:09 pm »

The best pistol would be the Deagle, carried by the CEO and also found in his safe. I'm not sure about the other weapons.
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EuchreJack

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Re: [MOD] LCS Gen [v 0.9] - armors conceal guns properly
« Reply #250 on: May 21, 2012, 06:48:50 am »

In conventional LCS, the second-best pistol (after the Deagle) is the Magnum.  It's stopping power is comparable to a shotgun (not as good, but comparable).  I imagine it's the same in this mod, although it may be renamed.

However, the Glock 18 fires three-round bursts, which you may prefer.

Keigan

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Re: [MOD] LCS Gen [v 0.9] - armors conceal guns properly
« Reply #251 on: May 21, 2012, 11:28:03 am »

Nice Mod bro

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Grimith

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Re: [MOD] LCS Gen [v 0.9] - armors conceal guns properly
« Reply #252 on: May 21, 2012, 09:00:15 pm »

Yup, Deon went and made all gangsters at the Crack House conservative.

Isn't this already the case in 4.04, or does Deon's mod always make Gang Members at the Crack House Conservative, regardless of how Liberal the public is?

After watching Grimith's LP I may return to it soon :). After exams, that is.

Also, hurrah for possibly motivating Deon!

Rannek

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Re: [MOD] LCS Gen [v 0.9] - armors conceal guns properly
« Reply #253 on: May 21, 2012, 10:26:25 pm »

I seem to remember the crack house gangsters always being conservative, even in 4.04. I've only ever seen them as non-conservatives at the police station, and then they're always accompanied by ~2 police officers.
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EuchreJack

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Re: [MOD] LCS Gen [v 0.9] - armors conceal guns properly
« Reply #254 on: May 22, 2012, 02:31:50 am »

I'm really not sure who changed the Gang Members to always be conservative at the Crack House regardless of the political landscape.  Could very well be a 4.04 feature.

Possibly non-Conservative Gang Members can be found at the Industrial Housing Complex, the Homeless Shelter, the Latte Stand, the Park, and as prisoners at the Prison, along with the Police Station and Court House.
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