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Author Topic: [MOD] LCS Gen [v 0.9] - armors conceal guns properly  (Read 62308 times)

klingon13524

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Re: [MOD] LCS Gen [v 0.9] - armors conceal guns properly
« Reply #165 on: November 19, 2011, 05:27:28 am »

This is why you don't give supercomputers mobility. It's asking for them to develop sentience and walk out on you to eliminate humankind.
Asimov's three, dawg. Asimov's three.
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SealyStar

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Re: [MOD] LCS Gen [v 0.9] - armors conceal guns properly
« Reply #166 on: November 19, 2011, 09:21:02 am »

1) Another idea which crossed my mind: there should be a location in outskirts, like forest, which should be patrolled by police and where you should be able to drive with a party to dump corpses (with a chance to get a car chase on the way there if police spots you).

Disposing of bodies in the town right now takes only one person which makes it often almost like a death sentence.


2) It would be great to be able to track the duration of laws present. It would require me to figure out how to manage some global variables without stupid things like memory leaks or something like that, but it should be awesome. I.E. with a prolonged presence of C+ personal rights and torture laws in the future the goverment should construct "indoctrination towers" (based on the "Inhabited Island" book/movie) which would make the overall population more conservative and which you could blow up. In the same way with a prolonged use of nuclear power and/or animal research the forest should be filled with mutants.

Stuff like that would make the world much more lively and interesting. Don't expect it any time soon, but I definitely consider making it in a long run.

imminent scientists
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(I usually don't nitpick about grammar, but that was too good an opportunity to pass up.)
Haha, good catch.

P.S. Of course the nuclear mutants should be there only if the polution is high. I also think that a prolonged polution should bring more mutant-NPCs and cause some severe effects which should be visible in the game.

Maybe, when gun and animal rights laws were suitably conservative, you could find dangerous-but-high-profile conservatives in the forests hunting.
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Yoink

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Re: [MOD] LCS Gen [v 0.9] - armors conceal guns properly
« Reply #167 on: November 23, 2011, 01:20:06 am »

Still playing on the old version, but damn am I having fun with this today! :D
My founder, a charming rogue and incredibly skilled master thief, was captured by the cops along with most of the squad, and for a moment there all seemed lost. The only free, active liberal I had was some unskilled prostitute I'd broken out of prison. :-\ And then they died, somehow, as most of the captured LCS membered ratted out their former comrades.
So, trial time rolled around, and with so many former allies testifying, it looked sketchy at best... Two of my still-faithful members were sentenced to death, I spent $5000 to hire an ace attorney to save my founder's 10-year-old, shotgun-wielding sidekick/apprentice, and my founder himself (Gregory Langley, which seems like a pretty cool name) managed to talk his way into a lenient 4-months in prison.
So. Now I had an 11-year-old, on his own, armed with a spare SMG and tasked with saving his buddies. It got really awesome from there, with him rescuing a bunch of sweatshop workers, arming them with our remaining funds and selling drugs to make more, all whilst scouting out better recruits and gunning down any evil conservatives.

Did I mention this kid has 15 heart, 10 intelligence, 13 agility and 11 charisma and strength? And his ex-master trained him to be rather stealthy, too. At the moment he's desperately trying to get better at lockpicking, or find someone skilled at it, to bust out his friends before their execution!
Oh, and he and a couple others gunned down a heap of gangmembers, dived into their car (him driving, of course) and then proceeded to outrun about six or so cars full of criminals. :D
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Deon

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Re: [MOD] LCS Gen [v 0.9] - armors conceal guns properly
« Reply #168 on: November 23, 2011, 12:27:24 pm »

Now make him a LCS uniform and go ahead! :)
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MetalSlimeHunt

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Re: [MOD] LCS Gen [v 0.9] - armors conceal guns properly
« Reply #169 on: November 23, 2011, 05:36:37 pm »

Suggestion: Start Dates

Contemporary Conservatism: 2012 (might as well update it)

Techno-Dystopian Nightmare: 2032

A Grim, Dark Future: 2100

I mean, if LCS GEN is going to add futuristic developments, it might as well have future start dates too. Although this will mean either changing when the Founder is born or having a very, very old Founder.
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klingon13524

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Re: [MOD] LCS Gen [v 0.9] - armors conceal guns properly
« Reply #170 on: November 24, 2011, 02:20:18 am »

Suggestion: Start Dates

Contemporary Conservatism: 2012 (might as well update it)

Techno-Dystopian Nightmare: 2032

A Grim, Dark Future: 2100

I mean, if LCS GEN is going to add futuristic developments, it might as well have future start dates too. Although this will mean either changing when the Founder is born or having a very, very old Founder.
It would probably be better not to restructure the entire skill choosing tree. Updating it to 2012 should be fine.

Suggestion: a newspaper article around the Christmas of 2014 and 2029 that pretty much declares that the cyborg technologies are available.
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Jonathan S. Fox

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Re: [MOD] LCS Gen [v 0.9] - armors conceal guns properly
« Reply #171 on: November 24, 2011, 03:59:31 am »

I would be hesitant to update it to 2012 because it makes the founder even older than he/she already is at the game's start, and the questions were originally written for a founder who was 18 to 20 or so. At 28 years old, you're starting to create a decade long stretch of life experience that is not covered in any detail in the starting questions. The founder could even be a full-fledged lawyer.

That doesn't mean you can't do it, but I would really think it through, and if you do want to update the starting date, I'd consider if the starting questions should be revised in some way to reflect the older founder.

Alternatively, you could change the starting year from 1984, and find new events for the first question. You lose the Orwell reference, but could still find interesting events. For example, 1990 has the world's first web server and web browser, Russia's parliament declared sovereignty and started to try to exert independence from the USSR, the World Health Organization removed Homosexuality from the list of mental diseases, the Super Famicom was released in Japan, the Provisional Irish Republican Army conducted assassinations and bombings, Conservatives took control of the US House of Representatives for the first time in 40 years... the world is an interesting place, and there are lots of interesting events in lots of years.
« Last Edit: November 24, 2011, 04:01:21 am by Jonathan S. Fox »
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Funk

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Re: [MOD] LCS Gen [v 0.9] - armors conceal guns properly
« Reply #172 on: November 24, 2011, 07:03:54 pm »

or maybe the bush/biar years as a start.
9/11, 2003 invasion of Iraq and the Bush years are a good starting date.
say May 1, 2003("end" of fight in Iraq) as the start.
or January 20, 2009 a more Conservative President post Bush.
 
edit: new idea start date based laws
start the laws based on the laws a round that time
dito the public feeling on issues.
so today is more pro L+ on  Labor Protection and Corporate Law
where as a bush/biar start will be more pro C+ on Police Behavior,Privacy Rights, Religion and military spending.

maybe add a preview with the issues and put to C/L by the side to show how public feeling is on the issue.
i.e. C/C is Conservative with public feeling Conservative
L+/Cis a Liberal law but with Conservative public feeling.
« Last Edit: November 24, 2011, 07:24:54 pm by Funk »
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Jonathan S. Fox

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Re: [MOD] LCS Gen [v 0.9] - armors conceal guns properly
« Reply #173 on: November 25, 2011, 02:50:00 am »

January 20, 2009 a more Conservative President post Bush.

That's what it is currently. It's a sort of parallel universe, but with names changed, it diverges more or less in the Bush era and the game starts with his Arch-Conservative successor. This already makes the founder a little old, which is why I'm hesitant to push it forward even more. Or rather, why I would be hesitant to do it, speaking as someone who isn't actually making the decisions for this mod. ;)
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Miko19

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Re: [MOD] LCS Gen [v 0.9] - armors conceal guns properly
« Reply #174 on: November 25, 2011, 05:05:37 pm »

I would be hesitant to update it to 2012 because it makes the founder even older than he/she already is at the game's start, and the questions were originally written for a founder who was 18 to 20 or so. At 28 years old, you're starting to create a decade long stretch of life experience that is not covered in any detail in the starting questions. The founder could even be a full-fledged lawyer.

That doesn't mean you can't do it, but I would really think it through, and if you do want to update the starting date, I'd consider if the starting questions should be revised in some way to reflect the older founder.

Alternatively, you could change the starting year from 1984, and find new events for the first question. You lose the Orwell reference, but could still find interesting events. For example, 1990 has the world's first web server and web browser, Russia's parliament declared sovereignty and started to try to exert independence from the USSR, the World Health Organization removed Homosexuality from the list of mental diseases, the Super Famicom was released in Japan, the Provisional Irish Republican Army conducted assassinations and bombings, Conservatives took control of the US House of Representatives for the first time in 40 years... the world is an interesting place, and there are lots of interesting events in lots of years.
Come to think of it, It'd be nice to have your active members still work undercover as lawyers and such.
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EuchreJack

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Re: [MOD] LCS Gen [v 0.9] - armors conceal guns properly
« Reply #175 on: November 27, 2011, 11:11:14 pm »

I would be hesitant to update it to 2012 because it makes the founder even older than he/she already is at the game's start, and the questions were originally written for a founder who was 18 to 20 or so. At 28 years old, you're starting to create a decade long stretch of life experience that is not covered in any detail in the starting questions. The founder could even be a full-fledged lawyer.

While I find the idea of the founder being a full-fledged lawyer as infinitely interesting, it seems to lose realism.  Someone that can fight the system from within would be less likely to feel the powerlessness that leads to the founding of the LCS.

I'd say it's best for the founder to be a younger fellow, honestly.  It might be cool to have the option of choosing the age of the founder, so you can choose between a high-heart teenager, or tainted professional.

Jacob/Lee

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Re: [MOD] LCS Gen [v 0.9] - armors conceal guns properly
« Reply #176 on: November 28, 2011, 07:55:48 pm »

Question: does the Viper give you more juice than the regular sportscar?

Jonathan S. Fox

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Re: [MOD] LCS Gen [v 0.9] - armors conceal guns properly
« Reply #177 on: November 28, 2011, 09:04:55 pm »

Question: does the Viper give you more juice than the regular sportscar?

I don't think so.
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Deon

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Re: [MOD] LCS Gen [v 0.9] - armors conceal guns properly
« Reply #178 on: November 29, 2011, 11:50:15 am »

In vanilla sportcars don't give juice.
In my mod juice = difficulty of finding a car.

The alarm is there just for looks, it does not increase juice.
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voodooattack

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Re: [MOD] LCS Gen [v 0.9] - armors conceal guns properly
« Reply #179 on: November 29, 2011, 09:40:16 pm »

Am I supposed to get monthly intel. reports without recruiting a sleeper at the agency?
This has happened every time I started a game after downloading 0.9, at first I dismissed it since I always choose "Let fate decide" and thought you added something special to the choices in your mod. But now I noticed that it's quite consistent. Is this the intended behaviour?
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