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Author Topic: Galaxies Unlimited  (Read 6465 times)

Phantom

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Re: Galaxies Unlimited
« Reply #90 on: November 04, 2011, 08:44:15 pm »

Lord Marshal Venkov and general staff, entering battlefield via drop pod. Kill that General!
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Fortis

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Re: Galaxies Unlimited
« Reply #91 on: November 04, 2011, 09:46:37 pm »

You still accepting for this?
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mcclay

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Re: Galaxies Unlimited
« Reply #92 on: November 04, 2011, 10:59:54 pm »

I think he is...
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Am I back? Its a mystery to everyone

Fortis

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Re: Galaxies Unlimited
« Reply #93 on: November 04, 2011, 11:15:04 pm »

Race: Khallori (original universe)

Advantages: Savage (Improved marine combat, especially hand to hand against living opponents), Thievery (Good at sneaking and stealing), Scavengers (Good at jury rigging equipment and getting use out of scrap components)

Disadvantages: Poor Research (Invent little for themselves, but prefer to steal it), Unreliable technology (Small chance of failure with their patchwork, jury rigged technology)

Ships: Khallori ships are nightmares of patchwork technology that only the Khallori themselves can make heads or tails of. They construct their ships by using cast off husks and stolen components cobbled together in often nonsensical ways. They don't look like they should work, but they do. Mostly.

2 Corvettes (Optimized for boarding and technology raids) named Kurx and Levtix, one Light Cruiser named Horux'kiv

Marines: Khallori marines, if they can be called such, are very informal and independent. Each one brings whatever weapons, armor, and devices that they want, and use a large variety of stolen, cobbled together, or salvaged weapons and tools. Some opt for energy pistols and rifles, others use old fashioned solid projectile weapons, others use devices not normally weapons but modified into them, others favor jury rigged explosives, and still others use primitive knives or blades, or even their tusks and claws. Their armor is an equal mix matched mess, as is whatever tools they choose to bring for their missions. The overall effect is that the Khallori average out as jacks of all trades, skilled in many tasks, but masters of none. Except when it comes to thievery and close combat.

Starbase:  The Dterv Khallo, the wreck of a planetoid fortress that the Khallori found drifting through a large reddish orange nebula containing a white dwarf. The Khallori fixed it up and stabilized it's position so it didn't drift out of the nebula, or into the white dwarf. It's engines were unsalvageable, even for the Khallori's considerable skill at salvaging, but the Dterv Khallo has served them well as a homeworld. Periodically, the various Khallori ships all return to the Dterv Khallo to trade and barter for technology, equipment, and plunder gained in combat, and to make a tithe or offering to the Great Chieftain of the Khallori. The Khallori keep the location of the Dterv Khallo a big secret to outsiders, and revealing its location is tantamount to treason and blasphemy. Outsiders are allowed on the starbase under only the most extreme or desperate circumstances.

Description: The Khallori are a bipedal, four armed mammalian race, with a definite predator look about them. They generally stand around seven feet tall with a wry build, their bodies covered in a short coarse fur ranging in colors from dark grey to a tan. Their heads bear long pointed snouts filled with teeth, and a pair of tusks jut from their lower jaws. They possess canine like ears, and black beady eyes, and the hair on the top and back of their heads grows longer than the rest over their body. Their four arms each end in a three fingered hand which bear long claws on the end. Their feat likewise bear three toes and claws, and are digitigrade in shape.
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Hubris Incalculable

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Re: Galaxies Unlimited
« Reply #94 on: November 05, 2011, 12:12:05 am »

Race: Telenkwanya (Original)

Advantages: Tech-savvy (Improved computing and manufacturing), Telepathy (Able to communicate with anyone within 300 km), Technopathy (Able to command any technology to do their will, insofar as it is capable)

Disadvantages: Atrophied T-rex Arms (Unable to perform use arms in any way apart from gesticulating), Technology-dependent (Unable to do anything but walk and talk without the aid of a machine), Big Ego (Belive themselves to be completely superior, and demand to be respected as such. Makes trade and alliance negotiations... difficult)

Ships: Telenkwanya ships are aesthetically pleasing feats of engineering, but are always full to the limits with deadly weapons.

2 Kwitoya (Light, manouverable combat vessel) - TK* Atelloin, and TK Dirain
1 Guloryon (Large Battle Cruiser) - TG** Turala

Starbase: Taganyor Telenkwanya (The Fist of the Telenkwanya), a massive battlestation, capable of berthing up to 20 Gulorya, and with weapons powerful enough to split asteroids with single shots.

Description: The Telenkwanya are an ancient (at least 30,000,000 years of recorded history), telepathic, and technologically advanced mammalian humanoid race, who developed to the RL TL of modern Earth fairly early in their history (about 4,000 years sice their history began), and soon developed an extension to their telepathy, which allowed them to speak directly with their computers. Eventually, they became so used to commanding the machines to do their bidding that they ceased to use their arms, and, over the course about 29,900,000 years, their arms began to grow shorter and weaker. They grow to about 1.5m tall, and grow either purple or green hair over most of their bodies, which is often shaved in interesting patterns and designs (by robotic barbers, of course).

*Telenkwanya Kwitoyon
**Telenkwanya Guloryon
« Last Edit: November 05, 2011, 08:49:37 am by hubris_incalculable »
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Kestrel_6

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Re: Galaxies Unlimited
« Reply #95 on: November 05, 2011, 10:31:50 pm »

Hubris and Fortis: Welcome. your first move?

Phantom: the Drop Pod smashes into the grassy ground, ready to engage the tank of a Bulrathi. the fight begins.
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Kestrel, ITS A TRAP! It's luring you into false security! DON'T FALL FOR IT!!
Tomb of Horrors can pretty much be summarized by "ackbar.jpg"

Fortis

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Re: Galaxies Unlimited
« Reply #96 on: November 05, 2011, 10:41:12 pm »

The Khallori seek out new technologies to steal, mainly through raiding, boarding, and seizing ships of other races.
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Kestrel_6

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Re: Galaxies Unlimited
« Reply #97 on: November 05, 2011, 10:53:23 pm »

you find one Cyberon ship, a Destroyer. as you line up some EMP guns you stole, it fires back, with High Frequency lasers, dislodging a few armour segments on the Levitix, but no major damage is sustained. you fire the EMP, disabling it.

Board?
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Kestrel, ITS A TRAP! It's luring you into false security! DON'T FALL FOR IT!!
Tomb of Horrors can pretty much be summarized by "ackbar.jpg"

Taricus

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Re: Galaxies Unlimited
« Reply #98 on: November 05, 2011, 10:58:38 pm »

Steal the mass relay. If not possible, just put a lot of mines around it. Never know what'll be wrecked.
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Phantom

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Re: Galaxies Unlimited
« Reply #99 on: November 05, 2011, 11:03:26 pm »

Lord Marshall: I engage in single combat with the Commander.

Sergeant Alaric: Prevent any interlopers.
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Kestrel_6

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Re: Galaxies Unlimited
« Reply #100 on: November 05, 2011, 11:11:35 pm »

Tarcius: it is quite impossible to steal a multi million ton station, that people would notice missing, with a Halcyon class and two frigates. the mines will take time.

Phantom: you challenge him to single combat. he huffs. Sargeant Alaric is thouroughly wasting energy cells of a discarded Particle Rifle as Bulrathi soldiers thry to intervene. Power sword vs the biggest Claymore you thought possible... wielded one handed.
Battle Commander Sariz'Varos (the one with the red stripe) throws you his Xentronium sword.

the enemy Commander Charges. Your move.
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Kestrel, ITS A TRAP! It's luring you into false security! DON'T FALL FOR IT!!
Tomb of Horrors can pretty much be summarized by "ackbar.jpg"

Taricus

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Re: Galaxies Unlimited
« Reply #101 on: November 05, 2011, 11:13:34 pm »

((OOC: Just a generic Heavy cruiser and two corvettes. I don't have frigates :P))

Go look for more opportunities to cause mayhem.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Phantom

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Re: Galaxies Unlimited
« Reply #102 on: November 05, 2011, 11:16:14 pm »

"Psykers! Now!"
My Psykers use compel on any nearby Bulrathi soldiers, turning them on their commander.

I also bring out my Inferno Pistol, and use my exterminator cartridge. I shall not dare use another man's weapon!
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Kestrel_6

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Re: Galaxies Unlimited
« Reply #103 on: November 05, 2011, 11:29:22 pm »

the Bulrathi soldier's weaopns turn on their own, and the Inferno pistol damages the Commander, but doesn't kill him. he sweeps both away with one sweep. the Xentronium blade, as you realise, is part of repaying the debt.

Tarcius: you find an intergalactic Oktoberfest. Perfect...
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Kestrel, ITS A TRAP! It's luring you into false security! DON'T FALL FOR IT!!
Tomb of Horrors can pretty much be summarized by "ackbar.jpg"

Taricus

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Re: Galaxies Unlimited
« Reply #104 on: November 05, 2011, 11:31:24 pm »

Looks like fun. TIME TO RUIN IT!

Steal the beer. ALL OF IT!
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll
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