Training dodging doesn't make sense, either. What kind of enemy attacks from the same direction at regular intervals? I remember the Kung Fu Panda bit, and the panda gets hit by every swinging bar because he doesn't know what's going on. The other trainees get through the obstacle course only because they already know where the traps are. Becoming skilled at navigating a danger room is certainly similar to dodging enemy attacks. It would train general agility, coordination, spacial awareness and observance. But it isn't actual combat! Swinging blocks or poking spears are predictable, but bad guys fight dirty.
At best you're facilitating your learning of
real combat skills, like dodging. At worst, you're getting so used to the danger room that you develop bad habits.
(I don't know a better term than 'bad habits' here... my example is that martial arts beginners often get used to pulling punches during sparring, and can develop the habit of doing so, even in an actual match. Dodging a elf strike as if it were a swinging block would likely get you killed. An elf is
marginally more intelligent less stupid than a block.)
As others have said, why try to suggest there's a legitimate way to play the game?
'Illegitimate' or 'unfair' are admittedly the wrong words to use. I don't think anyone wants to dictate how others play. On the other hand, ultimately we're testing an alpha build. Perhaps danger rooms are too easy, so Toady can decide on it. Having everyone express an opinion and a having little debate helps, I imagine.
nothing is illegitimate. geez people. why is it the internet makes people feel the need to be superior to other people?
I don't understand the comment?
Is it a joke?