I just don't understand military enough to use regular training, thats the point.
For Melee:
1. Set up a uniform using practice weapons/hammer/candyhammer of your choice.(Have at least full sets of copper)[Undead creature aggression helps greatly.]
Goblin Sieges Y/N?
2. If No, then run around topside prodding wildlife until rank 5-7ish.(Higher ranks have higher spar rates)
Then assign to a new squad in groups of 3 with proper weapons. Set to 2 training. (If they refuse to swap out training weapon due
to attachment use dump to go rid of it. check back periodically to make sure they are still using a proper weapon.)
Get to Legendary in wep skill, train up others, then add to either the legendary patrol or legendary training squads.
New recruits prod wildlife for a few ranks in wep then spar with legends to legendary
2. If Yes, use cage traps to harvest prisoners. Use a Garbage dump zone (Labeled with a note so you know where it is to deactivate if necessary) to strip the prisoners.[Either use
d-b-d, select cages then manually undump each CAGE. Dwarves will remove goblinite but leave cage alone. Or figure out how to
tell gobbo equiped weapons/shields in stocks menu and dump there]
Build an arena, put stripped gobbo cages in there, send squad over bridge, through airlock w/ cage tracks and into arena. Free gobbos and replace wildlife with gobbo from
previous
For Ranged, Just arm haulers and Ranged troops with xbows, send em off to shoot available targets to desired level and leave 1-3 on train while the rest haul ammo.[Mass manufacture and hauling of bone bolts is important. You can NEVER have enough ammo.]
For doctor training save all dwarves with these attributes: increased healing(Quck to heal[QH], QuiteQH [QQH], IncrediblyQH[IQH]) and disease resistance (Rarely sick [RS], VeryRS[VRS], Almost never sick [ANS]) These stats cannot be trained and are desirable for the multiple trips down drop shafts/elite troops. We'll get to these in a moment.
Useless dwarves in general should hurled down drop shafts that are 3 z-levels high [Roof>Bridge>Open Space>Floor] This has around 70%-80% chance of breaking SOMETHING and around <10% of a herpa derpa dwarf doing a header or belly flop.(Read:Broken brain/spine) If the subjects are wearing a full suit of metal armor the casualty rate should be minimal and your hobos will give plenty training for your doctors.
Now dwarves with increased healing and disease resistance are good because they can bounce back quicker and are more resistant to infection/syndromes. This is also desirable for quicker rates of being hurled down a drop shaft.
Set the level controlling the bridge to repeat and set a squad smaller than the amount of doctors on hand to station on the bridge. They'll go on, fall, break multiple limbs, get treated, go back, repeat with an acceptably small rate of death per year.(Don't forget nurses[Dwarves with ONLY feed/water patient and Recover wounded enabled.]
As a final note, IQH ANS should be viewed as superdwarves and trained as a last resort against the end of times. They'll have the best chance of surviving contamination and blood loss in quarantine.