Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 6 7 [8] 9

Author Topic: Devlog - consequences of the new death announcements  (Read 17071 times)

Psieye

  • Bay Watcher
    • View Profile
Re: Devlog - consequences of the new death announcements
« Reply #105 on: November 02, 2011, 04:43:38 pm »

Dwarves riding badgers? NEVAR!!!!

Also, aren't the military enough for an order of knights? I'd pick the assaults of soaps vs the knightly order of pristine nobles any day XD

War Dogs standing on top of War Giant Badgers on the other hand....

I think it would be cool to have all animals be able to be trained for war, as a lot of them are pretty useless at the moment. Or maybe just allow them to do little things to help out, like bringing their owners materials for workshop orders, hauling multiple items act a time, ect.

Though I'm always down to see a legendary axedwarf charge into battle with his war peahen.
All animals used for warfare is what elves do. Those "little things" are filed under "improved hauling" which is certainly an area Toady has thoughts on but probably won't get round to actually implementing them for quite some time. Afterall, he's thinking of mobile stockpile minecarts.
Logged
Military Training EXP Analysis
Congrats, Psieye. This is the first time I've seen a derailed thread get put back on the rails.

Oliolli

  • Bay Watcher
  • [PREFSTRING:unlikeability]
    • View Profile
Re: Devlog - consequences of the new death announcements
« Reply #106 on: November 03, 2011, 12:11:50 am »

How will this new system react to fell moods by the way? Will it be as if the body was nowhere to be found, like after a cave-in, or will the moody dwarf admit what he did?
Logged

Quote from: Girlinhat
When all you've got is an adjustable spanner and an entire freight warehouse of terrifying cogs and gears, everything looks like "just a prototype".
Quote from: ThatAussieGuy
You all turned Swordthunders into a bastion of madness that seems to warp in on itself under its own hatred of sanity.  I'm so happy!
Quote from: Loud Whispers
drowning babies everywhere o-o

King DZA

  • Bay Watcher
  • Ruler of all things ruleable
    • View Profile
Re: Devlog - consequences of the new death announcements
« Reply #107 on: November 03, 2011, 04:44:00 am »

Dwarves riding badgers? NEVAR!!!!

Also, aren't the military enough for an order of knights? I'd pick the assaults of soaps vs the knightly order of pristine nobles any day XD

War Dogs standing on top of War Giant Badgers on the other hand....

I think it would be cool to have all animals be able to be trained for war, as a lot of them are pretty useless at the moment. Or maybe just allow them to do little things to help out, like bringing their owners materials for workshop orders, hauling multiple items act a time, ect.

Though I'm always down to see a legendary axedwarf charge into battle with his war peahen.
All animals used for warfare is what elves do. Those "little things" are filed under "improved hauling" which is certainly an area Toady has thoughts on but probably won't get round to actually implementing them for quite some time. Afterall, he's thinking of mobile stockpile minecarts.

If it means I get war peahens, I'm totally cool with getting in touch with my elven side for a bit.

JJtoocool

  • Bay Watcher
  • Unfortunate Accident: ∞
    • View Profile
Re: Devlog - consequences of the new death announcements
« Reply #108 on: November 03, 2011, 05:09:51 am »

Dwarves riding badgers? NEVAR!!!!

Also, aren't the military enough for an order of knights? I'd pick the assaults of soaps vs the knightly order of pristine nobles any day XD

War Dogs standing on top of War Giant Badgers on the other hand....

I think it would be cool to have all animals be able to be trained for war, as a lot of them are pretty useless at the moment. Or maybe just allow them to do little things to help out, like bringing their owners materials for workshop orders, hauling multiple items act a time, ect.

Though I'm always down to see a legendary axedwarf charge into battle with his war peahen.
All animals used for warfare is what elves do. Those "little things" are filed under "improved hauling" which is certainly an area Toady has thoughts on but probably won't get round to actually implementing them for quite some time. Afterall, he's thinking of mobile stockpile minecarts.

If it means I get war peahens, I'm totally cool with getting in touch with my elven side for a bit.

This is a sad day for all Dwarves, one of our own has fallen under the influence of the elves.

*moment of silence*

Pull the lever.
Logged
Quote from: Goblin 3 to Goblin 1
I heard that I died.
Quote from: Goblin 1 to Goblin 3
It was inevitable.
Quote from: Goblin 3 to Goblin 1
Goodbye.
Quote from: Goblin 1 to Goblin 3
Goodbye.

King DZA

  • Bay Watcher
  • Ruler of all things ruleable
    • View Profile
Re: Devlog - consequences of the new death announcements
« Reply #109 on: November 03, 2011, 05:54:19 am »

No worries, I'm not a dwarf, nor an elf. I'm an omnipresent being who considers himself to be the single highest power in existence.
Ergo, while I may not be a part of any one civilization, I do feel that I have absolute control over each every individual within them.

Now where's my war peahen.

JJtoocool

  • Bay Watcher
  • Unfortunate Accident: ∞
    • View Profile
Re: Devlog - consequences of the new death announcements
« Reply #110 on: November 03, 2011, 06:01:12 am »

Ursit:"Think he dies in magma?"
Cog:"I dunno, try it"

Urist:"Your war peahens are in that room right there, sir."

Edit:

Cog:"What was that? You gave him war peahens!"
Urist:"#1 Rule: Don't make the guy who can kill you angry."
« Last Edit: November 03, 2011, 07:30:10 am by JJtoocool »
Logged
Quote from: Goblin 3 to Goblin 1
I heard that I died.
Quote from: Goblin 1 to Goblin 3
It was inevitable.
Quote from: Goblin 3 to Goblin 1
Goodbye.
Quote from: Goblin 1 to Goblin 3
Goodbye.

King DZA

  • Bay Watcher
  • Ruler of all things ruleable
    • View Profile
Re: Devlog - consequences of the new death announcements
« Reply #111 on: November 03, 2011, 06:20:20 am »

Ah, lovely. Many thanks for your cooperation.

I think I'll give the first one to my militia commander...

Corneria

  • Bay Watcher
  • [TORTURE_FOR_FUN:ACCEPTABLE][TRESPASSING:SHUN]
    • View Profile
Re: Devlog - consequences of the new death announcements
« Reply #112 on: November 03, 2011, 11:37:13 am »

If you get multiple vampires in your fort.... might they kill each other?
Logged
Oh yeah: Nazis.  Now I lost the argument.  So you can't argue with me anymore.  Nyah.

Wannazzaki

  • Bay Watcher
  • [PRONE_TO_RAGE:9001][TOO_HAIRY][ADAMANTINE BEARD]
    • View Profile
Re: Devlog - consequences of the new death announcements
« Reply #113 on: November 03, 2011, 11:38:49 am »

If you get multiple vampires in your fort.... might they kill each other?

Or they kill eachother and steal their power because "THERE CAN ONLY BE ONE"
Logged
Son of Slaanesh, full of desire, He does cocaine and his head's on fire! DOOOOOOOOOOOOOM Rider! Doom rider! Na na, na na!

Necro910

  • Bay Watcher
  • Legendary Drunk +5
    • View Profile
Re: Devlog - consequences of the new death announcements
« Reply #114 on: November 03, 2011, 11:41:27 am »

If you get multiple vampires in your fort.... might they kill each other?

Or they kill eachother and steal their power because "THERE CAN ONLY BE ONE"
We turn all our dwarves, and make a giant loyalty cascade! Give the last one danger room and full candy. Equip with largest sword you can find.

Wannazzaki

  • Bay Watcher
  • [PRONE_TO_RAGE:9001][TOO_HAIRY][ADAMANTINE BEARD]
    • View Profile
Re: Devlog - consequences of the new death announcements
« Reply #115 on: November 03, 2011, 11:48:09 am »

If you get multiple vampires in your fort.... might they kill each other?

Or they kill eachother and steal their power because "THERE CAN ONLY BE ONE"
We turn all our dwarves, and make a giant loyalty cascade! Give the last one danger room and full candy. Equip with largest sword you can find.


I prefer chain glaives.

"HJOLDA!"
« Last Edit: November 03, 2011, 11:50:39 am by Wannazzaki »
Logged
Son of Slaanesh, full of desire, He does cocaine and his head's on fire! DOOOOOOOOOOOOOM Rider! Doom rider! Na na, na na!

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Devlog - consequences of the new death announcements
« Reply #116 on: November 03, 2011, 02:11:10 pm »

I prefer doors.

FREAKING DOORS MAN.

Necro910

  • Bay Watcher
  • Legendary Drunk +5
    • View Profile
Re: Devlog - consequences of the new death announcements
« Reply #117 on: November 03, 2011, 02:15:13 pm »

I prefer doors.

FREAKING DOORS MAN.
Loud Whsipers, legendary misc. item user.

Necro910, legendary axelord (magma doesn't count as a weapon, unfortunately)

ASCIt

  • Bay Watcher
  • ._.
    • View Profile
Re: Devlog - consequences of the new death announcements
« Reply #118 on: November 03, 2011, 02:18:53 pm »

I prefer doors.

FREAKING DOORS MAN.
Loud Whsipers, legendary misc. item user.

Necro910, legendary axelord (magma doesn't count as a weapon, unfortunately)

Legendary lever puller?
Logged
This is a very dorfy thread, and you WILL read it.

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Devlog - consequences of the new death announcements
« Reply #119 on: November 03, 2011, 02:23:33 pm »

I prefer doors.

FREAKING DOORS MAN.
Loud Whsipers, legendary misc. item user.

Necro910, legendary axelord (magma doesn't count as a weapon, unfortunately)

Legendary lever puller?

Legendary Mechanic

[pull_lever_X9001] :o [/pull_lever]
Pages: 1 ... 6 7 [8] 9