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Author Topic: Sol Defense.  (Read 7286 times)

Trapezohedron

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Re: Sol Defense.
« Reply #15 on: October 30, 2011, 09:34:06 pm »

"Unless of course, we force our resident scientist to develop automated mining drones, and send them to the far, sunless side of mercury."

"But we could always scout the moon, and develop some kind of automated defense over there, to protect Earth, can't we?"
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Qloos

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Re: Sol Defense.
« Reply #16 on: October 30, 2011, 09:37:02 pm »

P.S. Do I haz my translator yet?

No, but from a gameplay balance standpoint: I wont let that prevent you from voting or tabling motion.
I have alot of information on what peoples motions are, but not their votes.  Naturally, I wont get everyones vote about everysinge issue every time.  If that turns out to be the case, I will simply vote in character for you.

I'm also waiting for someone to claim the captain before I start the next update, Captains are given orders from counsel often, but may follow the orders how they see fit.  Disregarding orders is also - possible - with a steep penalty to both the character in and out of game, (if they dont roleplay it well).
« Last Edit: October 30, 2011, 09:43:54 pm by Qloos »
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filiusenox

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Re: Sol Defense.
« Reply #17 on: October 30, 2011, 09:39:50 pm »

"That's my Idea. The moon could be made into a massive farming bio-dome, producing food for the earth. As well as an easy springboard to other planets. Plus the range of sensors would be much better then any on earth. It could also vent the excess population and make it seem like we are actually doing things to ensure our respective race's future, increase public stability...We need to deal with the overpopulation issue now..."

"It rotates...and wouldn't those robots freeze up?"
« Last Edit: October 30, 2011, 09:42:03 pm by filiusenox »
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Trapezohedron

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Re: Sol Defense.
« Reply #18 on: October 30, 2011, 09:43:49 pm »

"Fine, you win, let's go with that, on the condition that the moon's automated defense systems are it's top priority."

"I can't allow our planet to be defenseless."
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micelus

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Re: Sol Defense.
« Reply #19 on: October 30, 2011, 09:46:16 pm »

"Abstain period over. Agree with the canine and the suit-human."
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Do you hear that, Endra? NONE CAN STAND AGAINST THE POWER OF THE DENTAL, AHAHAHAHA!!!
You win Nakeen
Marduk is my waifu
Inanna is my husbando

Qloos

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Re: Sol Defense.
« Reply #20 on: October 30, 2011, 10:30:38 pm »

Turn 1.

Counsel Minutes
"I table the motion to send the "Feather" to scout the moon, as the closest body to Earth, it should be the first to be scouted for potential benefits to our race...es.

*Turns in his chair and looks out the window, then begins a long throated howl at the moon*

"But, Mercu... best chances... resources... I guess you're right.

"I support this motion, it is logical *beep*

Motion: Scout the moon.
4 Yays, 0 Nays: Motion Passes!

"En-route, will have a scan finished momentarily."

"With my new engines I'm working on, I swear I could of gotten you there even faster!  Just you wait!"


"Sol System Map Updated, please, allow me to introduce you to my systems.  As you can see, this AI construct is devided into 6 distinct nodes that are shaped like the human body.
"AI Ethics and Core Laws" Node.  (HEAD)
"AI Hub, Robot Control and Internal Security" Node.  (BODY)
"AI Classified Information and Research Database"  Node.  (RIGHT ARM)
"AI Planetary Weather, Economic and Industrial Control"  Node.  (LEFT ARM)
"AI Space Vessel Uplink, Communications and Radar." Node.  (RIGHT LEG)
"AI Planetary Counsel Uplink; Restricted, Military." Node.  (LEFT LEG)"

Thank you for understanding the AI system.  Please note, that planetary counsel buildings and all space vessels act as points of access to my nodes and need to be secured for security reasons.

Spoiler: Sol Map (click to show/hide)

Resource Items Available for Use:
•AI Core "Spacenet".
•Government Headquarters.
•Special Operations Unit.
•Research Facilities.
•5X Deep Space Probes.
•Interceptor Missile Defense Pad.
•Radar Dish.
•Conventional Space Craft.
•Space dock (In Orbit)

Our survey of Luna is complete, complements of the Pick Class Frigate "Feather"
The additional land space would allow us to expand our population by 10%, support two more resource items.  No substantial sources of food, fuel or metals have been descovered on Luna's surface.  I regret to inform the Counsel that global temperature levels have increased these past two weeks, riots have been reported in several metropolitan areas, if this continues our industrial production may begin to suffer or the counsel building may be targeted.

Note that Scientists may research two projects at once.
« Last Edit: October 30, 2011, 10:53:05 pm by Qloos »
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mainiac

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Re: Sol Defense.
« Reply #21 on: October 30, 2011, 10:36:44 pm »

((I really dig the art style!))

Make an O'Neil cylinder oh wise council!

Also, research a rail launcher to launch food from mars into space to feed the eventual population of the O'Neil cylinder.  Turn the red planet into the green house.
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« Last Edit: February 10, 1988, 03:27:23 pm by UR MOM »
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filiusenox

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Re: Sol Defense.
« Reply #22 on: October 30, 2011, 10:41:09 pm »

Do we have the means of building colonies?
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Heron TSG

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Re: Sol Defense.
« Reply #23 on: October 30, 2011, 10:43:48 pm »

This looks to be awesome. If I get a vote, I'd recommend sending a few O'Neil cylinders to one of the stable Earth-Moon Lagrange points.
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Qloos

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Re: Sol Defense.
« Reply #24 on: October 30, 2011, 10:45:07 pm »

You do have the means to build colonies, on similar worlds.  Planets that are too hot/cold or other such environmental factors are currently outside your range.

((Note that you need to construct the module to attach to a ship first, which costs minerals))

As Anto would say:
"We can only Colonize Mars and Luna currently, Mercury is way too close to the sun to even get close yet with a manned craft and Venus' atmosphere is suicide.  The Asteroid belt is our outer limit currently, anything beyond is too cold.

((*starts googling "O'Neil cylinders"*))
« Last Edit: October 30, 2011, 10:48:06 pm by Qloos »
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micelus

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Re: Sol Defense.
« Reply #25 on: October 30, 2011, 10:46:43 pm »

"I ask that a test number of volunteers be sent to moon for construction of bases under the moon's surface. *beep* If we cannot, then I ask that we undergo research for the ability to do so."

A moment later...

"I support <O'Neil> cylinders."
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You win Nakeen
Marduk is my waifu
Inanna is my husbando

Qloos

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Re: Sol Defense.
« Reply #26 on: October 30, 2011, 10:48:59 pm »

I just had a mental image of this game becoming "Lobbyists, the game"
((Which is kinda cool))
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filiusenox

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Re: Sol Defense.
« Reply #27 on: October 30, 2011, 10:56:51 pm »

((Can there be multiple motions? or just one?))
"I agree with Consul Robot in the construction of bases."

"The idea of an O'neil cylinder is tempting, but we need to get the people calmed down and happy and our Housing stresses relieved, before an idea like that is tested...It would take quite a while to build...But it sounds good for a long-term program.
If we don't, the riots could try and strike at our consul buildings, and we don't have enough man-power to control a revolt at the moment."
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Qloos

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Re: Sol Defense.
« Reply #28 on: October 30, 2011, 11:03:37 pm »

One per counselor, so 4 total per turn.  You may vote on all motions as you see fit.

((OH GOD MY INTERNET IS SO SLOW TONIGHT, no more updates today))
« Last Edit: October 30, 2011, 11:10:11 pm by Qloos »
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filiusenox

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Re: Sol Defense.
« Reply #29 on: October 30, 2011, 11:06:57 pm »

Votes yes on Micelus's idea.

"I also suggest, since things seem to be getting worse, that we create a United World Army. To keep the peace on earth, defend the building, and repel any invaders that make it pass our defences and manage to land on our planet."
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