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Author Topic: Aurora Community Empire - Limited Trans-Newtonian Start  (Read 15726 times)

Sheb

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Re: Aurora Community Empire - Limited Trans-Newtonian Start
« Reply #135 on: November 15, 2011, 05:54:25 pm »

So were are you going to send the other race? I'm looking forward to it, I never played a multi-racial empire.
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Girlinhat

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Re: Aurora Community Empire - Limited Trans-Newtonian Start
« Reply #136 on: November 15, 2011, 06:01:20 pm »

I'm not sure right this moment.  The main attribute will be the gravity change, as that can't be terraformed, but any cold, small worlds can be more easily terraformed this way.  There's not much in Sol that really needs a new species to exploit.

Repulsion

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Re: Aurora Community Empire - Limited Trans-Newtonian Start
« Reply #137 on: November 15, 2011, 10:54:43 pm »

wait what.
 
I thought we had 5 year turns, not 10 year?

I personally only went from 2035 to 2040.

So did Raddish and Peanut, from 2030 to 2035 and 2025 to 2030, respectively.
« Last Edit: November 15, 2011, 10:57:04 pm by Repulsion »
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Girlinhat

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Re: Aurora Community Empire - Limited Trans-Newtonian Start
« Reply #138 on: November 16, 2011, 05:51:24 am »

Oh, was that what we figured on?  Well crap then, good thing I decided to take a break there, haha :P

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RedKing

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Re: Aurora Community Empire - Limited Trans-Newtonian Start
« Reply #139 on: November 16, 2011, 07:47:29 am »

Oh hey, this is a thing. Somebody tack me on the list, please. I was thinking the other day that Aurora would make for a good succession game.
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Repulsion

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Re: Aurora Community Empire - Limited Trans-Newtonian Start
« Reply #140 on: November 16, 2011, 08:11:23 am »

Huh, 5 years is kind of a short time...

but eh, now we are on to Aaron, I believe.
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PTTG??

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Re: Aurora Community Empire - Limited Trans-Newtonian Start
« Reply #141 on: November 16, 2011, 11:08:04 am »

They rescrambled the encryption. Next person is naturally the elected leader.
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RedKing

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Re: Aurora Community Empire - Limited Trans-Newtonian Start
« Reply #142 on: November 16, 2011, 11:31:24 am »

5 years seems like a reasonable increment. It's the default time for auto-assign incremements, so you can think of it as the top brass being shuffled along with that.
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SirAaronIII

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Re: Aurora Community Empire - Limited Trans-Newtonian Start
« Reply #143 on: November 16, 2011, 08:01:11 pm »

Okay, I downloaded the mdb. Going to have a good look at it now.
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SirAaronIII

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Re: Aurora Community Empire - Limited Trans-Newtonian Start
« Reply #144 on: November 16, 2011, 09:27:20 pm »

Truly it has been a great election. I managed to claim victory despite my complete incompetence. Truth be told, I've only managed to get to where I am now by deceit and trickery. I know almost nothing about the inner workings of government. With luck, this log will only come to light after I've gotten what has to be done out of the way and am ready to leave office.

A quick glance at the previous governor's records shows an immense orbital habitat's construction. The projected completion date seems to fall within my term, as does some other research items including gene research in oxygen levels and construction rate improvement. I'll leave those alone until the time comes. Settlement of Mars seems to be doing well.

Reading through the lists of machine parts we have designed, I noticed a lack of ion engines for military vessels. I immediately ordered the design of a new ion engine for the military sector. It's not very different from the old nuclear pulse engines, except for the whole ions thing. For now it looks like the best course of action is to let the people finish up the leftover research and production from the last term and focus not on new developments, but instead on stabilizing current issues.

Three new officers joined the corps in the past month. They're about average. It also seems unrest is rising on Mars because of the overcrowded conditions. I ordered the queuing of 50 more infrastructure units to be built on Earth to be shipped to Mars later, although it seems like there's enough infrastructure on Mars for the current population of 34.78 million.

Good news: after a month, the morale of the 3rd Assault Infantry Battalion is rising. The unrest level on Mars is decreasing, as the newest infrastructure is finally seeing use. In the following March, the populace decided to increase again for no apparent reason. It looks like the colonists on Mars will just keep raising and lowering. There was also a maintenance failure on one of the Faering fighters. The resulting maintenance cost only a bit, but I'm still worried. I'm also confused; why would we need fighters if there are no enemies in the system? Maybe it's time we started exploring. I'll remember to mention that.

The next months saw a great culling of the officer body. Apparently these officers were deemed surplus and fired. I don't know what to do about this so it's not my problem yet. A few more officers and administrators have joined and I don't see anything out of the ordinary. Sometimes it seems like the days are just dragging by. It's not a good feeling.
Finally, in September, Max Summers who has been previously mentioned finished the genetic research. Great; it frees up many labs for projects of my own. Well, not me, but you get it. I asked for new active search sensors, power plant, and beam fire control designs. The retooling for the heavy puller tug was finished, in other news. I'll start building one fastly. I've also ordered research into Jump Point Theory. Looks like it'll be finished in May 2046. I'll have to remember to make some new gravitational survey ships. And shields for my new cruisers for the exploration of the new systems that we'll hopefully find.
---
SUDDENLY A LOT OF DIVISION BY ZERO ERRORS
What does this mean? It happens every time I enter a number into one of the turret design fields. It's really annoying and I think we might be corrupted. Or something.


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Girlinhat

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Re: Aurora Community Empire - Limited Trans-Newtonian Start
« Reply #145 on: November 16, 2011, 11:47:46 pm »

Error screenshots plz.  What is it right before you get the error, and an image of the error itself.

SirAaronIII

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Re: Aurora Community Empire - Limited Trans-Newtonian Start
« Reply #146 on: November 16, 2011, 11:59:21 pm »

Spoiler: BIG IMAGES! (click to show/hide)
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Crustypeanut

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Re: Aurora Community Empire - Limited Trans-Newtonian Start
« Reply #147 on: November 17, 2011, 01:50:16 pm »

Thats due to the very small recharge rate of the laser, the turrets round it up/down depending on the recharge rate.  If its like anything less than .49 per 5 it gets rounded down to 0, therefore unusuable in a turret.  Just don't use it in a turret and you'll be fine.

I get 'em all the time when making fighter-sized lasers. 
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Repulsion

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Re: Aurora Community Empire - Limited Trans-Newtonian Start
« Reply #148 on: November 17, 2011, 05:57:44 pm »

Well then...

Continue onwards, Sir Aaron!
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SirAaronIII

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Re: Aurora Community Empire - Limited Trans-Newtonian Start
« Reply #149 on: November 17, 2011, 08:40:12 pm »

Near the end of 2045, a scientist called Madison Hyde was unfortunately lost in an accident. He or she wasn't doing any work at the time, so that means their loss shouldn't slow us down much. We're ramping up safety measures in the research labs anyway, though. Many new officers have been graduating from the military academies as well, bringing our officer number back up from the culling. Later in February 2046, research into improving our construction rate was finished from last year. The leading scientist, Ellis Heath, was assigned to another project involving research efficiency but I've put that off for now in favor of increasing laser focal sizes to 12cm.

A scientist joined our team, specializing in missiles and kinetic weapons. Meanwhile, fighter parts are suffering several maintenance failures. Why do we even have these, anyway? I guess they're nice to have around for protection in case of invasion but not much else until we build carriers to take them elsewhere. Hang on that was a great idea.

A great achievement has been reached by the people of the Terran Federation. We finished research into Jump Point Theory, allowing us to build gravitational sensors so we'll be able to get out of this system. We'll need some other technology though, like gate construction modules and jump drives. Research into gravitational sensors has been started by Charlie Atkins. The project is slated to complete later this year in October. That's actually pretty quick. Meanwhile, the unrest level on Mars continues to fluctuate. I wish these people would make up their minds.

Two new scientists have joined us, Eve Mahmood and Zachary Doherty. They specialize in Power and Propulsion and Energy Weapons, respectively. Hopefully they will be able to help us in our exploration. The trickle of naval officers continues to flow. Commander Luke Marshall developed a medical problem that will most likely affect his health later on. I sent him a "Get Well Soon" card, I hope he appreciates it. Governing; am I doing it right?

Now it's October, and Charlie Atkins showed me the finished product of his research: working gravitational sensors. I'll have to design a ship with them. Finally, something to do! In other news, fighter parts are still failing. Nothing much else. Later Andrew Richardson demonstrated the new 12cm lasers. Look fine to me. I set him and the aforementioned Doherty man to work on turret tracking speeds and lasers higher in the light spectrum than plain old infrared. They're going to be finished sometime next year, 2047. Oh, and the first OH Megaformer was finished. We'll need the Heavy Tug to take it to Mars, though, and that's not going to be finished until the middle of 2048. Shame, too. Maybe we can terraform Earth?

Administrator and former governor before me Crustypeanut learned more about the inapproachable secret of population growth. I can only imagine how. Also, Owen Pratt, a specialist in construction and production, joined us. The infrastructure mentioned earlier finished, and is ready to be moved to Mars. Hopefully this will stop or at least suppress the OBEY unrest on Mars. More and more fighter maintenance failures. It makes me wonder whether the designer of these fighters knew what he was doing. Of course. I shouldn't be questioning people with actual experience and knowledge.

It's February 2047. Doherty finished the visible light laser tech, now I'm focusing more on jump technology. Nothing important happened after that until April, when the civilian shipping company Ross Lines produced another Devon-class freighter. Good for them, although they're not important to my goal.

Later, in May, there was another culling of the force. Not as great as the other one though. Also, the beginnings of the first jump engine are starting to form. We'll be out of this system soon. We've also finished research involving shields EMBRACE YOUR CULLING and turrets. As I write this log, Eve Mahmood is sending in the results of the research into max jump radius. While designing a lser with the new technology, I also decided to design EM and thermal sensors, as well as beta shields.

Well, it's almost 2048. Now we're cooking! We have all the requisite technology to build the first very basic jump drive. I've decided to put it and the sensor ship off until we've looked into a more efficient jump drive size, as the current one is quite large and can only be used on ships with little tonnage. On a sadder note, Colonel Georgia Potter was killed in an accident. This seems like too many accidents to me. I should investigate. The shields and thermal sensors were finished by the end of 2047.

Another scientist, Jason Allen, was killed. The accidents seem a little too purposeful to be true accidents. Is someone out to stop us? Terrorists?

Twin Cole laser turrets were developed. I should get around to designing a combat ship. I suppose we'll have to be content with the new Oregon class survey ship.
Code: [Select]
Oregon class Gravitational Survey Vessel    3,800 tons     387 Crew     781.6 BP      TCS 76  TH 240  EM 0
3157 km/s    JR 3-50     Armour 1-21     Shields 0-0     Sensors 1/1/4/0     Damage Control Rating 6     PPV 0
Maint Life 10.78 Years     MSP 771    AFR 19%    IFR 0.3%    1YR 12    5YR 182    Max Repair 100 MSP

J4000(3-50) Military Jump Drive     Max Ship Size 4000 tons    Distance 50k km     Squadron Size 3
Ion Engine E9 (4)    Power 60    Fuel Use 90%    Signature 60    Armour 0    Exp 5%
Fuel Capacity 200,000 Litres    Range 105.2 billion km   (385 days at full power)

Gravitational Survey Sensors (4)   4 Survey Points Per Hour

This design is classed as a Military Vessel for maintenance purposes.
I've already begun retooling the Asgardian shipyard for production of these new ships in favor of the old Einherjar supply vessels that seem obsolete. Also, the construction of genetic modification centers on Earth has STAY ASLEEP finished. These will be useful for later rulers, though I don't know what to do with them now.

At last, the first Heavy Puller ship was finished. I'll use it to drag the Megaformer to Mars immediately.

Now, the Mars colonists are in a state of unrest because we appear to not be providing enough protection. I don't care much about this, though. More and more medical problems are appearing among our officers. Why? At least the Asgardian shipyard is in an acceptable state to begin production of the Oregon class survey ships.

For the new year of 2049 I've also started research into meson cannon technology as they have proved to be able to go through shields, at least the shields we have available for testing on. We've also studied gauss cannons for use on fighters. CONSUME Lastly, I'm designing a jump gate construction ship that will hopefully be able to be used with the Heavy Puller. What was the previous leader even thinking with the Megaformer anyway?

Ross Lines is proving to be quite the prominent company, as it launched yet another Devon class freighter. More of the same is happening: more officers and more unrest on Mars. Nothing much ever changes, and that's probably for the better. I'm still suspicious of the accidents, though they appear CEASE REPRODUCTION to have stopped temporarily.

It's May 2049. I'm convinced of some inner corruption or something causing all these accidents and such. The recent death of scientist Owen Brooks has done nothing to stop this suspicion. I swear I will get to the bottom of this before I leave office. I've also made some changes to the plan of the construction ship, giving it engines so it can move on its own, slow as it may be. The yearly culling of the officers just happened.

Another death. Elizabeth Mitchell this time. Too many. Must investigate further. Corruption in the government seems like the only cause now. I heard of some fighters exploding. I knew the maintenance failures would catch up to us. Were they really maintenance failures, or were they sabotage? I've decided to stop thinking about such things, and finished up the design of the construction ship (designated Spruance) and a jump-capable combat cruiser, designated the Revenge.
Code: [Select]
Spruance class Construction Ship    61,250 tons     736 Crew     1527.4 BP      TCS 1225  TH 1200  EM 0
979 km/s     Armour 1-138     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 16    Max Repair 38 MSP
Jump Gate Construction Ship: 180 days

Ion Engine E0.9 (8)    Power 150    Fuel Use 9%    Signature 150    Armour 0    Exp 1%
Fuel Capacity 100,000 Litres    Range 32.6 billion km   (385 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes
Code: [Select]
Revenge class Cruiser    4,000 tons     427 Crew     498.4 BP      TCS 80  TH 240  EM 0
3000 km/s    JR 3-50     Armour 1-22     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 4     PPV 15.78
Maint Life 6.49 Years     MSP 312    AFR 32%    IFR 0.4%    1YR 13    5YR 192    Max Repair 100 MSP

J4000(3-50) Military Jump Drive     Max Ship Size 4000 tons    Distance 50k km     Squadron Size 3
Ion Engine E9 (4)    Power 60    Fuel Use 90%    Signature 60    Armour 0    Exp 5%
Fuel Capacity 150,000 Litres    Range 75.0 billion km   (289 days at full power)

Twin Cole 10cm Focused Laser Turret (1x2)    Range 30,000km     TS: 6000 km/s     Power 6-0     RM 1    ROF 5        3 1 1 0 0 0 0 0 0 0
12cm C2 Visible Light Laser (2)    Range 40,000km     TS: 3000 km/s     Power 4-2     RM 2    ROF 10        4 4 2 2 0 0 0 0 0 0
Fire Control S02 20-2000 (2)    Max Range: 40,000 km   TS: 2000 km/s     75 50 25 0 0 0 0 0 0 0
Gas-Cooled Fast Reactor Technology PB-1 (3)     Total Power Output 27    Armour 0    Exp 5%

Active Search Sensor MR3-R50 2500T (1)     GPS 500     Range 3.5m km    Resolution 50

This design is classed as a Military Vessel for maintenance purposes
I feel the Revenge is lacking in sensor strength, among other things, but it should be sufficient in its job of going through to unknown systems and fighting if necessary. The neutronium supply on Asteroid 17 DIE has been fully mined by civilian companies.

My term is coming to a close, and so is the mystery of the accidents. It was in fact someone in this very government. Apparently they are the reason for the attempts on violent suppression of the unrest on Mars, and general oppression of the common populace on Earth. It seems they've discovered this log, too. Some agents have probably already been sent to dispatch me. I don't think I have much longer in this universe. But I won't let their crimes go undiscovered. It was none other th
** LOG END **
---
So I was kind of writing this Earth's government to be sort of oppressive, and against the general people. I'm not sure if that fits, but whatever. Left a summary of the important stuff in the log file.
For the next player, when the Oregon ships pop out, be sure to re-TG them into Gravitational Survey 1 and 2. Also, the Federal Portsmouth shipyard needs more tonnage for the gate ship, though that's entirely up to you. I'd suggest starting research into better power plants and engines soon, ion engines can't last us forever (though they WILL last a long while.)

Save and stuff here, good luck!
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