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Author Topic: Aurora Community Empire - Limited Trans-Newtonian Start  (Read 15738 times)

Girlinhat

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Re: Aurora Community Empire - Limited Trans-Newtonian Start
« Reply #120 on: November 10, 2011, 12:12:46 am »

There's a big "Rename SY" button on the shipyard screen.  I would say "you can't miss it" but apparently you can >.>

Crustypeanut

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Re: Aurora Community Empire - Limited Trans-Newtonian Start
« Reply #121 on: November 10, 2011, 01:47:41 am »

Why are you shipping construction factories over to Mars? Wouldn't it be better to make everything on Earth and simply ship it over there? Its what I do :X

Earth is always my production capital in the Sol system.. Mars either becomes a low-colony cost mining colony (if lots of minerals), a science colony, or a trade colony.  If you're going to bring construction factories to Mars, I'd recommend shipping all of them, all ordinance and fighter factories, and all fuel refineries and make Mars the production capital, while keeping Earth the Wealth/Research/Officer Training/Deep Space Tracking/Genetic Modification capital.  You'd also need to bring any ground force training facilities and tug over the shipyards.  Far easier to keep all production things on one planet, so all mining colonies can mass drive their stuff to the same place.

I do like the idea of making Mars the production capital, as its like Warhammer 40k, where Mars is well known for its massive production capabilities.

As for Titan, I say we make a new species of humans bred for low gravity, cold temperatures, and lower amounts of Oxygen in the atmosphere.  Their homeworld could be Titan :D
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Girlinhat

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Re: Aurora Community Empire - Limited Trans-Newtonian Start
« Reply #122 on: November 10, 2011, 04:39:11 am »

Yeah, I have no idea why he's shipping things to Mars.  We don't have nearly enough production capacity as it stands, and you want to split it in half?  What are you even doing on Mars that needs to be produced?  What minerals are you shipping to Mars that were already on Earth?  This makes no sense...

Crustypeanut

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Re: Aurora Community Empire - Limited Trans-Newtonian Start
« Reply #123 on: November 10, 2011, 05:17:14 am »

I'd understand if it was another solar system.. as sometimes the travel between solar systems for ships is loooong. Hell, in my current game, I'm working on getting some simple production facilities up on my first colony outside of Sol.  It has a few minerals, particularly Duranium, so at the least I can get some infrastructure built on site.

But Mars.. Mars is right next door :P
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Repulsion

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Re: Aurora Community Empire - Limited Trans-Newtonian Start
« Reply #124 on: November 10, 2011, 08:03:13 am »

Hehe, you guys are all very true. Not sure what I was thinking, but it is kind of instinct from my earlier games to build stuff up on Mars, for some reason.

In this case, I'll probably end up shipping some mines and labs over to Mars and making it a research and mining colony.
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Repulsion

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Re: Aurora Community Empire - Limited Trans-Newtonian Start
« Reply #125 on: November 12, 2011, 02:25:54 pm »

Administrator's Log: Governor Repulsion

February 1st, 2039.

This is my last year as Governor of Earth. I do hope that it goes well...

Ellis Heath has completed research into 10% Time/Cost saving for our shipyards, which I imagine will help very much in improving our shipyards. Concerning shipyards, I have renamed the new one the Valkyrie Shipyard.

Another thing to note is that a civilian mining colony has been set up on a Asteroid. I have decided to purchase all the minerals, since our current mineral levels on Earth could always use more help.

I have designed a new Cole laser, one with doubled recharge. It can fire every 30 seconds, compared to the original laser's 60.

I have also designed a hybrid colony ship/luxury liner. An economic scientist did a study on the potential design and found some very encouraging data, and there can't be any harm in trying, right?

Spoiler (click to show/hide)

April 10th, 2039.

I have subsidized Ross lines, to help them build an Elkent. Perhaps a bit too much, though... A lot too much.

There are now 4 civilian mining colonies on Sol-A Asteroid #135.

Also, Ellis Heath is researching terraforming rate 0.0015, and Taylor Gordon has increased his defensive systems research bonus to 5%.

June 6th, 2029.

Charlie Murray has completed his research into Gas-Cooled Fast Reactor technology, and dear me is it interesting. Something more interesting, however, is what Murray discovered after he completed the research. He now believes that he can improve our current Ion Engine technology.  Of course, Ion Engine technology had existed before the great Trans-Newtonian revolution, and it was very energy efficient but not very powerful. The special compound of Sorium that Murray created, however, can be combined again with Duranium to create a special alloy of metal that is an ion, and has extreme electromagnetic force, which can be used to accelerate it's ions faster than ever imagined possible, even faster than our current Nuclear Thermal engines. I have eagerly set Murray to research the Ion Engine techology, and he has set his completion date in late 2042, some years from now, but I believe it will pay off.

I have also used the new reactor technology to create an improved version of the VannStrøm reactor with a power output of .9, although it might not be needed.

Mars now rests at 10.28m people, and rising. I have set to build a bit more infrastructure, and thus the population is rising a bit. Once I complete all the infrastructure and get the maximum-supported amount of people to Mars, Mars being a destination of colonists will be stopped, until further infrastructure, or terraforming. Additionally, there are now 13 automated mines on Mars.

September 11th, 2039.

Commander Olivia Clark has been killed in an accident although she was not assigned to anything. I send her family my care.

Asteroid #135 now has 5 civilian mining complexes, and it's supply of Uridium has been exhausted. 

October 6th, 2039.

Taylor Gordon has completed research into Composite Armor, which is welcome. I believe it will greatly reduce the size of our next generation ships, when we make them. It might only slightly reduce the size of some ships in some cases, but something is better than nothing.

I have set some scientists onto developing the improved laser and reactor designs, and one other on looking into improved construction rate. Overall, not much happening.

December 26th, 2039.

Ross Lines has launched a new Kent-class colony ship. It seems the final days of my term are going quite slow...

January 1st, 2040.
Well, time for me to go. Ross Lines has launched ANOTHER new colony ship. I've been packing up for the past few days, and I'm finally done.

It's been quite interesting, I do say, and I hope that whoever comes after me does a bang-up job.

---
That was fun. I just have to figure a way to upload the save...

which I don't know how to do...

Also, I hope you don't mind me using your hybrid colony and luxury liner idea, CrustyPeanut?

Can't think of much else to say. I'll write-up a text file soon enough, and I hope I will figure out how to upload the save as well.
« Last Edit: November 12, 2011, 03:09:23 pm by Repulsion »
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BishopX

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Re: Aurora Community Empire - Limited Trans-Newtonian Start
« Reply #126 on: November 13, 2011, 01:04:44 pm »

So Adwarf seems to have cross posted his inability to play his turn in Paul's LP... whose next?
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adwarf

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Re: Aurora Community Empire - Limited Trans-Newtonian Start
« Reply #127 on: November 13, 2011, 01:39:19 pm »

Yep my better go delete that over there :P
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Repulsion

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Repulsion

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Re: Aurora Community Empire - Limited Trans-Newtonian Start
« Reply #129 on: November 14, 2011, 08:26:11 am »

Just posting to alert Girlinhat a bit more. It's your turn, Girlinhat.
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BishopX

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Re: Aurora Community Empire - Limited Trans-Newtonian Start
« Reply #130 on: November 14, 2011, 10:41:22 pm »

How long do we wait for acknowledgement?
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PTTG??

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Re: Aurora Community Empire - Limited Trans-Newtonian Start
« Reply #131 on: November 15, 2011, 11:00:08 am »

People have been doing some interesting stuff with Module design. The most basic way to describe it would be, say you make three ships; a simple engine ship, with little more than a few powerful engines, a sensor "module" with an active sensor (and the required engineering sections to keep it running), and a ship that is barely more than a box launcher. The two small ships are also equipped with tractor beams.

Then, we simply attach the small modules to the engine ship and- here's the great part- simply discard them when and if we need to change out the main ship. Separate out the active sensor at long range, to keep enemies from easily targeting your main combat ship. As each missile module fires, drop it off and gain a speed boost.

I think that most of these modules could be made in fighter sizes, perhaps with only small, crude engines to give them that classification (allowing them to be built planetside).

Other things ripe for modularizing: Fuel tanks, maintenance storage, missile storage, and jump drives.
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Sheb

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Re: Aurora Community Empire - Limited Trans-Newtonian Start
« Reply #132 on: November 15, 2011, 03:56:54 pm »

I PMed Girlinhat.
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Girlinhat

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Re: Aurora Community Empire - Limited Trans-Newtonian Start
« Reply #133 on: November 15, 2011, 04:24:23 pm »

I'm workin' on it.

Girlinhat

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Re: Aurora Community Empire - Limited Trans-Newtonian Start
« Reply #134 on: November 15, 2011, 05:48:49 pm »

Today, is a new day for the Terran Federation!  A new leader has been tasked with leading the Human race to future glory and expansion.  It's a shame he won't be actually doing anything.  I'm keeping this log from an undisclosed - well, it'll only be read after my work is done, so no fear about my location.  I'm currently in the basement of a suburban home somewhere in Kansas, and my backdoor hack has been a complete success.  I now have total control over the Federation's communication lines, including all relevant forgery tools.  I can tell anyone anywhere to do anything, and I can intercept anyone else's command.  In theory.  In practice I'll need to be subtle or else they'll track me down and shoot me or something.  So, let's get started!

My first order of business, I suppose, is to fix what the last leader set in place.  Looking over the construction currently being worked on, I halted work on research labs and financial centers.  Labs are big, take time, and our economy is currently stable enough to put off the financial centers.  And really, who orders like 100 of those?  Damn corperate bigwigs stuffing their pockets while we piddle our thumbs...  By contrast, I put the unused construction capacity to work producing more factories.  Earth is central, it's time to act like it and get our industry running right!  I've also dispatched some ships to retrieve the construction factories from Mars.  There are no words for that decision...

While waiting for the factories to be moved BACK to Earth, and waiting on a few, eheh, special research projects, I looked over other parts of the Federation.  It seems I was very well justified to hack the system.  Someone decided that military transport ships were a good idea.  They have an estimated anual failure rate of over 900%.  I can think of nothing to properly describe what this means, though I hope anyone reading this log will realize the implications of this.  Someone also failed to invest any time in hangar space, though they did invest in fighters.  Again, no words...  I have added hangar research on top of my pet project, and paused terraforming research.  It will soon enough become a moot project in any case.

As I await fruition of the things I've set in motion, another civilian shipping line has come into business.  Curious, but optimistic.  Seems the civilian economy is doing well enough to buy large interplanetary ships on a whim!

A pair of Devon class freighters (slightly modified from the original design to reduce cost) have been deployed under government control.  Now maybe we can actually get real infrastructure moved and get those construction factories on Mars back into being useful!  They've been quickly deployed to recover construction and deploy infrastructure.

As the construction factories were produced in late August of 2041 I allowed construction of the research facilities to resume.  Also at this time I realized that we had a handful of naval officers who weren't being used.  Two in particular showed promising terraforming skill, so I allowed them to take command of those dinky little gas ships in orbit around Mars.  If you've got 'em, may as well max 'em, right?

In the first months of 2044 I've astounded myself.  I have managed to queue in construction two thoroughly preposterous designs!  The first is a ship, well station that I dub the "megaformer" acting as a terraformer on supercharge.  Mounted with no less than 50 terraforming modules, it can churn out a mind-blowing .06 atmosphere per year, before the crew gets in and starts optimizing equipment, that is.  To accomodate such bulk and such crew, it's fitted with an entire orbital habitat, which fortunately classifies it as a space station according to legislature and allows the construction to be outsourced to construction factories, leaving the shipyards clear and utilizing the rather impressive industrial sector.  The second ship is a very powerful tug, equipped with a hefty 25 top line ion engines, weighing in a scratch under 40,000 tons, the only commercial shipyard on Earth is being retooled to accomodate it.  Together, the Megaformer will churn planets into usable habitats, and the Heavy Puller will help to relocate the monsterous terraforming station.  It will, as well, help to move other large vessels, such as stationary carrier ships, gate construction ships, and entire planetary shipyards.  My presumption is that when I hacked in the order, the industry foremen assumed 'this design is so absurd that no one would joke about it, they must be up to something that we can't understand' and then assumed that the Heavy Puller was made to couple with it.  Regardless, I've got my way, I am pleased~

New Years Day, 2045, it's been a rather impressive 5 years of frantic hacking, cursing, forgery, and watching the little Human ants go about in a panicked haste.  They've realized there's someone pulling strings, of course, but their instinct to follow orders prevents them from doing much, even if they know their orders come from someone who's stollen authority.  I met with Max Summers today, just a few days after he'd completed research into another branch of genetics.  He's been the lead scientist to my little project, and he wasn't surprised when we met.  I should have figured, anyone smart enough to run genetics test at 240% speed must be smart enough to see through a ruse.  Decreased temperature, decreased gravity, decreased oxygen... he'd put together most of the pieces on the project I'd had him working on, and was only 2 steps away from understanding my ultimate plan.  He'd been intrigued by the work, and when I explained the goal he told me how he'd already commited to whatever was in store.  A good man, but I fear a bit for his sanity, and for me to say that means a lot.  But I suppose anyone that good in the lab can afford to have some quirks, no one's going to hold it against him.

Five years remaining until the encryption gets scrambled and another election occurs, I know I won't be able to hack it again.  It's time to roll up our hypothetical sleeves and get down to some litteral work.

Going to take a small break here, will finish the rest later tonight or tomorrow.
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