Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 ... 12

Author Topic: Aurora Community Empire - Limited Trans-Newtonian Start  (Read 15725 times)

Crustypeanut

  • Bay Watcher
  • Ph.Dwarf & Practitioner of ‼MEDICINE‼
    • View Profile
Aurora Community Empire - Limited Trans-Newtonian Start
« on: October 30, 2011, 06:53:29 pm »

Welcome to the Aurora Community Empire - Limited Trans-Newtonian Start game!

We've been talking about getting one set up on the Other Games forum, and here it is!


For those who don't know what Aurora is, here is the link to the thread:
http://www.bay12forums.com/smf/index.php?topic=47678.0

The starting situation/rules are simple:
Empire Name/Theme: Terran Federation, Player Race gov't
Trans Newtonian Start, but 0 Research Points and 1 Shipyard
Random number of Jump Points in Sol
Starting year 2025
1 starting NPR and 50% chance at NPR generation
Inexperienced Fleets, Realistic Promotions, and Political Promotions are OFF.
Invaders are OFF until the turn of the 22nd century (2100 AD)
Maintenance is ON

The Rules:
Anyone may join, although if you've never played the game before, its HIGHLY recommended you learn how to play it before you join.

Everyone gets a 5 year turn in which to rule.  January 1st to January 1st.

No cheating (Space Master is passworded)

When discovering a new solar system, you may name it whatever you want.  When colonizing a planet, even if another person discovered the solar system, you may name the PLANET whatever you want.  Colonizing in this case means with an actual population.

When designing ships, missiles, and modules, please name them using a theme of your choice so that we can all see whats designed by who.  Its not required, however.  Examples are Norse themed, Aztec, French, A certain anime of your choice, etc etc.

Don't do anything to destroy the empire.  On purpose.

When encountering a new alien civilization, tell us on the forums about it so we can decide what to do as a group.  Not required, though.  This doesn't apply to aliens initially hostile. 


The current list of players:
Crustypeanut
Raddish (In Progress)
Repulsion
Adwarf
Girlinhat
SirAaronIII

Back up Players:
Bremen
BishopX
LostCosmonaut
Sheb
USEC_OFFICER
PTTG??

The saves:
http://www.mediafire.com/?326vn8edud4d3u5 (Initial)
http://www.mediafire.com/?82hq1i6ai5fqa43  (Crusty's)
« Last Edit: November 01, 2011, 05:24:54 pm by Crustypeanut »
Logged
Specialsurprise - a Tale of ‼Medicine‼ and ‼Science‼ !

Raddish

  • Bay Watcher
    • View Profile
Re: Aurora Community Empire - Limited Trans-Newtonian Start
« Reply #1 on: October 30, 2011, 06:58:15 pm »

I am in.  I don't mind where I get put on the list and I have a little experience with the game.  Enough to be able to not screw everything up :)
Logged

adwarf

  • Bay Watcher
    • View Profile
Re: Aurora Community Empire - Limited Trans-Newtonian Start
« Reply #2 on: October 30, 2011, 06:58:15 pm »

I will take the fourth turn, so we can get a base plus I am not very good early game.
Logged

SirAaronIII

  • Bay Watcher
  • Western Romanticist
    • View Profile
Re: Aurora Community Empire - Limited Trans-Newtonian Start
« Reply #3 on: October 30, 2011, 07:36:11 pm »

Very interesting. I might join, but I warn you all: I suck.

I at least have a kinda blurry basic idea of what to do though.
Logged
"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."

Repulsion

  • Bay Watcher
    • View Profile
Re: Aurora Community Empire - Limited Trans-Newtonian Start
« Reply #4 on: October 30, 2011, 07:38:21 pm »

I guess I'll take the third turn?

Not the best at the game, but I do believe that I can do much.

Also, I have a feeling that the turns will pass quite quickly, since one can go through 5 years in a day.
Logged
Electrum, pedophilia, and necrophilia at the same time!?

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Aurora Community Empire - Limited Trans-Newtonian Start
« Reply #5 on: October 30, 2011, 07:42:32 pm »

Tap me in.  And I'd like to say that an autominer colony should be granted a name, but an orbital mining colony should not.

Also, let's .zip the whole thing and include a text file or two, so we can write a "changelog" of notes to send to the next person.  A sort of written player history so we don't mess up each other's shipyards :P

Jacob/Lee

  • Bay Watcher
    • View Profile
Re: Aurora Community Empire - Limited Trans-Newtonian Start
« Reply #6 on: October 30, 2011, 07:49:33 pm »

Hmm... I might be able to take part in this if the machine I'm on can survive running Aurora. I'll check back in a few...

Yeah, it didn't run well. Oh well...
« Last Edit: October 30, 2011, 07:57:10 pm by Jacob/Lee »
Logged

Crustypeanut

  • Bay Watcher
  • Ph.Dwarf & Practitioner of ‼MEDICINE‼
    • View Profile
Re: Aurora Community Empire - Limited Trans-Newtonian Start
« Reply #7 on: October 30, 2011, 07:49:49 pm »

Tap me in.  And I'd like to say that an autominer colony should be granted a name, but an orbital mining colony should not.

Also, let's .zip the whole thing and include a text file or two, so we can write a "changelog" of notes to send to the next person.  A sort of written player history so we don't mess up each other's shipyards :P

I'll add a text file when I'm done with my save.

Also, adding everyone to the list now.  Sir Aaron, let me know if you want in or not, it doesn't matter how good or bad a player ye are.  This is all just for fun anyways.

Hm.. Lets leave planets the same name even with automines, unless theres an actual population on it.

Also, lets NOT rename any of Sol's planets unless by popular vote.
« Last Edit: October 30, 2011, 07:52:02 pm by Crustypeanut »
Logged
Specialsurprise - a Tale of ‼Medicine‼ and ‼Science‼ !

SirAaronIII

  • Bay Watcher
  • Western Romanticist
    • View Profile
Re: Aurora Community Empire - Limited Trans-Newtonian Start
« Reply #8 on: October 30, 2011, 07:54:10 pm »

Okay, I'll get in. If there are enemies though I'm screwed as I know nothing of combat.
Logged
"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Aurora Community Empire - Limited Trans-Newtonian Start
« Reply #9 on: October 30, 2011, 08:18:32 pm »

If there's enemies, how about you can opt out your turn to someone else to finish the cycle and/or give it back when enemies are dealt with?

The biggest issue with combat is setup.  If someone else makes the ships, commanding them isn't very hard.

EDIT: Also, as a pet peeve, could you include a brief description of Aurora in the OP, or a link to the main Aurora thread, in case anyone new stumbled upon it can have an idea of what it is?
« Last Edit: October 30, 2011, 08:20:40 pm by Girlinhat »
Logged

Crustypeanut

  • Bay Watcher
  • Ph.Dwarf & Practitioner of ‼MEDICINE‼
    • View Profile
Re: Aurora Community Empire - Limited Trans-Newtonian Start
« Reply #10 on: October 30, 2011, 08:26:29 pm »


EDIT: Also, as a pet peeve, could you include a brief description of Aurora in the OP, or a link to the main Aurora thread, in case anyone new stumbled upon it can have an idea of what it is?

Good idea
Logged
Specialsurprise - a Tale of ‼Medicine‼ and ‼Science‼ !

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: Aurora Community Empire - Limited Trans-Newtonian Start
« Reply #11 on: October 30, 2011, 08:31:09 pm »

Not going to participate, as between an almost-due paper, two fanfic responsibilities, and my own game, I couldn't do it justice. That doesn't keep me from following it, though!  :P
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Bremen

  • Bay Watcher
    • View Profile
Re: Aurora Community Empire - Limited Trans-Newtonian Start
« Reply #12 on: October 30, 2011, 08:35:16 pm »

I'm more than willing to take part at some point, but I suggest not making the list too long; I've seen many succession games crumble because they had a long list of players who lost interest long before the game got to them.
« Last Edit: October 30, 2011, 08:38:17 pm by Bremen »
Logged

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Aurora Community Empire - Limited Trans-Newtonian Start
« Reply #13 on: October 30, 2011, 08:41:22 pm »

I'd also say that 6 is pushing it, in terms of keeping player interest.  It will, after all, be 25 years before my turn again, and a lot can happen.

BishopX

  • Bay Watcher
    • View Profile
Re: Aurora Community Empire - Limited Trans-Newtonian Start
« Reply #14 on: October 30, 2011, 08:47:16 pm »

I'll 2nd the 6 player limit, but I would like to be considered as an alternate if anyone drops or can't complete a turn.
Logged
Pages: [1] 2 3 ... 12