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Author Topic: Fluidic blood simulation  (Read 1830 times)

Dutchling

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Re: Fluidic blood simulation
« Reply #15 on: November 02, 2011, 05:45:30 pm »

I don't think water is modifiable modable (stupid auto correction).
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Loud Whispers

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Re: Fluidic blood simulation
« Reply #16 on: November 02, 2011, 05:47:03 pm »

NOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Deimos56

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Re: Fluidic blood simulation
« Reply #17 on: November 04, 2011, 01:48:56 am »

NOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
You could always take one of those creatures that don't die and stab them repeatedly over your water supply. Although I don't think the unkillable ones bleed... And your dwarves wouldn't drink it, I don't think.

And now for another arbitrary idea: if two non-magma fluids (magma+notmagma creating obsidian and/or glorious fires) collide, it could just turn into either a 'watery' [fluid], or a slurry of [fluid] and [fluid] (and so on if more than 2 fluids are involved). Which would, presumably, be useless for its former task. Although mixing mechanics would probably be rather complicated and result in rather unusual bugs. Like blood and water forming a checkerboard pattern or something
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I'm curious what the barely conscious ai wrote about.
Well that went better than expected.  He went nuts and punched a rabbit to death, then the dogs and the whole dining hall ripped him to shreds.

Loud Whispers

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Re: Fluidic blood simulation
« Reply #18 on: November 04, 2011, 05:09:37 pm »

NOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
You could always take one of those creatures that don't die and stab them repeatedly over your water supply. Although I don't think the unkillable ones bleed... And your dwarves wouldn't drink it, I don't think.

And now for another arbitrary idea: if two non-magma fluids (magma+notmagma creating obsidian and/or glorious fires) collide, it could just turn into either a 'watery' [fluid], or a slurry of [fluid] and [fluid] (and so on if more than 2 fluids are involved). Which would, presumably, be useless for its former task. Although mixing mechanics would probably be rather complicated and result in rather unusual bugs. Like blood and water forming a checkerboard pattern or something

The Dwarven Blood Checkerboard? :D

GreatWyrmGold

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Re: Fluidic blood simulation
« Reply #19 on: November 04, 2011, 10:43:11 pm »

« Last Edit: November 04, 2011, 10:45:03 pm by GreatWyrmGold »
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Ultimuh

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Re: Fluidic blood simulation
« Reply #20 on: November 04, 2011, 10:56:43 pm »

I laughed my beard off.

Oh dear.. that really shouldn't happen..
Better call a diagnostician.. and stay a safe distance away from you..
Better yet.. flee fro the fortress this instant! *runs away*


Anyway.. That could be interesting.. Truly a device suited for a Blood God.
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