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Author Topic: D&D 3.5: Sunless Sea: Back to the Normal Time.  (Read 56683 times)

Tidal

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Re: D&D 3.5: Sunless Sea
« Reply #375 on: November 09, 2011, 05:47:18 pm »

Where are we to get a Dragon of that size!?
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Heron TSG

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Re: D&D 3.5: Sunless Sea
« Reply #376 on: November 09, 2011, 08:12:15 pm »

Urge Extermination seems underpowered.

Edit: Because it looks like power word kill with a lower HP max.
Well, not really. If you augment it with the amount of power points required to spend 17, the amount equivalent to a 9th level spell (such as PW Kill) it has a cap of 110 instead of 101. It can be improved beyond that, even. Overchanneling at level 20, I could blow 22 power points to have a cap of 160 HP. Not too shabby, unless you're fighting dragons.
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Est Sularus Oth Mithas
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Zako

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Re: D&D 3.5: Sunless Sea
« Reply #377 on: November 09, 2011, 08:53:32 pm »

...

I'm decapitating you if you turn on us. Full on head on a pike stuff, I swear.
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Criptfeind

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Re: D&D 3.5: Sunless Sea
« Reply #378 on: November 09, 2011, 08:54:21 pm »

Eh. Sounds impractical. If he turns on us MY plan is to die.
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Heron TSG

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Re: D&D 3.5: Sunless Sea
« Reply #379 on: November 09, 2011, 09:00:05 pm »

If I turn on all of you, it's not going to be so that I can kill you.  :P If I wanted you dead, I'd make you do it yourself. No need for me to implicate myself, after all.

Death Urge is a pretty cool power. It causes suicide and doesn't afraid of anything.
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Est Sularus Oth Mithas
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Tidal

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Re: D&D 3.5: Sunless Sea
« Reply #380 on: November 09, 2011, 09:02:18 pm »

Hurry! Chop up that Sea Snake familiar and mix it into his rations!
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Criptfeind

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Re: D&D 3.5: Sunless Sea
« Reply #381 on: November 09, 2011, 09:15:15 pm »

I am not convinced of the deadliness of Mr. Snake.
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Tidal

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Re: D&D 3.5: Sunless Sea
« Reply #382 on: November 09, 2011, 09:15:47 pm »

But Sea Snakes are toxic! They have super deadly venom!
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Zako

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Re: D&D 3.5: Sunless Sea
« Reply #383 on: November 09, 2011, 09:26:01 pm »

I'm planning on buying some poisons at the docks or somewhere next session. Should be handy, and also a deterant to team killing.
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Criptfeind

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Re: D&D 3.5: Sunless Sea
« Reply #384 on: November 09, 2011, 09:34:01 pm »

But Sea Snakes are toxic! They have super deadly venom!

In DnD it is 1d6/1d6 con/con DC 12. It is fairly hurtful, but not deadly and the DC is pretty low.
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Heron TSG

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Re: D&D 3.5: Sunless Sea
« Reply #385 on: November 09, 2011, 10:48:15 pm »

So... game is on Friday, right?
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Est Sularus Oth Mithas
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Zako

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Re: D&D 3.5: Sunless Sea
« Reply #386 on: November 10, 2011, 05:45:47 am »

I think so, but I would like to confirm the time again. Hopefully people will want to go for the 5:30pm slot instead of the 1:00pm, so I can play longer/get more sleep.
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Dwarmin

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Re: D&D 3.5: Sunless Sea
« Reply #387 on: November 10, 2011, 09:52:55 am »

Well, I would prefer 5:30 PM start as well, on weekdays at least.

If we start at 1, I'll have to leave 45 minutes in to pick up my brother and sister, and be gone for another 45 abouts. Only a small interupption thought.
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mainiac

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Re: D&D 3.5: Sunless Sea
« Reply #388 on: November 10, 2011, 10:17:39 am »

I'm going to be in class at 1 so I would very much prefer 5:30
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Criptfeind

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Re: D&D 3.5: Sunless Sea
« Reply #389 on: November 10, 2011, 10:44:38 am »

It's Veterans day tomorrow, I have everything off, so I could play all day.
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