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Author Topic: D&D 3.5: Sunless Sea: Back to the Normal Time.  (Read 56684 times)

Kogan Loloklam

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Re: D&D 3.5: Sunless Sea
« Reply #360 on: November 09, 2011, 12:30:44 am »

So how many evil folks do we have in this party?
Zero, unless someone changed from the time I did my room assignment stuff.

We do have three LG people though. That almost counts as evil.
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mainiac

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Re: D&D 3.5: Sunless Sea
« Reply #361 on: November 09, 2011, 12:42:35 am »

I like NG characters because it's more fun to play the hero then some schmuck without a cause.
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Zako

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Re: D&D 3.5: Sunless Sea
« Reply #362 on: November 09, 2011, 01:05:55 am »

I'm the most evil person here it seems. All the more theft and taking advantage for me then!  ;)
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Heron TSG

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Re: D&D 3.5: Sunless Sea
« Reply #363 on: November 09, 2011, 01:26:30 am »

Mantles are here. All original powers will be in white. Added powers will be in green. The powers that were removed will remain white, but be crossed out. The level of each power is bolded. Superscript A means it's an Augmentable power.

Spoiler: Life Mantle (click to show/hide)

Spoiler: Death Mantle (click to show/hide)

Spoiler: Mental Power Mantle (click to show/hide)

Changes in progress as more research is done.
« Last Edit: November 09, 2011, 09:06:01 am by Barbarossa TSG »
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Zako

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Re: D&D 3.5: Sunless Sea
« Reply #364 on: November 09, 2011, 01:35:34 am »

Holy shit dude... Are all psionics this powerful?! Can we even defend against these kind of attacks? I hope so, and the first hostile psionic I see gets a double sneak attack, hopefully before they melt all our brains.
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Heron TSG

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Re: D&D 3.5: Sunless Sea
« Reply #365 on: November 09, 2011, 01:38:42 am »

Power levels correspond to spell levels. I won't be using Cranial Deluge for a while yet. (Unfortunately!)

EDIT: I believe my changes are finalized. I just have to select which powers I'll be using at this level and I'll be ready for action.
« Last Edit: November 09, 2011, 02:27:12 am by Barbarossa TSG »
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Grek

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Re: D&D 3.5: Sunless Sea
« Reply #366 on: November 09, 2011, 02:42:26 am »

Yeah, at level 3 they only get 1st and 2nd level powers. The scariest thing he can do right now is to overchannel a mind thrust for 4d10 damage, DC 16 Will save to negate damage. Average of 14.3 damage assuming a Will save of +3, so that's still pretty nasty, but he can only realistically do it once per encounter.
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Heron TSG

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Re: D&D 3.5: Sunless Sea
« Reply #367 on: November 09, 2011, 09:12:05 am »

Well, using Stygian Archon and Overchannel at the same time... I could make a DC 20 concentration check to maintain my focusing, allowing the following.

Augmented Energy Ray: 4d6+4 = average 18 damage, though I'd have to make a RTA roll, and I would take 1d8 damage. It has a damage range of 8-24, which is a bit more steady than Mind Thrust's 4-40. If I could maximize, though, I know which one I would augment at every available opportunity.   ;)

Alternatively, I could Overchannel with Vigor, allowing me to gain 25 extra hit points (up to 45) which is easily the most in the party. (I think.) Coupled with my morningstar and high AC, I can fight in melee combat pretty well. Ardents are basically psionic clerics.
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Criptfeind

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Re: D&D 3.5: Sunless Sea
« Reply #368 on: November 09, 2011, 10:31:07 am »

Urge Extermination seems underpowered.

Edit: Because it looks like power word kill with a lower HP max.
« Last Edit: November 09, 2011, 10:34:58 am by Criptfeind »
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Tidal

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Re: D&D 3.5: Sunless Sea
« Reply #369 on: November 09, 2011, 12:00:59 pm »

Now, I just need to get a Huge size mount.

I was thinking for my Animal Companion (much) later on to be a modified Giant Sand Lizard.

A Kobold riding a Naga riding a Giant Cave Lizard.

Chaaaarge! Bonus points for putting a Tiny reptilian on the Kobold's head while charging.

Edit: Actually, we could fit a Medium creature in there too. It would be a tower of creatures using ranged attacks and the movement speed of the Lizard.

Edit 2: Watch me fail a Ride check.
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Dwarmin

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Re: D&D 3.5: Sunless Sea
« Reply #370 on: November 09, 2011, 04:03:00 pm »

This is going to be such a fun game.  :D
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The Fool

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Re: D&D 3.5: Sunless Sea
« Reply #371 on: November 09, 2011, 04:10:37 pm »

Edit: Actually, we could fit a Medium creature in there too. It would be a tower of creatures using ranged attacks and the movement speed of the Lizard.

This will be just like Disgaea. Awesome. Now we just need a small creature to piggyback the medium creature, and a tiny creature to ride on the small creature...
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RedWarrior0

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Re: D&D 3.5: Sunless Sea
« Reply #372 on: November 09, 2011, 04:36:14 pm »

Of course, the Medium needs to be a Lizardfolk, and the Tiny needs to also be reptilian.
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Tidal

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Re: D&D 3.5: Sunless Sea
« Reply #373 on: November 09, 2011, 05:30:36 pm »

Are there any sentient Tiny reptilians?

Giant Cave Lizard (Huge) > Naga (Large) > Lizardman (Medium) > Kobold (Small) > ? (Tiny) > Skink (Diminutive) > Blind Cave Lizard (Fine)
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RedWarrior0

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Re: D&D 3.5: Sunless Sea
« Reply #374 on: November 09, 2011, 05:45:55 pm »

And of course, the Gargantuan or Colossal must be a dragon.
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