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Author Topic: D&D 3.5: Sunless Sea: Back to the Normal Time.  (Read 56589 times)

The Fool

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Re: D&D 3.5: Sunless Sea
« Reply #210 on: November 05, 2011, 01:27:21 am »

Yeah... I wouldn't mind Friday either. So session in about 11 hours?
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Dwarmin

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Re: D&D 3.5: Sunless Sea
« Reply #211 on: November 05, 2011, 08:33:42 am »

Anyway, when can expect server information to be up?

At least, I could use the version of maptools we are using. Has the information been posted already?
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Zako

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Re: D&D 3.5: Sunless Sea
« Reply #212 on: November 05, 2011, 09:07:45 am »

Well, if I am staying up so late, I would like to know what I need to download before we start playing. Links would be appreciated.
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Criptfeind

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Re: D&D 3.5: Sunless Sea
« Reply #213 on: November 05, 2011, 09:31:06 am »

This is why everyone should switch to UCT +8 (Or -5).

Anyway. I notice that there is not a price for a aquarium for my sea snake. Shockingly lax on the part of the writers, but I digress. How much would that cost Grek?
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Grek

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Re: D&D 3.5: Sunless Sea
« Reply #214 on: November 05, 2011, 10:12:25 am »

Maptools version 1.3.b85, 2 hours from now. The server will be entitled "Sunless Sea" and the password will be "swordfish", all lowercase.

The full list of maptools programs is available here. We're not using the latest version, though.

A one gallon (ie. goldfish bowl sized) aquarium will cost 1gp. A larger 10 litre aquarium will cost 5gp.
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Tidal

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Re: D&D 3.5: Sunless Sea
« Reply #215 on: November 05, 2011, 10:22:18 am »

I think I've settled on a Fighter 1: Druid 2 thing. That wouldn't incur a multiclass penalty, right? I'm very disappointed in the Aquatic Animal Companion lists. :P
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Hitty40

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Re: D&D 3.5: Sunless Sea
« Reply #216 on: November 05, 2011, 10:28:41 am »

Well, you could boot up the server right now, I'm set to play.
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Criptfeind

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Re: D&D 3.5: Sunless Sea
« Reply #217 on: November 05, 2011, 10:41:03 am »

My maptools thing is not working right now. So I may be late or something.
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Grek

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Re: D&D 3.5: Sunless Sea
« Reply #218 on: November 05, 2011, 10:45:17 am »

Server is up early so we can sort out connection problems and such. Let me know if there's trouble connecting.

@Edio: Naga can have Favoured Race: Fighter if you want.
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Tidal

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Re: D&D 3.5: Sunless Sea
« Reply #219 on: November 05, 2011, 10:48:00 am »

@Edio: Naga can have Favoured Race: Fighter if you want.
Ah, alright. Thank you greatly. Now I don't have to muck around with that stuff.

My maptools isn't working either. Timeout. I'm using 1.3.85b.
« Last Edit: November 05, 2011, 10:51:35 am by Edio »
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Grek

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Re: D&D 3.5: Sunless Sea
« Reply #220 on: November 05, 2011, 10:55:20 am »

Try now?
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Tidal

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Re: D&D 3.5: Sunless Sea
« Reply #221 on: November 05, 2011, 10:56:43 am »

Nope. java.net.ConnectException:Connection Timed Out:connect or something like that. Could just be me.
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Grek

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Re: D&D 3.5: Sunless Sea
« Reply #222 on: November 05, 2011, 10:57:57 am »

Try Direct Connecting to 129.7.255.85
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Tidal

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Re: D&D 3.5: Sunless Sea
« Reply #223 on: November 05, 2011, 10:58:26 am »

Same error. It's connecting, I suppose, but erroring. Are you forwarded?
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Kogan Loloklam

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Re: D&D 3.5: Sunless Sea
« Reply #224 on: November 05, 2011, 11:06:44 am »

That error is identical to what happens when a port isn't properly forwarded.

So your router's internal firewall isn't configured to let Maptool connections through yet I think.

(Edit: I am temporarily on IRC sorcery.net #Sunless Sea to help resolve this issue.)
(Edit 2: www.mibbit.com is a good web-based IRC client so you don't need anything special to communicate.)
« Last Edit: November 05, 2011, 11:10:16 am by Kogan Loloklam »
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