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Author Topic: D&D 3.5: Sunless Sea: Back to the Normal Time.  (Read 56542 times)

The Fool

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Re: D&D 3.5: Sunless Sea
« Reply #105 on: October 31, 2011, 09:35:51 am »

No one saw anything.

EDIT: No really. Nothing was seen.
« Last Edit: October 31, 2011, 09:53:20 am by The Fool »
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Criptfeind

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Re: D&D 3.5: Sunless Sea
« Reply #106 on: October 31, 2011, 09:47:17 am »

The trick is that everyone breaks that rule and it mutually agreed that no one must even mention it.

Well you fucked us all now Fool.
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The Fool

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Re: D&D 3.5: Sunless Sea
« Reply #107 on: October 31, 2011, 09:52:06 am »

Fix'd
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mainiac

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Re: D&D 3.5: Sunless Sea
« Reply #108 on: October 31, 2011, 10:08:27 am »

Armor doesn't count towards weigh penalties.
Nobody take off your armor, the boat might sink!
Nobody take off your armor, we're on a pressure plate!
Eat all the food, the hot air balloon's going down!
It is a bit silly on the surface but it's not exactly an issue that should come up that often or be particularly open to abuse.  Armor already directly affects movement speed and gives an armor check penalty when worn.  You could come up with a more complex system to remove the paradoxes, but why bother?  It's not like I would move 33% slower when carrying 34 pounds then I would carrying 33 pounds.  But I think we all agree that is irrelevant.  The weight system's practical function is to make it so players don't go carrying around a hugely excessive amount of equipment.
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Ancient Babylonian god of RAEG
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"Don't tell me what you value. Show me your budget and I will tell you what you value"
« Last Edit: February 10, 1988, 03:27:23 pm by UR MOM »
mainiac is always a little sarcastic, at least.

The Fool

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Re: D&D 3.5: Sunless Sea
« Reply #109 on: October 31, 2011, 10:21:22 am »

You would think that, but after a character has 20 strength your carrying capacity is more for stuff your trying to push because you can carry almost anything. If I don't have my armor, weapon, or backpack I can carry either a wagon, or 4 rowboats over my head. If I limit myself to 3 rowboats I can take my equipment with me.
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Zako

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Re: D&D 3.5: Sunless Sea
« Reply #110 on: October 31, 2011, 10:26:24 am »

True, but your character is also awefully low in a heap of other stats. You cannot shoot bows well AT ALL, a lot of useful skills rely on DEX so you miss out on those and the same thing for WIS and CHA, your saves are also focused entirely on Fortitude saves, so you are completely open to charm spells and what not. You are a physical powerhouse, but are weak against other non physical means.
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mainiac

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Re: D&D 3.5: Sunless Sea
« Reply #111 on: October 31, 2011, 10:45:57 am »

You would think that, but after a character has 20 strength your carrying capacity is more for stuff your trying to push because you can carry almost anything. If I don't have my armor, weapon, or backpack I can carry either a wagon, or 4 rowboats over my head. If I limit myself to 3 rowboats I can take my equipment with me.

18 is supposed to be the upper limit of human ability in the real world.  A character with 20 strength is stronger then any human in history.  Or if not that at least a very strong contender for the all time world's strongest man.

This is why I personally like 24 point buy.  It allows for characters to be exceptional (remember, every 2 points about 10 is a standard deviation) but it makes a character with 18 appreciate just how special that 18 stat is.  An intelligence of 18 is the same as an IQ of 160, smart by genius standards.  A strength of 18 means you can deadlift 600 pounds, not quite a world champion but you aren't someone who specializes in weight lifting like they are.  You can play such characters in 24 point buy but at the expense of being mundane in other regards.  32 point buy on the other hand has made people think that super human abilities are normal.  Now it's true that d&d is supposed to be high fantasy not low fantasy so super humans are to be expected.  But players don't appreciate that it's super humans that you are playing.
« Last Edit: October 31, 2011, 11:02:15 am by mainiac »
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Ancient Babylonian god of RAEG
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"Don't tell me what you value. Show me your budget and I will tell you what you value"
« Last Edit: February 10, 1988, 03:27:23 pm by UR MOM »
mainiac is always a little sarcastic, at least.

Criptfeind

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Re: D&D 3.5: Sunless Sea
« Reply #112 on: October 31, 2011, 12:12:58 pm »

The issue there Mainiac is your assumption that stat distribution works on a straight line. It is in fact a very steep bell curve with like 95% of the population having their main stat be 13.

This not only makes sense, but it is supported (somewhat) by normal stat rolling and more so by the statistics for towns in the DMG.
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Zako

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Re: D&D 3.5: Sunless Sea
« Reply #113 on: October 31, 2011, 12:49:55 pm »

Also, he's a dwarf. A magical creature. You can't really apply human standards to magical creatures.
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Kogan Loloklam

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Re: D&D 3.5: Sunless Sea
« Reply #114 on: October 31, 2011, 01:03:27 pm »

@Kogan: My objections to playing an awakened cat are fourfold: A] it doesn't make sense RP-wise for an awakened animal to be chosen for this mission,
I agree, but it does make sense for a Sea Vessel to have a Ship's cat, so it's less of being "chosen" for the mission and more of being a tool for the sea vessel.
B] the backstory that the cat was accidentally hit with Awaken, a spell takes 24 hours to cast and has a range of touch, is just silly,
Do you have cats? Those damn things don't leave you alone when you are trying to do something. I imagine the awaken was meant for something else and the caster failed a concentration check.
C] even if I could bring myself to take the character concept seriously, the charater's goals to "overthrow the system" and put cats in charge would conflict with the premise of this campaign, which is to go exploring in the ocean
That goal isn't supposed to be taken seriously, it just explains the cat's base personality. Organizing secret revolutionary meetings with a bunch of non-awakened cats that comes to less than nothing and stuff, and always complaining about how the humanoid is keeping the cats down.
D] perhaps most importantly, awakened cats don't have opposable thumbs. There is a time and a place for silly characters and playing awakened cats named "Mister Puffins". This isn't it.
It's not as silly as it seems.

However, you may play an adolescent troll:
Humm, this would work I think. He's not a full-fledged samurai, but was training to become one.

Alright, here it is.
Spoiler: Tentative Backstory (click to show/hide)
Kenzcla of Dramscrag
Because troll class is more growth, I am assuming I can raise samurai in the middle of troll classes normally. I'll be doing 1 Samurai, 5 Troll, the rest Samurai. This puts my final troll growth at level 6. I could just do all troll first, but the Samurai part is important for the RP.

Speaking of Samurai skills, I feel I need to have magical armor so that my growth later on won't be a problem. With +1 Full plate costing 2650, that leaves 50 gold left over to get the swords. This makes it so I can't afford to have them masterwork or Large (I'd need 595 more gold than what a level 3 character gets for that for masterwork, plus an additional 45 gold to make them large). As such, I'm playing it off as his older brothers all got the good stuff from the family, although Kenzcla still managed to get a +1 Ō-yoroi ;). This is fitting though, since he can only really use "Training" versions of the weapons anyway due to his smaller than adult size. It's silly to send off a untrained samurai at all, but honor demands it, and his liege is confident that Kenzcla will do all he can to redeem the honor of Dramscrag.
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Criptfeind

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Re: D&D 3.5: Sunless Sea
« Reply #115 on: October 31, 2011, 01:06:38 pm »

Starting cash was reduced to 1,000 GP.
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Kogan Loloklam

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Re: D&D 3.5: Sunless Sea
« Reply #116 on: October 31, 2011, 01:17:07 pm »

Starting cash was reduced to 1,000 GP.
Bah. Missed that.
That really hurts, as that prevents me from getting magic armor at all.
I'll have to think about how that will change the equipment, since it obviously will.

(Edit: Okay, it's ALL training equipment now, and it's a standard Dō-maru (breastplate) instead.
Gives me some reserve gold, but I don't think I'll spend it just yet.
« Last Edit: October 31, 2011, 01:23:58 pm by Kogan Loloklam »
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... if someone dies TOUGH LUCK. YOU SHOULD HAVE PAYED ATTENTION DURING ALL THE DAMNED DODGING DEMONSTRATIONS!

Grek

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Re: D&D 3.5: Sunless Sea
« Reply #117 on: October 31, 2011, 01:24:14 pm »

The 1000gp limit was a relic of when I initially had the starting level at 2. Now that we're starting at level 3, having the starting gold be 2700 is more reasonable. I'll update the OP.
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Grek

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Re: D&D 3.5: Sunless Sea
« Reply #118 on: October 31, 2011, 01:29:18 pm »

IMPORTANT QUESTION:

Who cannot show up on Saturdays at 1700 GMT (ie. 1:00 PM EST)?
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Dwarmin

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Re: D&D 3.5: Sunless Sea
« Reply #119 on: October 31, 2011, 01:37:28 pm »

That's good for me.
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